Thread: 5.4 changes

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    5.4 changes

    what.... is ...this?

    Originally Posted by MMO-Champion
    Death Knight (Forums, Talent Calculator)
    Blood

    • Dancing Rune Weapon Summons a second rune weapon that fights on its own for 12 sec, mirroring the Death Knight's attacks. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active. Requires Melee Weapon. Death Knight - Blood Spec. 60 Runic Power. 30 yd range. Instant. 1.5 min cooldown.

    Unholy

    • Master of Ghouls The Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration. Death Knight - Unholy Spec. Also reduces the cooldown of Raise Dead by 0 sec. Death Knight - Unholy Spec.

    Major Glyphs

    • Enduring Infection Your diseases are undispellable, but their damage dealt is reduced by 30%. Major Glyph. Instant. 15%. Major Glyph. Instant.
    • Glyph of Enduring Infection Your diseases are undispellable, but their damage dealt is reduced by 30%. Major Glyph. 15%. Major Glyph.
    • Glyph of Mind Freeze Reduces the cooldown of your Mind Freeze ability by 2 1 sec, but also raises its cost by 20 Runic Power. Major Glyph. 10 Runic Power. Major Glyph.
    • Glyph of Outbreak Your Outbreak spell no longer has a cooldown, but now costs 40 Runic Power. Major Glyph. 30 Runic Power. Major Glyph.
    • Mind Freeze Reduces the cooldown of your Mind Freeze ability by 2 1 sec, but also raises its cost by 20 10 Runic Power. Major Glyph. Instant.

    Druid (Forums, Talent Calculator)

    • Innervate Causes the target to regenerate 10% of the caster's maximum mana over 10 sec. If cast on self, the caster will regenerate an additional 10% of maximum mana over mana equal to 50% of the caster's Spirit every 1 sec for 10 sec. Can be cast in Tree of Life Form, Moonkin Form. 30 yd range. Instant. 3 min cooldown.
    • Ravage! (Balance, Restoration) Awards 950 combo points. Awards 1 combo points.
    • Ravage! (Feral, Guardian) Awards 950 combo points. Awards 1 combo points.
    • Wild Mushroom: Bloom Causes all of your Wild Mushrooms Causes your Wild Mushroom to bloom, healing all allies within 10 yards for [ 4,466 + 41.4% [ 13,400 + 124.2% of Spell Power ]. Bonus healing on the Wild Mushroom will be divided across all targets healed. Unlimited range. Instant.
    • Wrath 8.4% 12.6% of Base Mana.
    • Ysera's Gift (New) Every 5 sec, heals you for 5% of your maximum health. If you are at full health, the most injured nearby ally will be healed instead. Can't be cast in Moonkin Form. 30 yd range. Instant.
    • Ysera's Gift (New) Every 5 sec, heals you for 5% of your maximum health. If you are at full health, the most injured nearby ally will be healed instead. Can't be cast in Moonkin Form. Instant.

