1. #1741
    Hmm, if it is Fuzzcraft I guess you better make sure there are no bugs in it. (pun intended)

  2. #1742
    Thanks for dat great guide

  3. #1743
    Scarab Lord Greevir's Avatar
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    Fuzz is good. As long as it's well maintained.

  4. #1744
    Deleted
    hehehehe @greevir

    ---------- Post added 2013-04-13 at 06:41 PM ----------

    updated mods and configs mate and its doing it again 100% cpu run and 8gb ram

    ---------- Post added 2013-04-13 at 06:49 PM ----------

    also when i log into my normal working instance it told me buildcraft for 1.5.1 is out yippee

  5. #1745
    Scarab Lord Greevir's Avatar
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    Quote Originally Posted by skedone View Post
    hehehehe @greevir

    ---------- Post added 2013-04-13 at 06:41 PM ----------

    updated mods and configs mate and its doing it again 100% cpu run and 8gb ram

    ---------- Post added 2013-04-13 at 06:49 PM ----------

    also when i log into my normal working instance it told me buildcraft for 1.5.1 is out yippee
    Make the following change in your Factorization config:

    Code:
    # Ores and metal blocks mostly
    I:resourceBlockId=0

    to

    Code:
    # Ores and metal blocks mostly
    I:resourceBlockId=2500

    And yes, Buildcraft is officially ready for 1.5.1.
    Last edited by Greevir; 2013-04-13 at 06:10 PM.

  6. #1746
    Are you playing with Ars Magica in your Season 3 Let's Play? I don't see any towers in your video, but I see tons of towers in my game.

  7. #1747
    Scarab Lord Greevir's Avatar
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    Quote Originally Posted by Adalonus View Post
    Are you playing with Ars Magica in your Season 3 Let's Play? I don't see any towers in your video, but I see tons of towers in my game.
    No, we didn't include Ars Magica on the server this time.

  8. #1748
    Deleted
    @greevir ta mate ... what happened there was it neo fault again ?

  9. #1749
    Quote Originally Posted by Greevir View Post
    Make the following change in your Factorization config:

    Code:
    # Ores and metal blocks mostly
    I:resourceBlockId=0

    to

    Code:
    # Ores and metal blocks mostly
    I:resourceBlockId=2500

    And yes, Buildcraft is officially ready for 1.5.1.
    Thanks for the config change to factorization this solved my crashing problem on world loading.

  10. #1750
    LOAD"*",8,1 Fuzzzie's Avatar
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    • Buildcraft Updated
    • Additional Buildcraft Objects

    A few updates for now. Buildcraft official release is important.

    Also, the proper fix for the factorization ID's is block 1439. At least if you want it to stay with my ID scheme. It's included in the latest update:

    Fuzzzie's 1.5.1 Config Pack Download v2.0.6 : http://www.mediafire.com/?q1hgp3bdhh324a3

    Config Pack Changelog : http://paste.ubuntu.com/5706246/
    Config Pack Block/Item ID Spreadsheet : https://docs.google.com/spreadsheet/...kE&output=html

  11. #1751
    Deleted
    Do u think logistics pipes will update for 1.5.1, now that there is a public release of BC? I have no hope for Krapht, I just hope the guys who maintained it until now will continue...

  12. #1752
    Deleted
    OK kewl fuzzy will download your new config and give them a run

    ---------- Post added 2013-04-14 at 10:14 AM ----------

    all working as expected my good fellow lol also COFH core has just been updated to finial version too

  13. #1753
    http://www.minecraftforum.net/topic/...ers-construct/ Tinkers Construct, seems to become more and more popular apparently. Tried it last night and it was pretty fun and interesting.

  14. #1754
    I don't know warplord if they are going to continue logistic pipes or not. Github doesn't show any work in about a week but might just be personal issues. I am worried more about not having LP more than not having RP2. Might just be dependencies on other mod API's that is holding up work. Since there is no worldgen that I know of in LP at least we can go ahead with updates if you are building a new world (which is what I am doing).

  15. #1755
    Deleted
    Logistics pipes is FAR better then the blurry and clumsy way that redpower transportation works... hope they continue it.

  16. #1756
    Scarab Lord Greevir's Avatar
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    Quote Originally Posted by warplord View Post
    Logistics pipes is FAR better then the blurry and clumsy way that redpower transportation works... hope they continue it.
    I hope they do too. Logistics Pipes with Applied Energistics is soooooooooo f'ing good.

  17. #1757
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by huldu View Post
    http://www.minecraftforum.net/topic/...ers-construct/ Tinkers Construct, seems to become more and more popular apparently. Tried it last night and it was pretty fun and interesting.
    Something I'll look in to down the road. Want to get everything thats on the list updated and running good before venturing in to new territory.

    Quote Originally Posted by Greevir View Post
    I hope they do too. Logistics Pipes with Applied Energistics is soooooooooo f'ing good.
    Yeah, I wouldn't hit the panic button just yet. Maybe just a vacation or something. I can't see them putting in all that work for 1.4.7 and then dropping it. There are a bunch of guys that work on it too. Maybe it's just not public yet. After all, the github is a month out of date but they were still doing builds up until a week ago.

    ---------------

    • CoFH Core Updated
    • Thermal Expansion Updated
    • Ars Magica Updated
    • Enchanting Plus Updated
    • Steve's Carts 2 Updated

    Few updates for today. Railcraft just entered it's public beta phase. Since you have to pay to get in on that I don't have a copy. Chances are it will be public soon though.

  18. #1758
    I was mucking around in the logistics pipes github and it looks like they are working on it. At least it appears so.

    https://github.com/gejzer/LogisticsPipes-Dev

    Since I don't know squat about github I might be wrong. Looks like they have some branches of work that haven't been pulled in to the main section. Fuzzzie would probably be able to decipher this.

  19. #1759
    Deleted
    AAAAAAAAAAAAAAAAAAAAAAAAAAND IT'S UP!!!!

    http://www.minecraftforum.net/topic/...rret-mod-v301/

    YOHOOOOO
    YOPIIIIEEEE
    HUZZZAH
    There we go. From 1.2.5 to 1.5.1. The mightiest of all mods is here! Get it on board as soon as you can. I know u want to :P

  20. #1760
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by laguy442 View Post
    I was mucking around in the logistics pipes github and it looks like they are working on it. At least it appears so.

    https://github.com/gejzer/LogisticsPipes-Dev

    Since I don't know squat about github I might be wrong. Looks like they have some branches of work that haven't been pulled in to the main section. Fuzzzie would probably be able to decipher this.
    Yeah, looks like someone is working on it at least. Not sure if he's from the team or working on his own though. We'll soon see I guess

    The branch is just taking from the main project for the update, so the work he's doing can be merged into the main branch here: https://github.com/RS485/LogisticsPipes-Dev

    ---------- Post added 2013-04-14 at 08:03 PM ----------

    Redstone powered Zombie Spawner?! I'm looking at you soul shards....

    http://i.imgur.com/bGzHAko.png

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