IF YOU ARE NOT PLAYING, DO NOT POST HERE. THANK YOU!
The town of Vanilla, after suffering several bouts of mafia gang wars, werewolf epidemics, attacks by independent serial killers, and a strange cult worship of a string of bloodthirsty canine pagan deities. Has finally come to an era of peace. A peace that lasted only for a fortnight. A mafia-cult has arisen, sworn to their new pudding-based god, this new mafia has begun killing people routinely each night, as dictated by the holy texts of this pudding god. So now it is up to the innocent townies to bring this new evil group to justice. Also someone someone went crazy.
General:
Once you are dead, you may only post in the thread for dead players, so do not continue to post in your faction's thread if you were in one. Also, please keep communication with alive players to a minimum so you do not give anybody an unfair advantage. If you post as a dead player in this thread, your post(s) will be deleted.
Editing of posts after 10 minutes is forbidden.
Deleting posts is forbidden.
Quoting/Screenshotting/using anything provided by me in a PM as evidence is forbidden.
You are free to discuss whatever you want, claim whatever you want, and draw whatever conclusions you want. Just remember that anything can be faked.
Night phase:
Mafia will each select one of their own to carry out their night kill.
Town investigators investigates one player per night, and will receive results in the form of Town/Mafia, if they're a cop. If mind controlled, they will receive 'No Result'.
The Doctors will choose one person to protect at night. A protected person cannot be killed unless the strongman serial killer targets them. Healed people cannot be healed again the subsquent night after, even by another doctor.
The Serial Killers will choose one person to carry out a kill, and individually decide whether or not to wear a vest.
Traitors will search for any mafia member or serial killer is order to get converted. If they find an investigator, they will be killed instead.
Junior cops (deputies) will search for scum each night, and leave notes in the morning of their results. Junior cops die upon finding mafia.
Copy cats may or may not do a night-time action.
Town drunks will heckle someone each night.
The order of night actions is as follows: Heckling>Mind Control>Protections>conversions>sk kills>other scum team kills>investigations.
No other players are allowed to discuss anything in the thread at this time (it's night, you're asleep!). Any posts made during this time will be deleted!
Day phase:
Everybody has one vote per day to use to decide who to lynch. You can always change your vote, or even have no current vote. Once a player has gotten more than half the votes, they are immediately lynched and may no longer post in the thread - if you have information you need to make public, make sure you say it before you get that last vote.
Please put your decision in Bold Letters (ex: UNVOTE VOTE XXXXXXX)
To vote for someone, use "VOTE: [Player]
To remove your vote, use "UNVOTE" on a line by itself.
To change your vote, use "UNVOTE VOTE: [OtherPlayer] to cancel your previous vote and change the vote to lynch [OtherPlayer]
To vote for a no-lynch, use VOTE: NO-LYNCH
To peg someone as a suspicious candidate that you would potentially vote for, without actually voting, use the Finger of Suspicion; FoS: Kumduh
Some more general mafia slang for those interested.
Once the final vote is cast, it is unofficially night and no more discussion is allowed to take place.
Depending on conditions, deputies, serial killers, and copy cats have the duration of the day to message the mods to decide their further actions.
Inter-Role Dynamics:
Traitors that are the targets of both scum and doctor healing during a single night, become converted.
A deputy's ability won't activate until all of the game's cops are dead.
A deputy's ability will not active a cannibal kills a cop. However it will activate open death of all the game's cannibals.
A cannibal that kills an activated deputy will not inherent the knowledge of the deputy's notes.
A copycat that copies a deputy before the cop dies, activates his abilities simultaneously along with the real deputy upon death of all cops.
Roles:
Role: Vanilla Townie
Ability: Your vote is your weapon. You have no night action.
Affiliation: Town
Win condition: You win when all threats to the town have been eliminated.
Role: Town Drunk
Ability: Your vote is your weapon. Additionally, each night you can choose to heckle one person outside their house each night. Heckling has no affected on the game, and heckled people will receive a message that they've been heckled during the night. Heckling bypasses protection.
Affiliation: Town
Win Condition:
You win when all threats to the town have been eliminated.
Role: Bomb
Ability: Explosive Retribution - If someone tries to kill you at night, then both you and your killer will die in a glorious ball of fire, unless either of you are protected by the doctor, in which case nothing will happen.
Affiliation: Town
Win condition: You win when all threats to the town have been eliminated.
Role: Cop
Ability: Investigate (cop) - Each night phase, you may investigate one player in the game. You will get results back in the form of Mafia/Townie.
Affiliation: Town
Win condition: You win when all threats to the town have been eliminated.
Role: Doctor
Ability: First Aid - At night you may choose a player to protect from 1 killer. Targets can be healed consecutively, however it'll have no effect on the target. Even by other doctors.
Affiliation: Town
Win condition: You win when all threats to the town have been eliminated.
Role: Deputy
Ability: Vanilla townie for the duration of the game, until the cop's death. At cop death, you are given a choice, reveal the notes of the cop to the townies or become a junior-cop.