    Talents

    • Dream of Cenarius Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Tranquility is not affected. Nourish, Healing Touch, and Regrowth increase the damage done by your next 2 Moonfire or Sunfire casts by 50% or by your next 2 melee abilities by 25%. Each of these bonuses lasts 30 sec. Druid - LvL 90 Talent. The Emerald Dream grants a benefit which varies by your combat specialization. Balance Increases healing from Healing Touch by 20% and casting Healing Touch increases the damage bonus of your next Eclipse by 10%. Feral Increases healing from Healing Touch by 20% and casting Healing Touch causes your next Rip to deal 15% additional damage. Guardian Increases healing from Healing Touch by 20% and your Mangle (Bear) critical strikes have a 20% chance to make your next Healing Touch or Rebirth instant, free, and castable in all forms. Restoration Increases Wrath damage by 20% and your Wrath spell causes a nearby ally to be healed for 100% of the damage done. Druid - LvL 90 Talent.
    • Force of Nature Summons a Treant to assist in the Druid's current combat role for 15 sec. Useable in all shapeshift forms. Balance Casts Wrath for [ 1,642 + 30% [ 2,052 + 37.5% of Spell Power ] Nature damage every 2 sec and will cast Entangling Roots. Feral Melees for [ 2 + 10.7% of AP ] Physical damage every 2 sec and will use Bash. Guardian Melees for [ 1 + 2.1% of AP ] Physical damage every 2 sec and will use Taunt. Restoration Heals a nearby injured ally for [ 3,490 + 32.3% of Spell Power ] every 2.5 sec and will use Swiftmend. Can't be cast in Flight Form. Druid - LvL 60 Talent. 40 yd range. Instant.
    • Heart of the Wild Increases Stamina, Agility, and Intellect by 6% at all times. When activated, increases all healing done and, dramatically improves the Druid's ability to perform roles outside of their normal specialization for 45 sec. Grants the following benefits based on current specialization: Non-Guardian While in Bear Form, Agility, Expertise, Hit Chance, and armor bonuses increased, Vengeance granted, chance to be hit by melee critical strikes reduced. Non-Feral While in Cat Form, Agility, Hit Chance, and Expertise increased. Non-Restoration Healing increased and mana cost of all healing spells reduced by 100%. Guardian Druids may also cast Rejuvenation while shapeshifted. Non-Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - LvL 90 Talent. Instant. 6 min cooldown.
    • Mass Entanglement Roots your target in place for 20 sec and spreads to additional nearby enemies. Affects 5 total targets. Damage caused may interrupt the effect. Useable in all shapeshift forms. Can't be cast in Flight Form. Limited to 5 targets. Druid - LvL 45 Talent. 30 yd range. Instant. 30 sec cooldown.
    • Nature's Vigil Increases all damage and healing done by 10% for 30 sec. While active, all single-target healing spells also damage a nearby enemy target for 25% of the healing done, and all single-target healing and damage spells and abilities also heal a nearby friendly target for 25% of the damage amount done. Druid - LvL 90 Talent. Instant. 1.5 min cooldown.
    • Soul of the Forest Aessina's blessing grants a benefit which varies by your combat specialization. Balance When a Lunar Eclipse ends you gain 40 Solar Energy and when a Solar Eclipse ends you gain 40 Lunar Energy Your Wrath, Starfire, and Starsurge casts have a 8% chance to cause your next Astral Communion to instantly advance you to the next Eclipse. Feral Your finishing moves grant 4 Energy per combo point. Guardian Mangle now generates an additional 3 Rage. Restoration You gain 75% 8% more Rage. Restoration You gain 100% haste for your next spell when you cast Swiftmend. Druid - LvL 60 Talent.
    • Ysera's Gift (New) Every 5 sec, heals you for 5% of your maximum health. If you are at full health, the most injured nearby ally will be healed instead. Druid - LvL 30 Talent. 100 yd range.

    Balance

    • Eclipse Your Wrath now generates Lunar Energy and your Starfire now generates Solar Energy. Solar Eclipse When you reach 100 Solar Energy you will trigger a Solar Eclipse, increasing all Nature damage done by 15%. Lunar Eclipse When you reach 100 Lunar Energy you will trigger a Lunar Eclipse, increasing all Arcane damage done by 15% and transforming your Hurricane spell into Astral Storm. When triggered, both Lunar and Solar Eclipse grant 15% spell haste for 15 sec and energize you for 35% 50% of your maximum mana. Druid - Balance Spec.
    • Moonkin Form Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and reducing all damage you take by 15%. The Druid cannot cast healing spells while shapeshifted. While in this form, you increase the spell haste of all party and raid members within 100 yards by 5%. The act of shapeshifting frees the caster of movement impairing effects. Can't be cast in Tree of Life Form. Druid - Balance Spec. 9.3% of Base Mana. Instant.
    • Starfire 10.3% 15.5% of Base Mana.
    • Starsurge You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes [ 4,970 + 238.8% of Spell Power ] Spellstorm damage to the target and generates 20 Lunar or Solar energy, whichever is more beneficial to you. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 10.3% 15.5% of Base Mana. 40 yd range. 2 sec cast. 15 sec cooldown.
    • Wild Mushroom Balance, Feral, Guardian: Grow magical mushrooms with 5 health at the target location. After 6 sec, the mushrooms will become invisible. Other Wild Mushroom abilities can target these mushrooms for additional effects. Only 3 mushrooms can be placed at one time. Restoration: Grow magical mushrooms with 5 health at the target location. After 6 sec, the mushrooms will become invisible. The mushrooms grow larger as they each accumulate healing power from 50% of overhealing done by your Rejuvenation, up to a maximum of 67% of your health in bonus healing per mushroom. Other Wild Mushroom abilities can target these mushrooms for additional effects. Only 3 mushrooms can be placed at one time. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance & Restoration Spec. 40 yd range. Instant.

