Fun. Prestige. Competition.
Basic Equipment = Gaming Rig + game
Professional gaming is no wierder than Professional anything else, if people will spectate then advertisers will advertise and money will get made.While I understand that if the market exists, there deserves to be people making money to play, part of me does think the concept of a professional video game player is a bit odd. Like when there were professional Guitar Hero players a few years back, I just found that weird.
Another bad comparison. If your giving Messi the most basic equipment and a location to play he can still play...So you'd have to do the same with the Gamer, give him a comp with the min spec to run his game of choice.I could take Messi and dump him on the street with no shoes and a patched up football, and he'd still be the best soccer player in the world. You can't do that with a WoW/LoL/Dota/HoN/Other Acronym player.
"You have six different smiles. One for when you're angry. One for when you tear flesh. One for when you chew flesh. One for when you loot bodies. One for when you skin game. And one for when you want to kill something."
Its like in PvE you not going for gear you going for title and other prestige stuff who will stay with years
I got through 5 pages of this thread before I felt to respond. Here's what I know so far.
Up until this point in WoW's history, gear progression has been a huge part of PvP. Changing it now seems silly.
The reason I find the new patch silly is because the game is inherently IMBALANCED. If you can pick from any class or spec for your RBG team are you going to take a Ret Paladin? Will the best Ret paladin in the world beat the best Warlock? Gear imbalance helps players that like playing specific classes succeed in an unfair world. End of story.
I'm a casual hardcore player. Dabbled in heroic raiding but a long term player. I've never gotten to 2200 because I cap and GTFO. When they announced the *never implemented* rating scaling to help people push 2200 for elite gear I got excited. I got excited for the first time in regards to WoW and PvP in a long time.
The problem is that when you PvP and cap out gear, as the seasons progresses everyone else gets stronger and you feel proportionally weaker. Which is no fun. On that same token don't you want to feel like you can kill people easier? That you are more effective at your job than others? I like owning noobs for sure. But I also love that feeling when I see a Tier 2 player and I say to myself "OH SHIT, put your game face on."
I think Blizzard fucked this up hard. I think they should have made 476 gear craftable with material requirements that require you to, get to 1200, get to 1500. Keep it low tho, not too much more. Hell, craft a weapon for cheap if you get 1800.
Right now, craftable 458 gear is a slap in the face - an insult to new PvPers.
I've always been one of those players who always wanted to get 2200 and never had the time to dedicate to it. Come 5.3 I'm going to cap 2 more weeks and finish my Tyrannical set and never set foot in arena again.
I've always thought that seeing better geared players was a motivational factor. This is an RPG and you have an avatar in game. You play the game to make your character better. When you play a billion hours a day and it's impossible for you to enhance the strength of your character....someone at Blizzard failed.
I'll say it one more time, attempting to equalize an inherently imbalanced game is pointless.
Also, I think the 458 crafted gear is fine, considering how ridiculousy easy it is to get honor gear nowadays. You don't even have to set a foot in a battleground anymore, just doing dailies or random dungeons is more than enough.
As for rating requirement on gear, I think it's a pretty bad idea if you want more players doing arena. If I recall correctly, 1.3k is where you are in the top 50% so you'll end up with the majority being unable to get geared. 1.8k for a honor weapon would be crazy, especially when you consider how much of a difference it makes between having a PvP weapon and not having one.
---------- Post added 2013-05-20 at 10:00 AM ----------
You're right except for 2 things.
1. My name is spelt "God" not "Loucious-sama".
2. I'm not a man, because man is inherently flawed. I am in fact a being so far beyond your comprehension that archaic constraints like flesh, blood, time and consequently, gender, have no meaning to me.
If they want to remove gear as rewards that's fine in to me, but then they need to introduce something else to make up for it and they are NOT DOING THAT.
2. Who exactly? I'd like to know because most likely the other two carried him to be there.
---------- Post added 2013-05-20 at 05:15 AM ----------
As I said many times, halting progression in terms of gear in the name of equality, fairness and balance, will highlight the class imbalances. If there is an edge you can get, people WILL go for it. The only punishment to playing fotm (or reactivate your account with the fotm class) was the effort to level up a new character and catch up on gear.
And why should there be a punishment for playing other class ? We are talking about game you play for fun. Punishment is a silly word in this context. You have to grind to change class, it has to be long and painful experience ... funny
My part in this story has been decided. And I will play it well.
How fun is it if you play against the same classes, over and over? More over how fun is it if you are losing against the same classes over and over and over? And how fair is it if skill isn't the deciding factor and a class carries/hinders you?And why should there be a punishment for playing other class ? We are talking about game you play for fun. Punishment is a silly word in this context. You have to grind to change class, it has to be long and painful experience ... funny
My part in this story has been decided. And I will play it well.
I can't argue with that. What you said is true.Thing is with steep gear progression fotm classes get stronger faster and dominate even more than in case of mellow gear progression.
From my point of view (1700-2000 rating) it is ok to lose to a fotm regular, that just happened to play the right class at the right time. That his main class turned out to be fotm.
However it is infuriating to lose (or struggle to win) a 1500 fotm reroller, that jumped the wagon of opportunity.
If you play a lot you can distinguish who is who out of those above. Gear is a big clue.
If your girlfriend is about to cheat on you, it better be someone important than a nobody mouth breather that is sweating.
Agreeing pretty much with what Psilar said. Not much point removing the Carrot on the Stick for WoW PVP, it has always been about gearing up and the sense of progression, in both PVE and PVP. They finally got rid of PVPers requiring PVE Weapons to ultimately screw it up due to PVE. PVP Gear has a lower item level than PVE Gear because Blizzard did not want people to use it to get into LFR in 5.0. So ultimately it made the gaps between Dreadful (458) and Malevolent (483) much bigger. Most of those complaining about PVP expect to go into Arenas or BGs with less than 300k HP and eat everyone alive. Then when they get eaten by someone whose worked on their gear and put effort in, they come to the forums and complain. Not sure what people with 295k in questing greens expect to happen :S
I agree the damage needs to be nerfed somewhat, but not at the expense of making PVP Gear less of a reward. Increasing the Base Resilience and a massive nerf to PVP Power pretty much invites PVEers to PVP, without any return for PVPers beyond 'more people'. Base Resilience should be be kept at 40%, and have the entry set (Crafted Dreadful now) give 55%, Malevolent give 60% and Tyrannical give around 65%. An increase of 5% per season isn't much, plus readily available Contenders and Crafted Dreadful should support people to make an entry.
My concern more than the normalization of gear is Class balance. I have a Mage, Rogue, Paladin, Priest, Warlock and Warrior at 90 currently, and regularly cap most of them. I can easily say if I pitted my Rogue against my Warrior the Warrior would get so massacred in even gear I'd never wish to play it again, just because of balance issues. Trying to cap my Warrior this week was a nightmare due to Rogues, generally dying in openers despite starting in Defensive Stance with 1H/Shield and 426k HP. Nerf overall damage sure. But don't remove Gear Progression from PVP. My incentive is entirely gear based. Even playing something like CoD, the leveling up system of Black Ops 1 was so you could buy better gear. Cosmetics are nice, but I generally just play for the cap and never expect to see the tabard and cloak of 5.3. I am interested in getting that upgrade that means I have better damage/survivability.
Anyways /rant over. Feel free to criticize my opinions. People play for goals, whether that be in Reputation, Skills, Fun or Gear. Making one of these a smaller incentive isn't in my opinion the way forward.