Junior cop: Before each night you will write down the name of the person you will investigate and leave in search for mafia. You die upon finding a mafia member. However once your body turns up, the note showing who you searched that night will be known to the townies.
Affiliation: Town
Win Condition:You win when all threats to the town have been eliminated.
Role: Mafia Goon
Abilities: Factional communication - You may talk with your partners here and do faction kills. Factional kill - Each night phase, you and your partners may perform the factional kill.
Affiliation: Scum
Win condition: You win when all townies and serial killers have been eliminated or when nothing can prevent this from occurring during the day (overwhelming mafia day-time majority).
Role: Serial Killer
Abilities: Factional Communication - You may talk with your possible partners. Each night one of you will perform a kill and the other will act as lookout. The lookout warn the killer inside the house, and depending on your sub-type the killer will leave early or go through with the kill before fleeing.
Additionally each serial killer will gain access to a single vest. A vest can be worn only once during the entire game and last only one night; vests protect you from a single night kill and from bomb counter-attacks, the town will get a message the next morning that a serial killer used a vest.
Sub Types: You must pick what type of killer you and your possible teammates will be. This choice is permanent, so choose wisely.
Cannibal - You hunger for human flesh! You will store your victim's bodies in your industrial freezer and prevent their role from being revealed the next day. If you die the bodies will be found by the mafia/town.
Strongman - You are an unstoppable killing machine! Equipped with an automatic rifle, you may kill players even when they are protected by a jail keeper, doctor, or firearm.
Ninja - You are trained in the art of camouflage! Armed with ninja weapons and extreme stealth training, you cannot be jailed or observed.
Vampire - You are evil incarnate and can control one person every other night to do your kill for you. You can still mind control through roleblocks, but if the person you mind control is roleblocked, then they can't do your kill for you. You can choose to forego your MC the first night, but afterwards you can't control yourself and must start your every other night cycle on night two.
Affiliation: Independent scum (unless a traitor teams up with you)
Win Condition: Y
ou win when all townies and mafia have been eliminated, or when nothing can prevent this from occurring during the day (overwhelming mafia day-tome majority), or when you are one of two people left standing end-game.
Role: Traitor
Ability: When attacked by a mafia goon or a serial killer, you will convince them to let you join their group. When investigated, you will appear as scum before being converted, and as townie afterwards. At night you may seek out a mafia goon or a serial killer in order to get converted. You are killed however if -
1. You seek out an investigator.
2. If you are hit by more than one scum faction on the same night.
3. If you are hit by one faction and you successively seek out another faction on the same night.
Affiliation: None pre-conversion, scum post-conversion.
Win condition: You will have the same win condition as the group you are in. You lose if you remain unconverted.
Role: Copy Cat
Ability: You copy the abilities, affiliation, and win condition of a single player in the game, and you can only get converted once. You can copy any role in the game except for vanilla townies, in which case you'd have to seek out a different person again the next day/night cycle for a real conversion. You join the team of any scum you copy. Your tracking ability is usable during the day, and you get your results back at the end of the cycle you used it.
Affiliation: Independent until conversion
Win Condition: Conversion and whatever win condition of the role you copied.
Composition:
Scum-
3 Mafia goons
1 Serial Killer
2 Traitors
Neutral-
1 Copy Cat
Town-
2 Vanilla Townies
1 Town Drunk
2 Bombs
1 Cop
1 Doctor
1 Deputy
Killed:
1. Moldyoldsock - Bomb
2. Anakso - Town Drunk
3. Krayzy - Serial killer/ cannibal
4. Lellybaby - Bomb
5. Knephertiti - Deputy
6. Worgenite - Doctor
Roles Remaining:
Scum-
3 Mafia goons
Independent Scum-
0 Serial Killer
Town-
2 Vanilla townies
0 Town Drunk
0 Bombs
1 Cop
0 Doctor
0 Deputy
Unaffiliated-
2 Traitors
1 Copy Cat
Players Remaining:
1. Dyra
2. The Dwarf Lover
3. Everything Nice
4. Kisuro
5. listo95
6. Lysah
7. NightFury Treann
8. Silkku
9. Worer
Voting Records:
Day 1:
Originally Posted by
keleb
Moldyoldsock (8): Krayzy, Lysah, Kisuro, Anakso, Silkku, Everything Nice, Worgenite, Worer, (The Dwarf Lover)
Originally Posted by
keleb
NFT(1): Moldy
Worgenite(1): NFT
Anakso(1): Dyra
Day 2:
Originally Posted by
Pud'n
Knephertiti (6): Silkku, Worgenite, Listo95, The Dwarf Lover, Lysah. NFT.
Sending out PM's shortly.
Deadline: Sunday 11:59 PM EST
Notes:
I'm using quicktopic from now on, for communicating player night-time abilities.
I'd heavily advise that even veterans read over my OP.
Whelp I think that's it. Feel free to point out anything inconsistent or confusing in my OP.