"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Hopefully not.
In 2013, if you're claiming almost 2 month old numbers are "current information" you need to get with the times.
You understand Vanilla started with 0 subs and got to 8 mil and MoP started with 10+ mil and is now at 8.3? You really think your point is a good one?
Since the numbers we are talking about are the most recently released information, then yes, they are "current." When the Q2 figures come out, they will become "current." That's how data works.
Rate of change doesn't matter. MoP could have started with a trillion players, can ended Q1 with 8.5 million, and it would still not be less than vanilla. That was my point, that there are more players now than in vanilla, and that players who "quit" because vanilla was better are the minority.
Well it also feels insanely linear compared to what it used to be and that community and unfriendly part plays a huge role. I wonder why my mum and I don't even play the game... She even stated that the game has no bloody community and that was the only reason she played.
Hey everyone
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
No, you can't roll back time. Like everything else, WoW has a life-cycle that it goes through.
And even if nostalgia makes you wish back the old days, the reality is that very few people would accept the realities of such an endeavor.
The closest thing you'll get to the old days of WoW in terms of community and world-building is probably Project Titan. And even that will probably only last for a few months/years.
No, Casualism Is too deep now.
"Spread the Sickness, Infect the World"
http://www.youtube.com/user/disturbedtv
http://www.facebook.com/Disturbed?fref=ts
<Whatever> 7/7M 4d/w recruiting specific classes
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
No it's not, this is video games not cars.
---------- Post added 2013-05-21 at 04:24 PM ----------
You're being a bit too literal, he was just saying that the game was by official data has more subs than Vanilla. Yeah he didn't say that but it was implied, people forget to put every exact detail in to sentences all the time.
Last edited by Duronos; 2013-05-21 at 08:24 PM.
Hey everyone