I don't blame them, but...I mean, most people have heard of that term and know it's something ominous, but they don't know what it means, exactly. My mom was among them up until I explained it to her. Maybe I'm the rare breed that likes to look up words they don't know/understand, like bivouac.
You're the first person to tell me that, and if I start writing again tomorrow I'll let you know it's all your fault. :P
It's funny you mention character interactions. Most of them seem pretty tame after Whimsy (I mean, spaghetti dragons--!). It's something I spent a lot of time thinking about; when you talk to a person, what do you do? How do you talk to them? Where do you look? All of this is important, and in my experience, while you may be accounting for their body language, you typically don't consciously register it unless it's really bizarre/threatening, and most of your own body language isn't a conscious choice, so while you may be reeling or crossing your arms, maybe you don't think about it (and since it's first person, I can't mention Zeph doing it). What I can do is have another character reference it, or maybe pull a Great Gatsby and have their body language collide with environment (forget the guy's name, but he was getting bigheaded so he was lifting his chin and knocked a clock off a fireplace mantel).
What you do pay attention to most commonly is, in my experience, four things, assuming it's not aggressive conversation; their gestures, how they're talking, what they're saying, and where they're looking. The really tricky part is creating interaction between characters who know each other really well; they make references, leaps of logic and crack inside jokes that don't immediately make sense to the reader. It's something I tentatively labeled "atmospheric communication"; they just know what the other party is thinking and can react accordingly, but the reader usually doesn't know what either party is thinking and has to connect the dots themselves. Thus the author has to add in enough hints for the reader to guess accurately from, but not enough that the interaction seems broken or out of place. I tried to craft most of Zeph and Whimsy's interactions in that way, where you can guess what they're thinking, but it's obvious they're on the same wavelength and understand each other. Those are the trickiest types of character interactions, as far as I'm concerned.
(In essence, atmospheric communication is like when you're sitting in a room with a bunch of people and something weird happens, like a door is kicked down, and you by chance make eye contact with someone else, and with no other communication both of you instantly know exactly what the other one is thinking.)
A'ight. Thanks again, man, much appreciated.
Mmm. Not bad, but not my cup of tea. I'm actually kind of setting up a ghetto Internet radio now, actually...
Last edited by Bluesparkks; 2013-02-04 at 06:12 AM.
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Sig: Elyssia | DJoron is the Best
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Sig: Elyssia | DJoron is the Best
HOLY SHIT THAT WAS AWESOME.
The Taurus Demon saw me, started running around to get me, I sprinted and leaped off the cliff in front of it to try to do a plunging attack and got him! 1934 damage! Holy fucking shit that was awesome.
Sig: Elyssia | DJoron is the Best
Sig: Elyssia | DJoron is the Best
Sig: Elyssia | DJoron is the Best