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  1. #1

    Bioware's third SWTOR Q&A

    Bioware's third community Q&A was posted today, here are the questions (bolded) and answers in full.

    Official website link: http://www.swtor.com/blog/community-qa-feb-24th-2012
    Forum to ask next week's questions: http://www.swtor.com/community/showthread.php?t=325701

    Chyp: Can we expect to see any animation/damage timing consistency changes between factions?

    Georg Zoeller (Principal Lead Combat Designer): Yes. The animation team has been working on a new set of animations for abilities like the Trooper's Mortar Volley to provide closer matching of animation timings and improved combat responsiveness. We expect to roll these changes out with Game Update 1.2.


    Zennis: Has there been any discussion to streamlining the Space Port process? Perhaps allowing speeders in the Space Ports besides the Fleet?

    Brian Audette (Senior Designer): We've absolutely heard what the fans are saying and have been exploring options to address these issues. While we are still investigating allowing speeder use in Space Ports, we've also been looking for other ways to get people from point A to point B with greater haste. One such feature will specifically affect planets that have Orbital Stations instead of Space Ports such as: Tython, Korriban, Hoth, and Belsavis. We'll be adding an option for players to go directly to their ships from the surface shuttles as opposed to having them run through the Orbital Station to their airlocks. Thisfeature and some additional tweaks will start showing up in Game Update 1.2.


    deusBAAL: Will you be providing a LFG tool? What will be its features? How will it be intended to work and when can we expect it to go live?

    Daniel Erickson (Lead Writer): We are hard at work on a much more robust LFG functionality that will quickly help put groups together while still offering the flexibility to decide how you group and what sort of people you want to be grouped with. We’ll release more details as we get closer to release.


    LthalSavy: Will there be any way to implement a quick travel to your ship?

    Georg Zoeller: Not in the short term, but it's something we've been discussing on and off. Currently, given how easily available fleet travel passes are on the Security Vendor, we don't think adding this is necessary.


    IsACoolGuy: Will any new emotes be added to the game? The Jedi/Sith meditation thing that NPCs do looks pretty cool, will emotes of that nature become available to players?

    Damion Schubert (Principal Lead Systems Designer): We do have some new emotes planned. Even cooler, we now have tech that allows us to grant emotes as rewards for various game systems. In Game Update 1.2, we have several emotes planned as unlocked rewards of the Legacy System. My favorite is the special dance that is so inspiring that your companion feels the urge to boogie down with you.


    TrueDND: Currently, the incentive to choose other Crew Crafting Skills outside of Biochem is minimal due to the fact that, once you reach max level, all gear that is acquired through PvE and PvP is better than all crafted equipment and mods (mostly through the Commendation and token vendors). Is this being looked in to?

    Georg Zoeller: Absolutely. With the upcoming Game Update 1.2, we are adding endgame crafting for all professions. This includes augment crafting, the ability to crit-craft custom (orange) gear with augment slots, new endgame schematics, new color crystals, expanded and improved research and reverse engineering and much more (we're up to 4 pages of crew skill related patch notes in 1.2. alone)

    Combined with new features such as the ability to extract base-mods from purple items (including the set bonus) and the improved color matching feature, crafters of all professions will find themselves in a lot of demand once the update hits.


    Toxin_Polaris: Do you plan to have mini-games like swoop races or pazaak? And if so what is the priority for this? Can we expect them this year?

    Damion Schubert: We love mini-games, especially the ones that speak to the heritage of KOTOR. When would something like pazaak make its way to you? Hard to say - it's not on our immediate horizon, and we'd most likely do it at a point where we want to make a large splash.


    Twaggy: I find it troublesome to compare mods/enhancements/armoring/hilts/crystals that are installed in my armor or lightsaber. Will you be implementing something that lets you see the stats of what you have (like the comparability you can do of the boots - boots or jacket - jacket)?

    Georg Zoeller: This is a convenience feature on our list of things to look at once the higher priority UI features and community requests have been addressed. We definitely think it’s a good idea, but where it falls in terms of prioritization makes it impossible to give you an ETA at this point.


