Hmm, if it is Fuzzcraft I guess you better make sure there are no bugs in it. (pun intended)
Hmm, if it is Fuzzcraft I guess you better make sure there are no bugs in it. (pun intended)
Thanks for dat great guide
Fuzz is good. As long as it's well maintained.
hehehehe @greevir
---------- Post added 2013-04-13 at 06:41 PM ----------
updated mods and configs mate and its doing it again 100% cpu run and 8gb ram
---------- Post added 2013-04-13 at 06:49 PM ----------
also when i log into my normal working instance it told me buildcraft for 1.5.1 is out yippee
Last edited by Greevir; 2013-04-13 at 06:10 PM.
Are you playing with Ars Magica in your Season 3 Let's Play? I don't see any towers in your video, but I see tons of towers in my game.
@greevir ta mate ... what happened there was it neo fault again ?
- Buildcraft Updated
- Additional Buildcraft Objects
A few updates for now. Buildcraft official release is important.
Also, the proper fix for the factorization ID's is block 1439. At least if you want it to stay with my ID scheme. It's included in the latest update:
Fuzzzie's 1.5.1 Config Pack Download v2.0.6 : http://www.mediafire.com/?q1hgp3bdhh324a3
Config Pack Changelog : http://paste.ubuntu.com/5706246/
Config Pack Block/Item ID Spreadsheet : https://docs.google.com/spreadsheet/...kE&output=html
Do u think logistics pipes will update for 1.5.1, now that there is a public release of BC? I have no hope for Krapht, I just hope the guys who maintained it until now will continue...
OK kewl fuzzy will download your new config and give them a run
---------- Post added 2013-04-14 at 10:14 AM ----------
all working as expected my good fellow lol also COFH core has just been updated to finial version too
http://www.minecraftforum.net/topic/...ers-construct/ Tinkers Construct, seems to become more and more popular apparently. Tried it last night and it was pretty fun and interesting.
I don't know warplord if they are going to continue logistic pipes or not. Github doesn't show any work in about a week but might just be personal issues. I am worried more about not having LP more than not having RP2. Might just be dependencies on other mod API's that is holding up work. Since there is no worldgen that I know of in LP at least we can go ahead with updates if you are building a new world (which is what I am doing).
Logistics pipes is FAR better then the blurry and clumsy way that redpower transportation works... hope they continue it.
Something I'll look in to down the road. Want to get everything thats on the list updated and running good before venturing in to new territory.
Yeah, I wouldn't hit the panic button just yet. Maybe just a vacation or something. I can't see them putting in all that work for 1.4.7 and then dropping it. There are a bunch of guys that work on it too. Maybe it's just not public yet. After all, the github is a month out of date but they were still doing builds up until a week ago.
---------------
- CoFH Core Updated
- Thermal Expansion Updated
- Ars Magica Updated
- Enchanting Plus Updated
- Steve's Carts 2 Updated
Few updates for today. Railcraft just entered it's public beta phase. Since you have to pay to get in on that I don't have a copy. Chances are it will be public soon though.
I was mucking around in the logistics pipes github and it looks like they are working on it. At least it appears so.
https://github.com/gejzer/LogisticsPipes-Dev
Since I don't know squat about github I might be wrong. Looks like they have some branches of work that haven't been pulled in to the main section. Fuzzzie would probably be able to decipher this.
AAAAAAAAAAAAAAAAAAAAAAAAAAND IT'S UP!!!!
http://www.minecraftforum.net/topic/...rret-mod-v301/
YOHOOOOO
YOPIIIIEEEE
HUZZZAH
There we go. From 1.2.5 to 1.5.1. The mightiest of all mods is here! Get it on board as soon as you can. I know u want to :P
Yeah, looks like someone is working on it at least. Not sure if he's from the team or working on his own though. We'll soon see I guess
The branch is just taking from the main project for the update, so the work he's doing can be merged into the main branch here: https://github.com/RS485/LogisticsPipes-Dev
---------- Post added 2013-04-14 at 08:03 PM ----------
Redstone powered Zombie Spawner?! I'm looking at you soul shards....
http://i.imgur.com/bGzHAko.png