Poll needs more Battle Mage.
Mage spec that uses staves and 1-handed swords in melee combat would look awesome. Derp!
CLASS-KEEPER OF THE GROVE
SPEC-MOUNTAIN KING(WARRIOR TANK)
SPEC-DRUID OF THE FANG(SUPPORT DRUID)
SPEC-SPIRIT WALKER(SHAMAN SUPPORT)
BUT let's think for a moment... the restoration tree of the druids is practically the same as the restoration tree of the shamans (indeed they have the same name). Now, there is currently a problem with that? None, in fact the two trees are different, each having certain peculiarities and different spells, without forgetting that both specializations are used both for healing with nature magic (technically they are exactly the same).
In summary, the necromancers are fully compatible in WoW and the possible overlaps with other classes could fully coexist, each specialization having their own particular characteristics within each class.
PD. In fact, according to my idea of the necromancer class for WoW, the basics of the affliction tree of warlocks would be divided between the three specializations of necromancers, like this:
Black Magic -> The affliction part of playing with the souls of enemies to harm them or help allies.
Putrefaction Magic -> The affliction part of performing periodic damage over time to the enemies.
Blood Magic -> The affliction part of playing with the lives and health of the necromancer and his allies.
Most of these are too similar to current specs and classes, the bard is probably the only thing that could bring anything really fresh to the table.
Support classes won't work, see Paladins in TBC (shamans and druids were initially also support right?).
Id like to see Shaman Tank
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Spellbreaker talent specialisation for paladins, basicly ranged dps / support spec with benefits for being in melee (think like dps mistweaver monks)
Tank shamans, using their arsenal of elemental earth spells to guard them and their allies from harm.
anything else is too simmelar to things that we have ingame or is just a mix between two classes that we already have.
I wish they made MM hunter a Ranger spec - a completely petless one.
runemaster - death knight
necromancer - death knight
sea witch - naga exclusive
keeper of the grove - transformed night elves
spellbreaker - possibility, but sounds boring if anything to do with ones in wc3
warden - too similar to rogue
cliffdancer - I don't see the point of this.
Wizard - heard of mage?
ranger - heard of hunter?
mountain king - you mentioned it yourself, it's a warrior
druid of the fang - wtf you want 5th spec for one class while everyone else has 3?
Witch doctor - heard of shaman?
Bard - OH MY SONG SO MIGHTY GUNNA KNOCK YOU DOWN WITH MY LULLABIES
conservation - don't need more tank specs, need tank role made more appealing
spirit walker - support roles are useless, you need to be either tank, dps or healer. If you aren't cool with that, maybe MMORPGs aren't for you.
TL;DR: try harder next time.
PS: your poll sucks.
In most games, there's one "agility user" class which could specialize in either melee (rogue) or ranged (hunter) or both. I really like the "both" option, where neither are great, but there was a good mix of both, and I really enjoy that type of hybrid gameplay.
Of course in a game like wow, such a "both" option wouldn't be viable since they'd be out performed by a rogue and hunter in either case.
I would LOVE to have a Calculator-type class. If you've played FF-Tactics you would know how awesome they can be. Kill them bastards with MATH.
From the list provided, I'd pick a bard/type. Using different types of instruments to do support/damage would be awesome.
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I dont see it up there, but I've been waiting for a summoner class. Not a bullshit pet class, a true summoner. Someone who summons avatars of the elemental primes to do massive attacks. They wouldn't need to be pets, it could be done almost in an aura fashion where "Evoking" one elemental avatar would cause it's image to appear near you, causing additional damage along with your regular nukes, filling a resource. Once you've gained enough of the resource, you'd unleash a huge attack from that avatar and it'd fade, along with a cooldown on its summon.
You'd then summon another avatar and basically cycle through them over the course of the fight. Along with their giant attack, they'd also have utility and group support abilities and buffs that they'd offer the group while they were active.
Endless possibilities here. We need a class that represents true power, not just some ragtag group of upcoming adventurers that saves the world one day and is collecting eggs the next, totally unacknowledged by the rest of the population.
"I'm not saying I invented the turtleneck. But I was the first person to realize its potential as a tactical garment. The tactical turtleneck! The... tactleneck!"
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---------- Post added 2012-11-17 at 10:26 PM ----------