    Restoration

    • Genesis (New) Targets all party or raid members within 60 yards and accelerates the caster's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Druid - Restoration Spec. 14.5% of Base Mana. 40 yd range. Instant.
    • Nature's Swiftness When activated, your next Cyclone, Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth becomes instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%. Druid - LvL 30 Talent. Instant. 60 sec cooldown. Restoration Spec. Instant. 60 sec cooldown.
    • Wild Mushroom (New) Grow a magical mushroom with 5 health at the target ally's location. After 6 sec, the mushroom will become invisible. The mushroom grows larger as it accumulates healing power from 100% of overhealing done by your Rejuvenation, up to a maximum of 200% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing. Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies. Only 1 mushroom can be placed at a time. Can be cast in Tree of Life Form, Moonkin Form. Druid - Restoration Spec. 40 yd range. Instant.
    • Wild Mushroom: Bloom Causes all of your Wild Mushrooms Causes your Wild Mushroom to bloom, healing all allies within 10 yards for [ 4,466 + 41.4% [ 13,400 + 124.2% of Spell Power ]. Bonus healing on the Wild Mushroom will be divided across all targets healed. Druid - Restoration Spec. 10.2% of Base Mana. 40 yd range. Instant. 10 sec cooldown.

    Major Glyphs

    • Glyph of Ferocious Bite Your Ferocious Bite ability heals you for 1% 2% of your maximum health for each 10 Energy used. Major Glyph.
    • Glyph of Innervate When Innervate is cast on a friendly target other than the caster, the caster will gain 10% of maximum mana over 10 sec. Major Glyph. target other than the caster, both the caster and target will benefit, but at 40% reduced effect. Major Glyph.
    • Glyph of Pounce Increases the range of your Pounce by 3 yards. Major Glyph. 8 yards. Major Glyph.
    • Glyph of Skull Bash Increases the duration of your Skull Bash interrupt by 4 2 sec, but increases the cooldown by 10 sec. Major Glyph. 5 sec. Major Glyph.
    • Glyph of the Master Shapeshifter Reduces the mana cost of all shapeshifts by 90%. Major Glyph. 100%. Major Glyph.

    Hunter (Forums, Talent Calculator)

    • Arcane Shot An instant shot that causes 100% weapon damage plus 2,306 150% weapon damage plus 3,459 as Arcane damage. Requires Ranged Weapon. 20 Focus. 40 yd range. 30 Focus. 40 yd range.

    Talents

    • Aspect of the Iron Hawk The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 25%, and reducing all damage taken by 15% 10%. Only one Aspect can be active at a time. Replaces Aspect of the Hawk. Hunter - LvL 45 Talent. Instant. 1 sec cooldown.
    • Binding Shot You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec. Requires Ranged Weapon. Hunter - Marksmanship SpecLvL 30 Talent. 30 yd range. Instant. 45 sec cooldown.
    • Spirit Bond While your pet is active, you and your pet will regenerate 2% 3% of total health every 2 sec. Hunter - LvL 45 Talent.

    Beast Mastery

    • Exotic Beasts You master the art of beast training, teaching you the ability to tame Exotic pets and reducing the cooldown of your Pet Special Abilities by 0%. Hunter - Beast Mastery Spec. Hunter - Beast Mastery Spec.

    Marksmanship

    • Silencing Shot A shot that silences the target and interrupts spellcasting for 3 sec. Requires Ranged Weapon. Hunter - LvL 30 Talent Marksmanship Spec. 40 yd range. Instant. 24 sec cooldown.

    Major Glyphs

    • Glyph of Mend Pet Gives your Mend Pet ability a 50% 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from your pet each tick. Major Glyph.
    • Glyph of No Escape Increases the ranged critical strike chance of all of your attacks on targets affected by your Freezing Trap by 20%. Major Glyph. 100%. Major Glyph.

    Mage (Forums, Talent Calculator)

    • Conjure Mana Gem Conjures a Mana Gem that can be used to instantly restore 165 360,000 mana, and holds up to 3 charges. Conjured Items Conjured items disappear if logged out for more than 15 minutes. 18% of Base Mana. 3 sec cast.

    Major Glyphs

    • Blink Increases the distance you travel with the Blink spell by 5 yards. Major Glyph. Instant. 8 yards. Major Glyph. Instant.
    • Glyph of Blink Increases the distance you travel with the Blink spell by 5 yards. Major Glyph. 8 yards. Major Glyph.
    • Glyph of Remove Curse Increases the damage you deal by 10% 15% for 10 sec after you successfully remove a curse. Major Glyph.
    • Glyph of Spellsteal Spellsteal now also heals you for 3% 5% of your maximum health when it successfully steals a spell. Major Glyph.

    Monk (Forums, Talent Calculator)

    • Chi Torpedo Torpedo a distance in front of you, dealing [ 2,069 + 55.6% of AP ] Nature damage to all enemies and 8,408 healing to all allies in your path. Chi Torpedo replaces Roll. Unlimited range. Instant. and travels farther than Roll. Unlimited range. Instant.
    • Chi Torpedo Torpedo a distance in front of you, dealing [ 2,069 + 55.6% of AP ] Nature damage to all enemies and 8,408 healing to all allies in your path. Chi Torpedo replaces Roll. Unlimited range. Instant. and travels farther than Roll. Unlimited range. Instant.

