It's possible that Disney has the movie rights and merchandising rights without having purchased the digital rights, or that Disney has acquired ownership of all rights, but the digital development rights are currently leased to EA.
---------- Post added 2013-01-03 at 02:10 PM ----------
It depends on the production value per unit. If the 6 units cost 5 billion to build and then net me 6 billion in revenue then I only made a profit of 1 billion. If the billion units cost 5 cents a piece to make then your example heavily favors the billion units at 5 dollars a piece as it results in a 400% increase in profit.
Numbers are important
Money is important
They are not unconnected in an either or scenario.
If your potential market is small, then you have a smaller potential pool from which to draw income, this is especially important for luxuries such as video games. The larger your potential sales demographic, the more money you can potentially make. Stop trying to act like the money isn't connected to the market.
It's was a great game until you hit 50 for the first time. Maybe a second 50 on the other side. After that, it couldn't compete.
No. Competence was. Zoeller was a moron.
Probably not. Maybe if the do the expansion right; IE, macros and add-ons.SW:ToR has been in my view a massive shambles. If I was Disney, I would just cut all ties and let the game die. It has been poorly developed and run, and I seriously doubt we'll see a come back!
SW games yes mmo highly unlikely. They take years to develop, cost several million to make and have a high risk of failure. They would have to start developing the game way before the movie to have any chance to cash in on the movie buzz. Without knowing exactly what timeline and storyline the movie will have they also won't be able to completely hitch a mmo to its buzz. How well or poorly the movie does will play a large part in what chance any game mmo or not has. If we have another ep 1 then a f2p phone app would flop if it was the love child of Return of the Jedi and A New Hope then the following game would have a much better shot.
Last edited by Alvito; 2013-01-04 at 03:27 AM.
"Privilege is invisible to those who have it."
What I don't get about EA is why they think they can make money by pissing off customers. Sure, their Call of Duty clones and sports franchises are their main cash cows, but what the hell? It's as if they otherwise don't give a shit who they offend and it drives away customers. If they acted more in the customer's favor and put customers rather than profits first, then their profits would also go up from the good relation they'd create with customers.
The F2P was way too excessive. There was a Tolstoy novel length list of restrictions on what free players cannot do and it was ridiculous. Getting rid of the "you can only have two characters" bs is the first step to bringing the game back. Allowing us use of mailboxes would also be nice.
Free players shouldn't so much be restricted as sub players should be rewarded. Give sub players a boost to xp and keep free players on regular xp gains, things like that.
F2P is just an extended trial mode.
Putin khuliyo
The thing is, most people knew the budget involved in this game, so imagine everyone's surprise when upon release it felt very bare bones and minimal. Yes, the voice acting and animation for the quests was a great touch, but other than that, what was there? No amazing features or things that made you go "now that's cool". Did all the money get spent on the voice acting and animation? All I know is that I was expecting some pretty cool stuff because of the budget involved. There was literally nothing. When you put the budget and the game side by side, you don't see where it adds up. Also take into account it was not worth a monthly fee. If you like the game, hey that's great, but with the amount of people that left in droves, it's tough to look at your opinion and lean towards ot when so many people felt the game was not very good, hence why they left. The fact that this game went from a very successful launch to the company saying it would go F2P 6 months later is pretty ridiculous. Personally with the biggest budget ever combined with how many people bolted so fast to making it F2P so fast, IMO it's the biggest flop in MMO history. Shame. The potential was unlimited.
I do wonder now, does disney technically have the power to break ties with EA? after the contract for SWTOR's licensing ends?
Exactly, does not matter what SW games is designed, the MMO haters would slash it apart even if it, fed them, bathed, n wiped their arse. They would just find something else to complain about. Its all doom n gloom because of people and their insatiable hunger for perfection which only exists in their minds as a hive of ideas pinched from a thousand borrowed thoughts somehows squashed together to give birth to the perfect MMO. Cmon this can never exist in reality. Its like the bible when god created the universe, Heavens the Earth, animals, people everything! and then said let their be light and `bang` he opened his eyes and must have thought....wow! YUP great thats exactly what I was thinking! no patches, or updates needed.
Then he created man and we fucked it all up.
Last edited by mmoc7b1b5106fe; 2013-01-04 at 10:06 AM.
Yes. They might legally be able to break the contract now...we don't know how it was written. If there was a clause for Lucas to stop it at any time, Disney now owns Lucas. For all the people trying to say Disney only owns this entity or that entity, it's all bullshit.
They own everything.
It's probably a good idea to recognize that while there are some haters who bash everything, there are some legitimate grips people have with how BioWare/EA has handled things. Doesn't mean you have to feel upset by those things, but anyone who isn't blindly a hater or a lover should be able to at least understand the other side.
I could see them doing something like a single player game with an online, persistent world that gets expansion DLCs.
Kotor 3 with a SWG online world.
It could happen.
edit: Granted, it would have to be a NG MMO.
The community is done with the old formula.
edit: Oh oh oh! Or a sort of 3rd/fps ground game with a space game online. Sort of a SW: Battlefront Online
Like dust514 ish.
Last edited by Bardarian; 2013-01-04 at 03:50 PM.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
I don't really see them venturing into MMO territory because of development costs alone. They have been making a strong headway into consoles and I would expect it to be more likely that they deliver an Epic Mickey like Star Wars experience for the WiiU before they do an MMO.
And no, this doesn't mean it will be childish, but the gameplay element and use of hardware will be pretty good. It won't be laughable like the kinect star wars.
Picture this: 2 player mode has the person with the nunchuks as a jedi, with a lightsaber and all the wii goodness while the person with the newfangled wiiu remote is their droid companion who can hack things and fight in their own way while using a unique interface on the touchscreen.
Co-op KotOR 3, calling it now.
Last edited by Kelimbror; 2013-01-04 at 03:52 PM.
SW: TOR's nail in the coffin was its horrid F2P model. It had a chance at doing decent with a F2P model but im sorry, haveing to pay weekly to unlock raids, pvp, and hard modes. On top of paying to use purple items. Well EA can go F its self and the horse it road in on.
Exactly what is the "right" way? People who only like classical music wouldn´t be inclined to call disco "right" music either, so would very much like to know what it is Disney can do to correct anything EA might have done (considering its Bioware that made the game). Personally I like Sw:tor the way it is, and the only issue it has would be its end game considering the rest is so strung up on the story for each character.
---------- Post added 2013-01-04 at 05:15 PM ----------
They allways said they added it as an option never full f2p.
"Only Jack can zip up."
The word you want to use is "have" not "of".
You may have alot of stuff in your country, but we got Lolland.
Erm...do you have any reason to say that? SWG did quite well for itself for a while until the NGE patch pissed its playerbase off. SWTOR sold well initially but wasn't delivering the quality that people expected from a AAA subscription game so they left.
Yes, the fact that it's SW instantly means that there is a certain expectation out of the game, and any studio working on the SW property knows that. That's no excuse. There are plenty of popular, successful SW games out there that have delighted fans and sold well. the issue was, that SWTOR just wasn't a good enough game for a lot of people. It has far less to do with the IP it was based on, and more to do with the service these people were getting.