    TheJestersHat: What is BioWare planning to do about performance issues that people get with Warzone, open world PVP, and general FPS issues?

    Damion Schubert: We have an internal strike team that is fully devoted to ensuring that the game runs better and faster, especially on low end machines, and we consider this team's work to be a crucial internal initiative. You should see evidence of this work as soon as Patch 1.1.5, when we will be introducing a new 'very low' setting to shader quality, which should drastically increase the number of mid-to-low machines the game can run well on, especially in Warzones and Operations.


    Frung: Have you considered adding a "companion" loot roll option?

    Damion Schubert: We've discussed it and have a design for it - when we do this, we will make it so you can only roll 'need' on items that your advanced class is meant to use in one of its specs. I do not currently have an ETA on this feature.


    Belthazaar: I like my ships but, I was wondering if or when we will be able to purchase, make, or steal a new and different ship beyond the one that we currently get from our class quest?

    Damion Schubert: Unfortunately, the nature of our ships as central story areas for all of our class content, and all of the associated triggers and cinematics that must therefore be done on the ships, means that giving players new ship models, particularly interiors, is very, very hard for us. We will probably look at addressing this instead by providing a greater sense of ship customization at some point well in the future. But it’s someplace we definitely want to go!
    Last edited by Naplam; 2012-02-25 at 04:45 AM. Reason: Added links
    Thank you to Serrin for the signature!
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  2. #2
    Deleted
    1.2 looks like it could be shaping up to be the patch of the century. I'm particularly fond of the comment about streamlining ship --> planet!

  3. #3
    Completely forgot that this was today. Thanks for posting, I'm too lazy right now to look over there.

  4. #4
    Honorary PvM "Mod" Darsithis's Avatar
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    I'm definitely liking the idea of faster ship access, and even the LFG tool. Say what you will about LFD but honestly, the lack of a queue makes me shy away from group content.

  5. #5
    Sounds like some cool features. I am also a fan of an upcoming LFG tool. Curious to see what they do to try to improve on ones like in other games. I hope it can be used for heroic dailies as well. I usually shy away from doing those because the population on the specific planets is usually small and hard to form groups.

  6. #6
    The crafting info is awesome (4 pages?! Really?!), which will definitely make the other crew skills not feel so.... pathetic.

  7. #7
    Deleted
    They are adding a lot of stuff in 1.2. I'm impressed.

  8. #8
    I like the way they tell you to buy a real computer and use fleet passes if you want to move quickly through a universe. Bravo Bioware, please don't turn into WoW where all the whiners turn the game into crap. Tell them, if you don't like it, there are other games to play

  9. #9
    Deleted
    cant wait for fps fix. next week i guess

  10. #10
    Omg, i feel such a good customer , after reading that BIOWARE is addressing our issues so fast. My biggest curiosity tho lies on the legacy system . GJ BIO!
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  11. #11
    Stood in the Fire viciouss's Avatar
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    Are these confirmed for 1.2? Sounded like these are just for the future.
    If I weren't insane: I couldn't be so brilliant!

  12. #12
    Quote Originally Posted by viciouss View Post
    Are these confirmed for 1.2? Sounded like these are just for the future.
    Its called reading, try it. And not just the bold sections either.

    Its call being polite, try it. See what I did there? There is no reason to be rude to other forum members, treat other members the same way you wish to be treated. Cula
    Last edited by OhpUldum; 2012-02-25 at 07:45 PM.

  13. #13
    I for one like my gear set, but if the orange crafted gear will have the augment slot and I can move the mods arround, I will be gimped cause I dont have orange augmented crafted gear, bad design. Not everyone hates they tier sets.

    About the performance, its good they adding another lower shader option, but shaders arent the probleam with this game its how the game streams data from HDD and memory, and that they dont seem to be fixing.

    The ppl that have low FPS in Ops/Wz/Ilum dont have it becuase of shaders, they have it because of streaming data from HDD and poor caching in mem, what most ppl complain isnt a low constant FPS(that happens when your graphic cards process sharders slowly) its the inconstant FPS and thats becuase the engine goes to a hault because of bad caching of assets
    Last edited by Hellfury; 2012-02-25 at 01:51 PM.

