Kiyu - TG
http://www.justin.tv/kiyuulive - Warlock PoV
i think GW2 has too few abilities, i like that it changes with weapons, but sometimes only having like 5spells gets a bit boring, but i think WoW has too many, would like to see between 10-20 really.
the reason is keybinds, i hate having so many keybinds really, on WoW i don't have enough keybinds im good at using for half my classes so have to click some spells.
dragonmaw - EU
I would expect a similar number of skills as GW2 with ESO. One of their main goals with the combat is to make it so you're paying attention to your UI as little as possible. They want you to focus on what's happening in the fight.
We all can see how RPG element got rid off in Elder Scrolls. Skyrim is the pinnacle of 'consolization' of the series. The RPG elements got removed for so-called 'action' combat: button mashing "missed-the-moment-by-0,1-sec-and-enemy-decapitates-you" playstyle. That definitely was caused by unreliable save states of consoles and limited control set, and we cannot legitimately consider them a conscious choice.
If the combat is not strategic choice of multiple abilities and is just clicking 3 buttons in certain order, at certain moments, or in certain combination, the game is not [MMO]RPG and is just another fighting game for console (like Fable, Bloodrayne or Kingdoms of A.). They should just relabel themselves as such.
Last edited by Tackhisis; 2013-06-22 at 07:16 AM.
We don't know much yet, but if they just let us "replay" the other factions quests/events (or whatever they'll call it) with an increased difficulty it would be in fact a cheap way of creating content.
Let's just hope that there will be faction specific content for each 50+/++ zone.
If you don't want to watch here is the information:
Fishing: Use the type of bait and location you are at influences the type of fish you will be able to catch.
Fish can be used by Provisioners to create new recipes.
Cast bait out in water, when bobber goes underwater you reel in the fish.
Can start off with a basic mount, or different leveled mounts and you decide how you want it to grow with the feeding system. Apples and oats are examples of things to feed them.
Depending on what type of food you feed your horse it can carry more items for you, sprint longer, or it's natural horse speed might go up.
Can name your horse and have multiple horses.
Can't put armor on your horse yourself, but the way it grows and while it levels up it acquires new stuff on it.
There will not be mounted combat in the game at the moment.
Your typical megaserver information in that the system is smart and will always try to pair you up with your friends, but it can't all the time since you might have multiple friends. Can move between channels to see your friends if you want too.
They have a LFG system. Once you discovered a dungeon you can travel to that dungeon at anytime.
You can be a Jack-of-all-trades in crafting, or you can specialize in two of them if you want.
There will be a Guild Bank
Can trade within your own guild and have a big system for it.
Won't be a guild progression system at launch, but is something they are looking into adding post-launch.
Sometime soon on elderscrollsonline.com they will add a system where you can add your guild on there and have your guild members join and will be ported in when the game is launched.
Thinking of adding a mobile app of some kind so you can keep in touch with your friends and guild while no online.
Aaaargh, I just want to know more about their zones and at least a word on how gear is going to work........
Please.... anything NEW would do, really.
Wish they made the fishing more like a fishing sim game. They could just phase out the fish to other players so there's no harassing.
I wonder how 3rd person will feel compared to 1st. They added 1st later it seems. I prefer 3rd person, but i felt like even in Skyrim, it was detrimental to be playing in 3rd, or it was just harder to see some things. If both options are fine and comfortable then that'd be great.