    Talents

    • Chi Torpedo Torpedo a distance in front of you, dealing [ 2,069 + 55.6% of AP ] Nature damage to all enemies and 8,408 healing to all allies in your path. Chi Torpedo replaces Roll. and travels farther than Roll. Monk - LvL 90 Talent. Instant.

    Major Glyphs

    • Glyph of Afterlife Increases the chance to summon a Healing Sphere when you kill an enemy while gaining experience or honor by 25%. Major Glyph. 100%. Major Glyph.

    None
    Cunning

    • Boar's Speed Increases your pet's movement speed by 30%. Pets - LvL 30 Talent. None - Cunning Spec.
    • Bullheaded Removes all movement impairing effects and all effects which cause loss of control of your pet, and reduces damage done to your pet by 20% for 12 sec. Pets - LvL 75 Talent. Instant. 3 min cooldown. None - Cunning Spec. Instant. 3 min cooldown.
    • Roar of Sacrifice Protects a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec. Pets - LvL 75 Talent None - Cunning Spec. 40 yd range. Instant. 60 sec cooldown.

    Ferocity

    • Heart of the Phoenix When used, your pet will miraculously return to life with full health. Pets - LvL 60 Talent. Instant. 8 min cooldown. None - Ferocity Spec. Instant. 8 min cooldown.
    • Rabid Increases your pet's attack speed by 70% for 20 sec. Pets - LvL 75 Talent. Instant. 1.5 min cooldown. None - Ferocity Spec. Instant. 1.5 min cooldown.

    Ferocity & Cunning

    • Dash Increases your pet's movement speed by 80% for 16 sec. Pets - LvL 15 Talent None - Ferocity & Cunning Spec. 30 Focus. Instant. 32 sec cooldown.

    Tenacity

    • Charge Your pet charges an enemy, immobilizing the target for 1 sec, and increasing the pet's melee attack power by 25% for its next attack. Pets - LvL 15 TalentNone - Tenacity Spec. 35 Focus. 8-25 yd range. Instant. 25 sec cooldown.
    • Last Stand Your pet temporarily gains 30% of its maximum health for 20 sec. After the effect expires, the health is lost. Pets - LvL 75 Talent. Instant. 6 min cooldown.None - Tenacity Spec. Instant. 6 min cooldown.

    Paladin (Forums, Talent Calculator)

    • Execution Sentence A hammer slowly falls from the sky, causing [ 593.6% of Holy Spell Power + 12,989 ] Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Unlimited range. Instant. Dispelling the effect triggers the final burst. Unlimited range. Instant.
    • Stay of Execution A hammer slowly falls from the sky, causing [ 593.6% of Holy Spell Power + 12,989 ] healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Unlimited range. Instant. Dispelling the effect triggers the final burst. Unlimited range. Instant.
    • Turn Evil The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Only one target can be turned at a time. 10.5% of Base Mana. 20 yd range. 1.5 sec cast.15 sec cooldown.

    Talents

    • Burden of Guilt Your Judgment hits fill your target with doubt and remorse, reducing movement speed by 50% for 12 sec. Paladin - LvL 30 Talent. Your Turn Evil now also affects Humanoids and Beasts. Paladin - LvL 30 Talent.
    • Execution Sentence A hammer slowly falls from the sky, causing [ 593.6% of Holy Spell Power + 12,989 ] Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst. Stay of Execution If used on friendly targets, the falling hammer heals the target for [ 593.6% of Holy Spell Power + 12,989 ] healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Dispelling the effect triggers the final burst. Paladin - LvL 90 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Hand of Purity Places a Hand on the friendly target, reducing damage taken by 10% and damage from harmful periodic effects by an additional 70% 80% (less for some creature attacks for 6 sec. Players may only have one Hand on them per Paladin at any one time. Paladin - LvL 60 Talent. 7% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Unbreakable Spirit When Reduces the cooldown of your Divine Shield, Divine Protection or Lay on Hands are on cooldown, spending Holy Power will reduce the remaining cooldown by 1% per Holy Power spent, up to a maximum of 50% reduction. Paladin - LvL 60 Talent. and Lay on Hands by 50%. Paladin - LvL 60 Talent.

    Retribution

    • Guardian of Ancient Kings Summons a Guardian of Ancient Kings to help you deal damage for 30 sec. The Guardian of Ancient Kings will attack your current enemy. Both your attacks and the attacks of the Guardian will infuse you with Ancient Power that is unleashed as Ancient Fury when the Guardian departs. Paladin - Retribution Spec. 30 yd range. Instant. 5 min cooldown. 3 min cooldown.
    • Inquisition Consumes up to 3 Holy Power to increase your Holy Damage by 30% and critical strike chance by 10%. Lasts 10 20 sec per charge of Holy Power consumed. Paladin - Retribution Spec. 1 Holy Power. Instant.