  14. #14
    Deleted
    Quote Originally Posted by Hellfury View Post
    I for one like my gear set, but if the orange crafted gear will have the augment slot and I can move the mods arround, I will be gimped cause I dont have orange augmented crafted gear, bad design. Not everyone hates they tier sets.
    a possible solution: add augment slots to highest tier pve/pvp gear
    -> either spend massive amount sof credits for augment slot orange gear (this stuff will be really expensive, at least the first weeks after 1.2)
    -> or get the highest tier available endgame gear with nightmare mode raiding or reaching pvp rank 60

    and i'd like to see another source for augmentations than slicing ... maybe cybertech patterns.

  15. #15
    I want this patch... like now. o_O

    ITS MY MONEY AND I NEED IT NOW

    IF YOU NEED A RESTRUCTURED SETTLEMENT AND YOU NEED CASH NOW

    CALL JG NETWORTH 877 CASH NOW!

    CALL NOW!
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  16. #16
    Quote Originally Posted by Grantji View Post

    and i'd like to see another source for augmentations than slicing ... maybe cybertech patterns.
    Quote Originally Posted by Naplam View Post
    Georg Zoeller: Absolutely. With the upcoming Game Update 1.2, we are adding endgame crafting for all professions. This includes augment crafting, the ability to crit-craft custom (orange) gear with augment slots, new endgame schematics, new color crystals, expanded and improved research and reverse engineering and much more (we're up to 4 pages of crew skill related patch notes in 1.2. alone)
    Liking this and the LFG. Definitely liking that they're not making their LFG an automatic thing where you end up with basically a random group, but simply providing an easier way for people to make their own groups.
    Nifsara - BASTARD i shot my hotpocket! Now what am i gonna have for lunch?

  17. #17
    Quote Originally Posted by CommanderSheephard View Post
    I want this patch... like now. o_O

    ITS MY MONEY AND I NEED IT NOW

    IF YOU NEED A RESTRUCTURED SETTLEMENT AND YOU NEED CASH NOW

    CALL JG NETWORTH 877 CASH NOW!

    CALL NOW!
    GG now this will be stuck in my friggin head all day :|

  18. #18
    Quote Originally Posted by Hellfury View Post
    I for one like my gear set, but if the orange crafted gear will have the augment slot and I can move the mods arround, I will be gimped cause I dont have orange augmented crafted gear, bad design. Not everyone hates they tier sets.
    They have hinted before that there will be more raid patterns, perhaps you will be able to learn to make the raid sets as mod items? I hate my raid set, so can't wait for 1.2, but it has occured to me that they are just flipping the problem if you can't get the raid sets with augment slots.

  19. #19
    Quote Originally Posted by MaximusRex View Post
    They have hinted before that there will be more raid patterns, perhaps you will be able to learn to make the raid sets as mod items? I hate my raid set, so can't wait for 1.2, but it has occured to me that they are just flipping the problem if you can't get the raid sets with augment slots.
    Why not just make it so crafter's can add augment slots like blacksmiths can add sockets to their gloves / bracers?

    That would simplify things considerably.

    biochem = implant augement slot
    Armor tech = chest and pants
    synth weave = gloves and helm
    cybertech = ear and belt
    arms tech = guns / knives / shotguns / aim off hands
    artifice = lightsabers / will power off hands / str off hands

    You know, instead of making armor/syth weave crafting the way to get BIS gear forever and always.
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  20. #20
    Deleted
    Quote Originally Posted by CommanderSheephard View Post
    Why not just make it so crafter's can add augment slots like blacksmiths can add sockets to their gloves / bracers?

    That would simplify things considerably.

    biochem = implant augement slot
    Armor tech = chest and pants
    synth weave = gloves and helm
    cybertech = ear and belt
    arms tech = guns / knives / shotguns / aim off hands
    artifice = lightsabers / will power off hands / str off hands

    You know, instead of making armor/syth weave crafting the way to get BIS gear forever and always.
    The easiest way would be to add an "apply augment slot on item"-thing like Ebonsteel Belt Buckles do now in WoW.

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