Poll: Whats your oppinion about maps?

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Thread: D3 maphack

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  1. #1

    D3 maphack

    So... we got hidden maps in diablo again.

    It means that within few month or maybe even weeks there will be maphack for d3.

    And it means that there will be huge buzz with 2 types of players

    1) "I play fair, I don't use any cheating software, but everyone around me do! Do something, ban them all!"
    ...
    <blizzard bans 1million accounts, like it was with d2>
    ...
    2) "I play just 30 minutes a day, I don't have time clearing stupid random generated maps, I just want to kill the boss and get loot! Why did you ban me?"

    So what do you think? Was it possible for blizzard to create interesting maps where revealing the map does not give any unfair advantage? Like no matter where you go, the path lengths would always be the same?

    Do you like random generated maps actually?
    We don't have random generated maps in wow, you know, and its not like anyone EVER said that he would like to see random generated maps in wow instead of those that are currently in game.

    SO what's the point of such maps in diablo if nobody likes them and that its 100% guaranteed that it will force millions of players to use cheating software to get rid of such "feature", and make other players whine that other players are using such software?

  2. #2
    Deleted
    I like randomly generated maps. Keeps things fresh for longer.

  3. #3
    Stood in the Fire
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    Random is better on so many levels. Takes away the mindless bore

  4. #4
    I like randomly generated maps in a game like Diablo for the same reason I like static maps in games like WoW.

  5. #5
    Deleted
    Quote Originally Posted by traen View Post
    1) "I play fair, I don't use any cheating software, but everyone around me do! Do something, ban them all!"
    ...
    <blizzard bans 1million accounts, like it was with d2>
    Blizzard has been banning maphack users for a decade now, and it has absolutely nothing to do with what the gaming community says.

    Quote Originally Posted by traen View Post
    2) "I play just 30 minutes a day, I don't have time clearing stupid random generated maps, I just want to kill the boss and get loot! Why did you ban me?"
    Random generated maps aren't "stupid". That sounds like something a five year old would say. NUH-UH! THEY'RE STUPID!

    Quote Originally Posted by traen View Post
    So what do you think? Was it possible for blizzard to create interesting maps where revealing the map does not give any unfair advantage? Like no matter where you go, the path lengths would always be the same?
    Randomization is good.

    Quote Originally Posted by traen View Post
    Do you like random generated maps actually?
    Yes, actually.

    Quote Originally Posted by traen View Post
    We don't have random generated maps in wow, you know, and its not like anyone EVER said that he would like to see random generated maps in wow instead of those that are currently in game.
    There's been a huge outcry in WoW for a changing world, and one part of that outcry has been for randomly generated instances. Basically every time someone complains about how he or she has done for example Scholomance (did you play WoW back then?) 2700 times, it means they'd rather see randomly generated instances than the same old boring shit.

    Quote Originally Posted by traen View Post
    SO what's the point of such maps in diablo if nobody likes them and that its 100% guaranteed that it will force millions of players to use cheating software to get rid of such "feature", and make other players whine that other players are using such software?
    What's the point of your thread? "Nobody likes them"? That's BS. "100% guaranteed people will be forced to use cheating software"? That's BS. "Make people whine"? Even that's BS.

  6. #6
    Deleted
    Remember that in the full version of the game in a co-op environment you will get Nephalem valor, a system that will reward you for obtaining stacks of a buff so that you have a higher chance of getting loot as you progress through killing stuff. This is designed to encourage people to clear as much as possible, and make it more beneficial to explore and clear a map than zerging to a boss.

    I like random maps, I will be exploring them and considering how many elite and rare mobs, chests etc. you can find on them - I think exploration is rewarded quite well. I honestly don't think any of my friends would be interested in a map hack.

  7. #7
    Deleted
    Random generated maps were one of the best feature in the diablo series, still fits perfectly the game imo

  8. #8
    Deleted
    BAN THE CHEATERS
    Keep random generated maps

  9. #9
    If you don't like random dungeons or don't have time for it, find something else that you do like to do?

  10. #10
    It'd be nice if Diablo 3 was actually random but there are about 10 set pieces that they stitch together in about 5 different ways. The outside world is completely static, no randomization at all. A massive step back from Diablo 2 which had random outside world and truly random dungeons composed of random walls and many different maze generators.

  11. #11
    With the amount of gold needed in-game, I doubt people will try to skip anything.

    For example, unlocking the first level of artisan requires 10k gold and the second level costs 20k, in addition, every extra 14 slots in the stash(14 slots baseline) costs 10k.

  12. #12
    I like that there are many people who like to reveal maps manually.

    But lets take d2. Do you remember Mephisto map (bigger map that we got in one of the latest patches)?

    You know, people with maphack can go through it within a seconds. But CLEARING it will take AGES.
    Obviously it was possible for you to just reveal the map by teleporting around using sorceress or enigma, but whats the point of random generated map if you are not actually clearing it?

    Even after blizzard banned millions of player for using maphack, players still used (and are using currently) various versions of maphack.

    So they DO have unfair advantage over you - the people who like to play on random maps without revealing them. And they WILL DO have this advantage in D3. So they will be able to get gear faster than you, level faster than you, spend less time in game but get more profit from it than you.
    And you know, you can't ban everyone. And there will always be new version of maphack undetectable by blizzard's protection. And there always will be players who use such software.

    How do you like it? Don't tell me that you don't care.
    Last edited by traen; 2012-04-21 at 09:06 PM.

  13. #13
    The Patient
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    I can admit i used maphack in Diablo 2, when it was played the most..
    When WoW was released i started with that game instead, played it for quite some years, then got bored..
    Went back to Diablo 2 and started all over again, this time i didnt even bother trying to get maphack..

