Originally Posted by
tuuvaak
This is unfortunately a "WoW was my first MMO" comment. In classic MMOs, the same things rarely happened twice. Even trying to hunt in the same general AREA was different all the time in Ultima Online classic. There were no factions, no storyline in particular even - the players provided all the content. Problem is, people WANT casual content and they want a treadmill. They would rather be fed content constantly than make their own.
Players tried in WoW. They tried to do something besides level, raid, afk in the city until the next xpac. Remember Exploration and wall-walking? How about deregulated twink PVP? In-game casinos?
sorry brah that's not leveling and raiding! please return to leveling and raiding.
Current games are designed around this concept. Developers don't want you using databases and looking up strategies and number crunching anymore, or having to network hard outside the game to get anywhere. They never intended for applying to a guild to be like a job interview where you actually had to have something to offer to be accepted. SO now we've got guild perks to leech off of as soon as we roll a new char and LFR. Without wanting their player base to do all that "work" (which was the FUN part of MMOs compared to other games)... we're stuck with shit like dailies to keep us occupied.
Honestly, the dailies are easy as hell anyway. I'm done with all of them in an hour. If you've only got two hours of free time a night, why the hell are you playing an MMO?? Improve your real life, play xbox, do something more suitable for a maximum of two hours a night.