    Major Glyphs

    • Glyph of Denounce Your Holy Shocks have a 50% chance to reduce the cast time of your next Denounce by 1.0 sec. Major Glyph. 0.5 sec. This effect stacks up to 3 times. Major Glyph.
    • Glyph of Inquisition Reduces the damage bonus of Inquisition by 15% but increases its duration by 100%. Major Glyph. When you land a killing blow on an opponent that yields experience or honor, the duration of your Inquisition is inscreaded by 30 sec. Major Glyph.
    • Glyph of Turn Evil Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec Redesigned. Major Glyph.
    • Inquisition Reduces the damage bonus of Inquisition by 15% 30% but increases its duration by 100% Major Glyph. Instant. 0% Major Glyph. Instant.
    • Turn Evil Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec. Major Glyph. Instant. 0 sec. Major Glyph. Instant.

    Priest (Forums, Talent Calculator)
    Talents

    • Angelic Feather Place a feather at the target location. If allies walk through it, they gain 60% 80% increased movement speed for 6 sec. Only 3 feathers can be placed at one time. Accumulates an additional charge once every 10 sec. Priest - LvL 30 Talent. 40 yd range. Instant.
    • Divine Insight Discipline: When you cast Penance, there is a 40% 100% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Holy: When you cast Greater Heal or Prayer of Healing, there is a 40% 100% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly. Shadow: Periodic damage from your Shadow Word: Pain has a 5% chance to reset the cooldown on Mind Blast and cause your next Mind Blast within 12 sec to be instant cast and cost no mana. Priest - LvL 75 Talent.
    • Twist of Fate After damaging or healing a target below 20% 35% health, you deal 15% increased damage and healing for 10 sec. Priest - LvL 75 Talent.

    Shadow

    • Shadowform Assume a Shadowform, increasing your Shadow damage by 25%, reducing all damage done to you by 15%, and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells while in this form. Priest - Shadow Spec. 2.6% of Base Mana. Instant.

    Major Glyphs

    • Glyph of Purify Your Purify spell also heals your target for 3% 5% of maximum health when you successfully dispel a magical effect or disease. Major Glyph.
    • Glyph of Reflective Shield Causes 45% Causes 70% of the damage you absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat. Major Glyph.
    • Purify Your Purify spell also heals your target for 3% 5% of maximum health. Major Glyph. Instant.

    Rogue (Forums, Talent Calculator)

    • Recuperate Finishing move that consumes combo points on any nearby target to restore 3% 4% of maximum health every 3 sec. Lasts longer per combo point: 1 point : 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds 30 Energy. 100 yd range. Instant.

    Talents

    • Cloak and Dagger Your Ambush, Garrote, and Cheap Shot abilities can now be used from 20 30 yards away, and will cause you to appear behind your target. Rogue - LvL 60 Talent.
    • Nightstalker Increases your movement speed while stealthed by 20%, and the damage your abilities deal while stealthed by 25%. Rogue - LvL 15 Talent. 50%. Rogue - LvL 15 Talent.

    Combat

    • Killing Spree Step through the shadows from enemy to to an enemy within 10 yards, attacking an enemy it every 0.5 sec with both weapons until 7 assaults are made, and increasing all damage done by 50% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets. Blade Flurry Effect: Killing Spree will teleport to and damage a nearby enemy target every 0.5 sec instead of focusing on your primary target. Requires Melee Weapon. Rogue - Combat Spec. 10 yd range. Instant. 2 min cooldown.

    Subtlety

    • Find Weakness Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 100% of that enemy's armor for 10 sec. Rogue - Subtlety Spec. Bypasses less armor on players. Rogue - Subtlety Spec.

    Major Glyphs

    • Glyph of Recuperate Increases the healing of your Recuperate ability by an additional 0.5% 1.0% of your maximum health. Major Glyph.
    • Recuperate Increases the healing of your Recuperate ability by an additional 0.5% 1.0% of your maximum health. Major Glyph. Instant.

    Shaman (Forums, Talent Calculator)

    • Far Sight Changes the caster's viewpoint to the targeted location. Lasts 60 sec. Only useable outdoors. 3.5% of Base Mana. Unlimited 500 yd range. 60 sec cast (Channeled).
    • Searing Totem Summons a Fire Totem with 5 health at your feet the feet of the caster for 60 sec that repeatedly attacks an enemy within 0 to 25 yards for [ 70 + 11% of Spell Power ] Fire damage. 5.9% of Base Mana. Instant.