    Now i regret using maphack in the first place... I noticed it was way more fun running around trying to find the way instead of always knowing the way.

    And in Diablo 3, i hope everybody who even tries to cheat, will get banned straight away!! And without warning!!
    And if they start with the "Its not fair!"-crap when getting banned, then they can just suck it up...
    Thats my opinion..

  14. #14
    Deleted
    Quote Originally Posted by traen View Post
    How do you like it? Don't tell me that you don't care.
    People who use drugs in sports risk flushing their careers down the toilet. People still do it, they get caught, and they go down for it. The solution isn't to start pumping everyone full of hormones. People who don't abide by the speed limit risk paying a fine. People still do it, they get caught, and they have to pay. The solution isn't to remove all speed limits. People who don't pay their taxes risk going to jail for tax evasion. People still do it, they get caught, and they go to jail. The solution isn't to remove all taxes.

    I could go on, but I'm sure you get the picture by now.

    People who use maphack risk being caught by Blizzard, and getting their Diablo 3 account permanently banned. People still do it, they get caught, and they lose their account worth $50 bucks or more. The solution isn't to remove the fog of war. That's your logic, but your logic is flawed, I'm afraid.

    If I was an athlete competing in a sport where I knew others were using drugs, it would matter, and I would try to have them disqualified, sure. Whether people use maphack in a single player / co-op game like Diablo 3 though makes no damn difference whatsoever, so here's one guy telling you he doesn't care one bit what you do with your Diablo 3.

    Besides, I for one feel warm and fuzzy inside knowing that everyone using maphack has a chance, perhaps even a big chance, of losing their Diablo 3 account and everything in it.

  15. #15
    Didn't they change maps from being random to mobs being random? If so, the purpose of maphacks is largely defeated, only hidden stashes are then something it can show.
    Last edited by Asmekiel; 2012-04-21 at 09:37 PM.

  16. #16
    Quote Originally Posted by traen View Post
    I like that there are many people who like to reveal maps manually.

    But lets take d2. Do you remember Mephisto map (bigger map that we got in one of the latest patches)?

    You know, people with maphack can go through it within a seconds. But CLEARING it will take AGES.
    Obviously it was possible for you to just reveal the map by teleporting around using sorceress or enigma, but whats the point of random generated map if you are not actually clearing it?

    Even after blizzard banned millions of player for using maphack, players still used (and are using currently) various versions of maphack.

    So they DO have unfair advantage over you - the people who like to play on random maps without revealing them. And they WILL DO have this advantage in D3. So they will be able to get gear faster than you, level faster than you, spend less time in game but get more profit from it than you.
    And you know, you can't ban everyone. And there will always be new version of maphack undetectable by blizzard's protection. And there always will be players who use such software.

    How do you like it? Don't tell me that you don't care.
    The problem is, contrary to D2 maps are server-side right now, so they actually need to hack Blizzard's servers to succeed in cheating.

  17. #17
    Quote Originally Posted by traen View Post
    But lets take d2. Do you remember Mephisto map (bigger map that we got in one of the latest patches)?
    I don't think we need to worry about this in D3. The Durance of Hate wasn't always huge; the reason they scaled it in higher difficulties was because people were farming Mephisto. Bosses are not going to be the end focus of farming content in D3. And as it was already mentioned, exploring will be more rewarding so we don't need Map Hack any more. There will be a lot of areas to explore, but it will be hard to get "lost".

  18. #18
    I like the random maps of D2. I also think that Blizzard banning those who cheat is a good measure. For me, playing a Diablo game isn't about being first to max level or even racing through the levels, it's about fun. If they remove the fog of war and let me see the map, I may become tempted to go for the next area, and miss out on fun stuff, and it'll be harder to keep track of where I have cleared out and where I haven't been yet.

  19. #19
    Quote Originally Posted by Sydänyö View Post
    People who use drugs in sports risk flushing their careers down the toilet. People still do it, they get caught, and they go down for it. The solution isn't to start pumping everyone full of hormones. People who don't abide by the speed limit risk paying a fine. People still do it, they get caught, and they have to pay. The solution isn't to remove all speed limits. People who don't pay their taxes risk going to jail for tax evasion. People still do it, they get caught, and they go to jail. The solution isn't to remove all taxes.
    If read my post more carefully you would notice that one of the options was to create random generated maps with equal lengths of any path you choose.
    I'm pretty sure that there were another ways to deal with it as well.

    Besides, I for one feel warm and fuzzy inside knowing that everyone using maphack has a chance, perhaps even a big chance, of losing their Diablo 3 account and everything in it.
    Now think about people who would use maphack-like applications to farm last bosses 5-10 times faster than you. Sell the items that drop on Auction for real money and buy another copy of diablo for that money if such rare situation as permanent ban would ever happen.

    You know that there will be a lot of such people. Thousands, maybe millions. They'll drop AH prices so low that it will be inefficient for you to even bother farming something without such software.
    Remember d2? Any epic item for 1-2$(buy now and get shako for free) on most d2 item selling websites. As of you, it will takes days or even month of grinding to get this item.

    I'm not trying to convince all of you that random generated maps is bad or autorevealing is bad. I'm trying to convince you that it was possible to create the game where revealing the map just does not matter or at least does not provide such insane advantage. Now we have the game with exactly the same design flaws as his predecessor, and I'm telling you about what you are going to get within 1-2 month(or maybe even less) from start.

  20. #20
    Deleted
    Quote Originally Posted by Catharlex View Post
    I like randomly generated maps in a game like Diablo for the same reason I like static maps in games like WoW.
    Each method to its respective genre, correct.

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