Originally Posted by
jearle
I think its a perfect design and hope to see more of it in the future.
If you make the last boss extremely hard and requiring tons of tactics, coordination, dps reqs then people can't complete the encounter and it will eventually be nerfed anyway.
If you make the bonus boss insanely difficult it gives better geared/skilled players a challenge and opp for some extra loot and something less skill/geared players to work towards, but it is still optional and doesnt effect completion of the flashpoint.
I hope all the flashpoints going forward have 1 insanely difficult bonus boss with tough mechanics.
Overall though I agree the 2nd and last bosses could be a bit more difficult.
---------- Post added 2012-01-20 at 10:28 AM ----------
1 from last boss and 1 from bonus boss, edited OP for clarity.