Last edited by santa666; 2013-12-15 at 03:13 PM.
Then make a change? Why would you just buy into something that no one else is doing? I think the preferred method is:
Tank a - Tank B
1 - 0
2 - 0
3 - 0 (shredder)
3 - 1
3 - 2
4 - 2
5 - 2 (shredder)
5 - 3
5 - 4
6 - 4 (shredder)
6 - 5
6 - 6
6 - 7 (shredder)
Dostoyevsky of <Prime> Tarren Mill
Rip Bad Example 2012-2014
Did i agree with it ? Nah. Did i like it ? Nah. Is it life ? I suppose.
It's already dead so not like it matters much.
Last edited by santa666; 2013-12-15 at 06:40 PM.
2set is way to strong to pass up for stats, i'd equip raid finder chest again and when you get hands/legs use iron jugg chest.[/QUOTE]
I mean Im keeping shield block up as much as i can. Pooling rage for it. I Didn't notice a huge HPS or a difference with the 2set. Maybe with later bosses and/or Heroic bosses its more noticeable. 2set is really that strong eh??
I think 2 set is pretty strong if you look at the overall healing it does in a fight but honestly it'll probably almost never save your life.
Last edited by Zworg; 2013-12-16 at 01:52 PM.
It wont directly save your life, but that isn't the benefit
With the life leach trinket + 2 set you can put out some insanely high levels of self healing as a Warrior. This reduces the load fairly dramatically on healers that can then focus more on the raid and not keeping the tank up and that may not save your life but it WILL save your raid members lives during an AoE intensive situation
It also has the benefit that albeit small, it does in effect reduce the amount of damage you would appear to be taking to a healer by instantly healing up that 30% of the blocked damage
I do agree with eddy's point of reducing the strain on the healers a bit but I still don't think it significantly increases the time you can keep yourself alive, in 10 man anyway.
Overall I would still use it considering there's no other good legs to use and you only sacrifice a bit of dodge for mastery on the helmet to get the 2 set which I think is still worth it but if you're going to play the crit/mastery build I reckon you might aswell ditch it and invest fully into those stats.
Last edited by Zworg; 2013-12-16 at 02:10 PM.
Just to name a few situations:
Sha - next to no direct healing required here, if you have decent self healing through 2p and/or trinket
Galakras - can tank the tower without a healer and eat a few more stacks for vengeance in p2.
Siegecrafter - plenty of times I didn't have a healer in range on the add, and it helps soften the blow from the electrocute.
Anyways - I really don't see any good reason to ever pass up on 2p unless there's a significant ilvl upgrade involved since covering about 5-10% of healing requirement is noticable.
The way I see it, the 2 pc bonus will provide more survivability than the the stat increase of not taking it would give you. You would have to be dropping the two set for a massive upgrade in order for the EP values of the item to surpass the 2 pc bonus.
The first tower you can handle without a healer.
The first tower is mostly a problem of killing him before the cleave finishes or otherwise your mates may end up dying to thunderclap (it's still managable if you have people with decent self healing up there - we have a wl and ret pally up there -> easy peasy)
The second tower idk I've done it on heroic with my pally and have done normal mode on my warrior, but I can't see why it wouldn't be possible with 120 rage and cds ready (provided you have 2p and jugger trinket)
Have anyone tried a [Crit > Hit = Expertise > Parry > Dodge] build as a tank? I'm willing to give it a shot, but I'm afraid it will underperform on progression encounters, compared to [Parry > Dodge > Hit = Expertise].
Is the first option viable for end-game heroic fights, or it's a "for fun" build? I'm 11/14H on a 25M group.
My armory: us.battle.net/wow/en/character/azralon/Nouway/advanced
Why would you ever prioritize anything over hit and expertise caps? Losing out on rage and damage, very bad idea.
If you mean Hit = Expertise > Crit > Parry > Dodge, then yea a few people have tried it out, Slootbag being the most prominent advocate. It works, and it can work well, but I'm of the opinion that dodge/parry give similar damage (because of Revenge and Hold the Line) at a decent survivability loss - for me the tradeoff never seemed worth it.
However, try it out for yourself. You might like it, you might not. I know Gliff had bad experiences with it on Siegecrafter (Protective Frenzy can eat you alive) but others have enjoyed success with it.
Yeah, I expressed myself poorly. Reaching the hit/exp caps are obvious objectives, I meant focusing on Crit after these caps.
I'll put it in numbers before changing anything. The effective loss from Riposte could bump my Crit rating to the same level as the Parry/Dodge focused build. At this point, I would lose a lot of survivability and my DPS remain unchanged.
You gain couple % crit, lose like 10% parry. Bad idea.