Hello, I decided to bring up a problem I have with the Talent Trees and offer a suggestion. With the current design, at level 50 the vast amount of talent points are spent for you. For example if you are a Guardian tank spec then you have most of your points into your defense tree, sometimes picking talents you may not want just to put the points in that tree. Leaving you with a few points afterwords for anything else you may want in other trees.
My solution to this I got from looking at a few other games and putting together the most logical option.
So lets say you are a Jedi Knight, and at level 10 you chose Guardian AC. I think you should be able to specialize into Defense, Vigilance, or Focus. Once you specialize you will receive an ability for that role.
In example: I chose Vigilance and I get Shien form at level 10.
Following that every 5 levels I will be able to chose a passive/active ability from a pool of 2-4. Whether the ability would be active or passive would depend on the level.
In example: I reach level 20, 30, and 50, I can chose an active ability. Level 15, 25, 35, 40, and 45, I can chose between passive abilities.
All of these possible choices have one important characteristic, they are choices between how you would like to play your class(So there would be no wrong choice, only how you would like to do things). How do you like to start battle? From far away or up in peoples faces? Weather you want your abilities to help shield you, increase your resources gain, or make you a killing machine.
An example choice for a Jedi Shadow's level 50 may be between:
[Wither]-(Causes up to 5 targets to wither under the weight of the Force, dealing(x) kinetic damage and decreasing the damage all targets deal by 5%. High threat. Lasts 15 sec.
or
[Shroud of Darkness]-(Reduces the damage taken by the caster and party members by 50%. In addition all damage absorbed gives high threat to the caster. Lasts 10 sec.
Or a Scoundrel's level 15 may be between:
[Keep Cool]-(Cool Head now immediately restores 20 additional energy)
or
[Scramble]-(Dodge increases movement speed by 30% while active)
or
[Psych Meds]-(Triage now removes negative mental effects and heals the target for (x).
So these options could be balanced and maybe one will be better in certain situations. Or hopefully just how you will want to play your class.
In addition to this change in the trees, rather then having to chose between any talent that gives any kind of flat increase that would have to be the obvious pick if you are trying to make your character as impressive as he can be. As you hit certain levels you will unlock certain increases.
In Example: at level 13, 17, 21, 23, 27, 32, 36, 41, and 49 you would receive an increase to a necessary stat or ability. So level 21 may give one of your common abilities a damage increase, and at level 49 you would get 5% increase to your classes primary stat(Strength, Willpower, Cunning, Aim).
While on that note I would like to also make a drastic change to every class "Shared Tree" and turn it into a Hybrid Tree. So if you are one of the many that likes to have a hybrid spec then you wont be forced to only go deep into one Tree.
Well that is my idea to make the Talent system more fun for all! Thanks to any and all that read it and please comment. Love the idea to want to kill me for suggesting it. I will appreciate all other ideas or comments.