4/19/2012
19/04/2012
1.2.0c Patch Notes
4/19/2012
General
Corrected an audio issue that could cause a loud, perpetual "jet engine" sound that is most noticeable on the Republic and Imperial Fleets.
Corrected a rare issue that could cause players to be unable to access their guild.
Classes and Combat
Bounty Hunter
Mercenary
Heatseeker Missile: This ability will now only gain extra damage from your additional stacks of Heat Signatures and will not incorrectly detect debuffs from other players.
Trooper
Commando
Demolition Round: This ability will now only gain extra damage from your additional stacks of Gravity Vortex and will not incorrectly detect debuffs from other players.
World Event
Jeelvic the Jawa will no longer take more DNA samples than intended for purchases.
Players who were not properly granted final event codex entry and title for defeating Infected Trapjaw, Zama Brak, and Urtagh will be granted both the title and codex entry.
PvP
Increased rewards for players on the losing side of Warzone matches.
Players will now receive rewards for Warzones if they have earned at least one medal.
I hope they fixed the slicing lockboxes or rolled it back to pre 1.2.
Minor changes! Still. Give me my title <3
__________________________________________________________
GIVE - MOBILITY - TO - ARMS - WARRIORS!
We asked for it, we got it. And fast. I got no complaints.Increased rewards for players on the losing side of Warzone matches.
Players will now receive rewards for Warzones if they have earned at least one medal.
We farmed with guild last night we had some huttball matches and some voidstars , at some point we finished a huttball to get the rush medals in like 2-3mins. Many of the opponents had 1-2 medals and maybe 1 had 3. So ye, with the recent speed awards medals i think its imperative they add a 1medal award for the loosing team at least.
__________________________________________________________
GIVE - MOBILITY - TO - ARMS - WARRIORS!
It's not hard to get medals. However, if you are a defensive player, for example an Immortal Juggernaut, it can take a little 'ramping up' to start getting your medals. If you get steamrolled by a pre-made, it can be over before you even get into the thick of it.
Just to post them cleaned up a bit.
Originally Posted by SWTOR
General
- Corrected an audio issue that could cause a loud, perpetual "jet engine" sound that is most noticeable on the Republic and Imperial Fleets.
- Corrected a rare issue that could cause players to be unable to access their guild.
Classes and Combat
Bounty Hunter
Mercenary
- Heatseeker Missile: This ability will now only gain extra damage from your additional stacks of Heat Signatures and will not incorrectly detect debuffs from other players.
Trooper
Commando
- Demolition Round: This ability will now only gain extra damage from your additional stacks of Gravity Vortex and will not incorrectly detect debuffs from other players.
World Event
- Jeelvic the Jawa will no longer take more DNA samples than intended for purchases.
- Players who were not properly granted final event codex entry and title for defeating Infected Trapjaw, Zama Brak, and Urtagh will be granted both the title and codex entry.
PvP
- Increased rewards for players on the losing side of Warzone matches.
- Players will now receive rewards for Warzones if they have earned at least one medal.
---------- Post added 2012-04-19 at 10:49 AM ----------
Also merged two thread that were about the same thing.
On smaller servers, like mine, you often end up with 8 vs 4 matches (and there is only one match at a time, so leaving and re-queueing just gets you the same match), or you end up going against a full 8 man republic premade (who can solo queue and still have their premade, there is so few PVPers on that side). So it's definitely possible to get less, depending on your class.
They removed the auto-cancel for less than 6 players with 1.2. It was suppose to work that way only for ranked matches, which obviously didn't make the cut, so eventually non-ranked matches will cancel out again with less than 6 on a team. It's just getting people to stick with the game until they fix some of this that's a pain. We've lost the bulk of our PVPers in the past month, either to re-rolling on other servers, or just plain quitting the game.
Oh I see... that sucks Never seen it happen because I am on one of the more populated servers. Playing 4 vs 8 game would be extremely frustrating though, unless by some miracle the 8 people were all noobs to PvP and your 4 had gears and talent. That could be interesting... but not likely to happen at all.