    Talents

    • Astral Shift Seek haven by shifting partially into the elemental planes, reducing damage taken by 40% for 6 sec. Shaman - LvL 15 Talent. Instant. 2 min cooldown. 1.5 min cooldown.
    • Unleashed Fury Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Elements: Flametongue Weapon Increases the enemy target's damage taken from your Lightning Bolt by 20% 30%, and from your Lava Burst by 10% for 10 sec. Windfury Weapon For 8 sec, your melee autoattacks can trigger Static Shock. Earthliving Weapon Further increases the effectiveness of your next single-target heal on the targeted ally by 50%. Frostbrand Weapon You leech heat from the enemy target, gaining 50% movement speed for 4 sec. Rockbiter Weapon You take 40% reduced damage from the enemy target for 5 sec. Shaman - LvL 90 Talent.

    Enhancement

    • Stormstrike Instantly strike an enemy with both weapons, dealing 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells Earth Shock, and Elemental Blast for 15 sec. Requires Melee Weapon. Shaman - Enhancement Spec. 9.4% of Base Mana. Melee range. Instant. 8 sec cooldown.

    Restoration

    • Riptide Heals a friendly target for [ 3,735 + 33.9% of Spell Power ] and another [ 10,584 + 16% of Spell Power ] over 18 sec. Your Chain Heal spells are 25% more effective when their primary target is affected by your Riptide. Shaman - Restoration Spec. 16% 12% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

    Major Glyphs

    • Fire Elemental Totem Reduces the cooldown and duration of your Fire Elemental Totem by 40%. Major Glyph. Instant. 50%. Major Glyph. Instant.
    • Glyph of Chaining Increases the jump distance of your Chain Heal spell by 100%, but gives the spell a 4 sec cooldown. Major Glyph. 2 sec cooldown. Major Glyph.
    • Glyph of Fire Elemental Totem Reduces the cooldown and duration of your Fire Elemental Totem by 40%. Major Glyph. 50%. Major Glyph.
    • Glyph of Riptide Removes the cooldown of Riptide, but reduces the initial direct healing by 90%. Major Glyph. 75%. Major Glyph.

    Warlock (Forums, Talent Calculator)

    • Fel Armor Reduces damage taken by 10%. Increases total health by 10% and the amount of health generated through spells and effects by 10%. Passive.
    • Howl of Terror Howl, causing 5 enemies within 10 yds to flee in fear for 20 sec. Damage caused may cancel Howl of Terror. When hit by a damaging attack, the cooldown on Howl of Terror is reduced by 1 sec. Limited to 5 targets. Warlock - LvL 30 Talent. Instant. 40 sec cooldown. Instant. 40 sec cooldown.
    • Soul Leech (Destruction) Your Incinerate, Fel Flame, Shadowburn and Chaos Bolt spells grant you and your pet a shadowy shield that absorbs 10% of the damage dealt for 15 sec.

    Talents

    • Breath of Gul'dan Demonic breath deals 1,068 Shadow damage and applies Shadowflame to all enemies in a 10 yard cone in front of the caster. Shadowflame Reduces movement speed by 30% and deals [ 876 + 13.7% of Spell Power ] Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage Sends a cone of dark energy before you, reducing the movement speed by 0% of all enemy targets within 10 yards for 6 sec. Warlock - LvL 30 Talent. 6% of Base Mana / 100 Demonic Fury. Instant.20 sec cooldown.
    • Kil'jaeden's Cunning You can cast and channel while moving, but each cast reduces your movement speed by 15% for 6 sec, stacking up to 2 times. Warlock - LvL 90 Talent.Warlock - LvL 90 Talent. Instant. 1.5 min cooldown.
    • Mannoroth's Fury Increases the area of your area of effect damage spells by 500%. Warlock - LvL 90 Talent.Instant. 1.5 min cooldown.
    • Soul Leech (Destruction) Your Incinerate, Fel Flame, Shadowburn and Chaos Bolt spells grant you and your pet a shadowy shield that absorbs 10% of the damage dealt for 15 sec.

    Warrior (Forums, Talent Calculator)

    • Enrage Mortal Strike, Bloodthirst and Colossus Smash Colossus Smash, Devastate, and Shield Slam critical strikes and critical blocks Enrage you, generating 10 Rage and increasing physical damage done by 10% for 6 sec.
    • Impending Victory (Arms) Instantly attack the target causing [ 1,558 + 70% of AP ] damage and healing you for 15% of your maximum health. 30% of your maximum health.
    • Impending Victory (Fury, Protection) Instantly attack the target causing [ 1,246 + 56% of AP ] damage and healing you for 15% of your maximum health. 30% of your maximum health.
    • Intimidating Shout Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 0 yards to flee. Lasts 8 sec. 8 yd range. Instant. 1.5 min cooldown.
    • Shattering Throw 25 Rage.

