Added season 13 armor set video to OP
-dies, at the funeral the eulogy given says- "He loved face masks. They were his favorite type of helm. But not any face mask. The kind that only covered the characters mouth but kept his hair showing. It's a shame his life ended upon seeing the awesome face mask of the Season 13 monk pvp gear."
Ok enough of that stupidity. That set looks great. Soooo much better then the set we currently have, but I hated this current set since the Beta. lol
If what doesn't kill you, makes you stronger. Then I should be a god by now.
I'm very impressed, it seems just about everything has been addressed and this new cleave ability is far more interesting and exciting than other things they could have done. They will really need to fix the TEB pre-pot thing now though or it will be even worse.
im calling 5.2 rise of the monks......we should lock the class so we dont get too many fotm rerollers
These changes are great and all (the new storm, earth and fire spell sounds amazing) but those sets are dreadful. Not sure if I should be happy that ours are one of the least disgusting looking at the other ones.
Can somebody explain the SEF to me how would you calculate its damage based on what we know so far, I think I am to hung over atm to get it without somebody to walk me through it.
Yeah that's the intention i think, which is great. It means you can run with an affl lock and be amazing.
---------- Post added 2012-12-22 at 12:50 PM ----------
For each additional monk you summon, you lose 20% damage yourself, but your damage is copied to your elemental monk.
So say your damage is 100% without monks.
You summon a monk on a second target.
Both you and your monk do 60% damage each.
You summon a second elemental monk.
You and your copies do 40% of your original damage each.
That's how i understand it at least.
Last edited by mmoc71776687c4; 2012-12-22 at 12:54 PM.
I just danced trough the living room, my cat looked at me like i was retarded. Sorry i mean my Xuen.
Simply amazing. Blizzard really listened to the Monk players this time. I hope they don't cut too much during PTR. I really would love to play my Monk with most of these skills available to it.
BTW, where's that Windwalker fix thread? I'd love to see how many suggestions have been addressed.
Looking at my current mastery, it's about 23%. (with buff) If each 1% is 0.2% more effect from each stack, does this mean at 10 stacks I'd be doing +56% damage? (original 1% per stack taken into account)
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
WW needed buffs but it seems a but OTT, especially Paralysis.
It's a blind on a 15 second CD now. Waaaaaaaaaay too good, especially considering they just nerfed feral cyclone.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
Check again at mw v ww mastery. I just looked and 1491 mastery i have with my one set of gear on in ww is 3.48% mastery and then in MW 1491 is 2.98% mastery.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."