    Talents

    • Bladestorm 1.5 min cooldown. 60 sec cooldown.
    • Enraged Regeneration Instantly heals you for 5% 10% of your total health, and an additional 5% 10% over 5 sec. Can be used while stunned. Effects are doubled if used while Enraged. Warrior - LvL 30 Talent. Instant. 60 sec cooldown.
    • Impending Victory (Arms) Instantly attack the target causing [ 1,558 + 70% of AP ] damage and healing you for 15% of your maximum health. 30% of your maximum health.
    • Impending Victory (Fury, Protection) Instantly attack the target causing [ 1,246 + 56% of AP ] damage and healing you for 15% of your maximum health. 30% of your maximum health.
    • Storm Bolt Hurl your weapon at an enemy, causing 125% weapon damage and stunning the target for 3 sec. Deals an additional 375% 500% weapon damage to targets that are permanently immune to stuns. Requires Melee Weapon. Warrior - LvL 90 Talent. 30 yd range. Instant. 30 sec cooldown.
    • Vigilance Focus your protective gaze on a party or raid member, transferring 30% of damage taken to you reducing their damage taken by 30% for 12 sec. During the duration of Vigilance, your Taunt has no cooldown. Warrior - LvL 75 Talent. 40 yd range. Instant. 2 min cooldown.
    • Warbringer Your Charge also knocks pins a target to the ground, stunning it for 3 rooting it for 4 sec and reducing movement speed by 50% for 15 sec. Warrior - LvL 15 Talent.

    Arms

    • Slam Arms, Fury: Slams the opponent, causing 220% weapon damage plus 2,193. Causes an additional 10% damage to targets affected by your Colossus Smash. Protection: Slams the opponent, causing 220% weapon damage plus 2,193. Requires Melee Weapon. Warrior - Arms Spec. 20 Rage. Melee range. Instant.

    Fury

    • Titan's Grip Allows you to dual-wield a pair of two-handed weapons. Cannot be comined with wielding staves or polearms. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers. Warrior - Fury Spec.

    Major Glyphs

    • Glyph of Blitz Your Charge stuns and snares also stuns an additional 2 nearby targets. Major Glyph.
    Last edited by Nicola; 2013-06-12 at 03:08 AM.

  2. #2
    I personally am liking the warrior changes. Too bad the heal buffs aren't going to go live from what we've seen before.

    You're prolly mad about the lock changes. The fel armor change is...weird. Don't think it even needed to be changed. Also I don't think your 90 talents are ACTUALLY going to be on a 1.5 min cd. That's prolly a change to their active effects.

    The massive arcane shot buff following the current hotfix...what? They're effectively nerfing the weaker hunter specs with this change while buffing the retardedly op one.
    Last edited by Flaks; 2013-06-12 at 02:34 AM.
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
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  3. #3
    Warchief Lulbalance's Avatar
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    actually.. we get coil and howl.. and shadowflame back.. and fel armor is a 10% passive buff which cooouulld be considered a nerf depending on how the scaling plays out. overall.. i love this! and the KJ change is <3

    * wont let me bring the spell changes into the thread for some reason wtf?

  4. #4
    Scarab Lord Nicola's Avatar
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    Shadow priests and boomkins are getting their damage reduction removed, hunters are getting iron hawk nerfed as well...

    Burst to high, better remove damage reducing passives.... /logic

    Also, where do you see we get coil back?

  5. #5
    I'm not reading it like that. It seems to me to just be a bit of wording changes here and there.

    Quote Originally Posted by Niberion View Post
    Shadow priests and boomkins are getting their damage reduction removed, hunters are getting iron hawk nerfed as well...

    Burst to high, better remove damage reducing passives.... /logic
    Might mean we're getting ACTUAL buffs to resilience or nerfs to burst.


    Lol who am I kidding.
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
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  6. #6
    Warchief Lulbalance's Avatar
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    Quote Originally Posted by Niberion View Post
    Shadow priests and boomkins are getting their damage reduction removed, hunters are getting iron hawk nerfed as well...

    Burst to high, better remove damage reducing passives.... /logic
    i thought that at first too.. but i think there's more going on here - if they do that it would be counter to logic.

    Nib, can u edit my original post to bring in the spell changes? i can't remember how i did it before and i'm on my phone
    Last edited by Nicola; 2013-06-12 at 02:43 AM.

  7. #7
    Scarab Lord Nicola's Avatar
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    Which changes exactly do you want to be shown in the OP?

  8. #8
    Warchief Lulbalance's Avatar
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    Quote Originally Posted by Niberion View Post
    Which changes exactly do you want to be shown in the OP?
    all of em :/ why not i guess..


    the reason i said that about spriests is - there must be general changes coming that make this make sense - i'm guessing a buff to baseline resil / gem changes .. something like that.

  9. #9
    Banned Illiterate's Avatar
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    Quote Originally Posted by Flaks View Post
    I'm not reading it like that. It seems to me to just be a bit of wording changes here and there.



    Might mean we're getting ACTUAL buffs to resilience or nerfs to burst.


    Lol who am I kidding.
    Holinka deserves a raise for all these wonderful changes to pvp

  10. #10
    Warchief Lulbalance's Avatar
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    thanks Niberion

  11. #11
    The Insane apepi's Avatar
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    Quote Originally Posted by Niberion View Post
    Shadow priests and boomkins are getting their damage reduction removed, hunters are getting iron hawk nerfed as well...

    Burst to high, better remove damage reducing passives.... /logic

    Also, where do you see we get coil back?
    /guh

    It seems like they gave NS to resto(I don't mind) but then they give us a new talent
    Ysera's Gift (New) Every 5 sec, heals you for 5% of your maximum health. If you are at full health, the most injured nearby ally will be healed instead. Druid - LvL 30 Talent. 100 yd range.

    But it states it can not be used in boomkin form? WHat a bunch of bull...I hope that is just a typo....Though that talent looks pretty cool, heals your friends if you are full life? Sounds good for pvp. Though I would love to see a how druid raid or bg where they all had that same talent....
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  12. #12
    Scarab Lord Nicola's Avatar
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    asgqhfgdfg, why do the colors not copy over >.>

    Many of the changes seem rather weird imo.

  13. #13
    Warchief Lulbalance's Avatar
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    Quote Originally Posted by Illiterate View Post
    Holinka deserves a raise for all these wonderful changes to pvp
    except this on "Your Turn Evil now also affects Humanoids and Beasts. Paladin - LvL 30 Talent."

    that is not good.

    ---------- Post added 2013-06-12 at 02:54 AM ----------

    Quote Originally Posted by Niberion View Post
    asgqhfgdfg, why do the colors not copy over >.>

    Many of the changes seem rather weird imo.
    yea it feels like some of this is out of context .

    i'm reserving judgment on the whole.. lol

  14. #14
    Banned Rorke's Avatar
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    Those buffs to Retribution are ridiculous. What a joke.

  15. #15
    These changes also tell me that the hybrids are flying under the radar HARD.

    Shaman buffs. Retarded over the top pally buffs. Both these classes have retarded high burst and amazing utility. Giving ret a fear is one of the stupidest things imaginable.
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
    i7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15

  16. #16
    Warchief Lulbalance's Avatar
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    Quote Originally Posted by Flaks View Post
    These changes also tell me that the hybrids are flying under the radar HARD.

    Shaman buffs. Retarded over the top pally buffs. Both these classes have retarded high burst and amazing utility. Giving ret a fear is one of the stupidest things imaginable.

    mhmm. cant go live like that.. it's a 15sec CD ffs. they have to change that..

    thank god disc priests are locked into 3 major glyphs because the reflective shield buff is insane too.

  17. #17
    Scarab Lord Nicola's Avatar
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    What's even worse, they can use a glyph to make it instant. Blood fear v2.0 ( without health cost)

  18. #18
    The Insane apepi's Avatar
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    Quote Originally Posted by Lulbalance View Post
    except this on "Your Turn Evil now also affects Humanoids and Beasts. Paladin - LvL 30 Talent."

    that is not good.

    ---------- Post added 2013-06-12 at 02:54 AM ----------



    yea it feels like some of this is out of context .

    i'm reserving judgment on the whole.. lol
    I suddenly want to level a paladin now...
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  19. #19
    We aren't losing our shit over data mined stuff are we...

    ---------- Post added 2013-06-12 at 04:57 AM ----------

    Quote Originally Posted by Flaks View Post
    These changes also tell me that the hybrids are flying under the radar HARD.

    Shaman buffs. Retarded over the top pally buffs. Both these classes have retarded high burst and amazing utility. Giving ret a fear is one of the stupidest things imaginable.
    If I'm not mistaken paladins already have this ability so not sure what is going on and it's not a fear of any sort. Just against demons n stuff.

    Just checked my paladin and it's all there even the glyph and it is not a regular fear.
    Last edited by pkm; 2013-06-12 at 04:02 AM.

  20. #20
    Banned Illiterate's Avatar
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    Quote Originally Posted by pkm View Post
    We aren't losing our shit over data mined stuff are we...
    no worries, retardin blood fear will never make it to live

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