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  1. #1

    Why did blizzard ruin Arena maps?

    I cannot for the life of me figure out why blizzard thought it was a good idea to completely ruin every arena map where casters had a little advantage by adding ramps on every side... I mean we have no chance at getting away from a warrior rogue dk or ret now just due to the simple fact that of look a ramp right there or there they made it way to easy for melee and I just dont know why... QQ

  2. #2
    Deleted
    Quote Originally Posted by Natixsphere View Post
    I cannot for the life of me figure out why blizzard thought it was a good idea to completely ruin every arena map where casters had a little advantage by adding ramps on every side... I mean we have no chance at getting away from a warrior rogue dk or ret now just due to the simple fact that of look a ramp right there or there they made it way to easy for melee and I just dont know why... QQ
    Melees were QQing about maps so blizzard caved in as they always do. They made maps better for melees.
    Now we just wait for next season and melee will be bad again and mages will once again be superior.

    Circle of life...

  3. #3
    because arenas were supposed to be neutral, and not favor casters over melee or the other way around! :3
    I like my coffe like my mages.

  4. #4
    Because it wasn't exactly fair that casters could just stand in the corner of Dalaran or middle of BE arena and knock you down. You can still do it, just do it between the ramps.

    They could do with moving the PvP vendors from off the top of that stupid wall too. Fed up of only being able to kill Eles/Hunters etc every 2 minutes with a well-timed Goblin Glider.
    Last edited by Soisoisoi; 2013-11-06 at 04:43 PM.

  5. #5
    Deleted
    Quote Originally Posted by Danmakus View Post
    because arenas were supposed to be neutral, and not favor casters over melee or the other way around! :3
    Fine... but now since they removed all the caster-bias from arena maps they can proceed to remove all the millions of tools
    melees have to catch up and stick on their target 24/7.

    Either that or revert the arena maps. They cant have both.

  6. #6
    Quote Originally Posted by MrApple View Post
    Fine... but now since they removed all the caster-bias from arena maps they can proceed to remove all the millions of tools
    melees have to catch up and stick on their target 24/7.

    Either that or revert the arena maps. They cant have both.
    Ranged have abilities to get away from melee as well, don't act like they don't.

  7. #7
    Deleted
    Quote Originally Posted by Treelife View Post
    Ranged have abilities to get away from melee as well, don't act like they don't.
    Thats not what i was saying. I was talking about uptime and arena maps.

    Since they remade all the maps to make it easier for melee to stick to their target they can now proceed to remove some
    of the tools melees have to catch up. They dont need both.

    Before map-remake: Ranged had the advantage on many maps. Ranged > Melee

    Between: Melee got a lot of tools to stick to their targets and some ranged abilities was nerfed to make it easier for melee
    to stick to their target Ranged = Melee

    After map-remake: Melee have an easier time sticking to their target because of map remake AND keeping their new tools AND
    nerfs to ranged escape abilities. Ranged < Melee

    Its simple. Either remove tools from melee, buff ranged utility or revert changes to maps.

  8. #8
    Blizzard has been "ruining" arena maps since arena maps came about.

    Apparently the serious arena players, the people who think of this as an e-sport want these map this way.

    I HATE EM.

    Tornadoes, fire jets, platforms that lower and raise, bridges you can be knocked off of.... stuff like that adds spice to the match. I mean I loved that shit!
    But all of that has been nerfed almost as soon as it went live. The bridge in Blade's Edge is lucky to have lasted this long in an environment so full of whiners.

    Honestly one day I expect to see arena maps be a circular room with a pillar in it. (because pillar humpers gotta have their pillar!)
    Very boring.

  9. #9
    Which ranged specific abilities got nerfed to make it easier for melee, honestly can't remember.

  10. #10
    Quote Originally Posted by Eldrad View Post
    Blizzard has been "ruining" arena maps since arena maps came about.

    Apparently the serious arena players, the people who think of this as an e-sport want these map this way.

    I HATE EM.

    Tornadoes, fire jets, platforms that lower and raise, bridges you can be knocked off of.... stuff like that adds spice to the match. I mean I loved that shit!
    But all of that has been nerfed almost as soon as it went live. The bridge in Blade's Edge is lucky to have lasted this long in an environment so full of whiners.

    Honestly one day I expect to see arena maps be a circular room with a pillar in it. (because pillar humpers gotta have their pillar!)
    Very boring.
    All those RNG things are aids. In a competitive game the winner should be determined by skill not by luck.
    Hi Sephurik

  11. #11
    Deleted
    Quote Originally Posted by MrApple View Post
    Thats not what i was saying. I was talking about uptime and arena maps.

    Since they remade all the maps to make it easier for melee to stick to their target they can now proceed to remove some
    of the tools melees have to catch up. They dont need both.

    Before map-remake: Ranged had the advantage on many maps. Ranged > Melee

    Between: Melee got a lot of tools to stick to their targets and some ranged abilities was nerfed to make it easier for melee
    to stick to their target Ranged = Melee

    After map-remake: Melee have an easier time sticking to their target because of map remake AND keeping their new tools AND
    nerfs to ranged escape abilities. Ranged < Melee

    Its simple. Either remove tools from melee, buff ranged utility or revert changes to maps.
    or none and you deal with it.
    removing tools affects gameplay outside arena so its a shitty idea in the first place.

  12. #12
    Quote Originally Posted by Treelife View Post
    Ranged have abilities to get away from melee as well, don't act like they don't.
    That is part of the job of a ranged: Get away from the warrior tunneling your face in.

    Scenario:

    Mage blinks
    Warrior charge/leap/intervene war banner

    Now a warrior can charge every I believe 12 seconds, mages can blink every 20ish. Same goes for DKs with their double grip, shamans with their seemingly endless sprint....and ret paladins..jk, they don't really have anything - sorry ret paladins

  13. #13
    Deleted
    Quote Originally Posted by bt4 View Post
    or none and you deal with it.
    removing tools affects gameplay outside arena so its a shitty idea in the first place.
    Who the fk cares about what it does outside of arena? This is a discussion about pvp on a pvp-forum?

    How about you deal with that mr dragonslayer...

  14. #14
    Deleted
    Quote Originally Posted by Novx View Post
    That is part of the job of a ranged: Get away from the warrior tunneling your face in.

    Scenario:

    Mage blinks
    Warrior charge/leap/intervene war banner

    Now a warrior can charge every I believe 12 seconds, mages can blink every 20ish. Same goes for DKs with their double grip, shamans with their seemingly endless sprint....and ret paladins..jk, they don't really have anything - sorry ret paladins
    Silence/stun dk, now blink and go behind pillar, that hard? Only mongo is warr. Easy to play and almost not peelable. That aside its a group game. Teammates are susposed to help you.

  15. #15
    Deleted
    Quote Originally Posted by Natixsphere View Post
    I cannot for the life of me figure out why blizzard thought it was a good idea to completely ruin every arena map where casters had a little advantage by adding ramps on every side... I mean we have no chance at getting away from a warrior rogue dk or ret now just due to the simple fact that of look a ramp right there or there they made it way to easy for melee and I just dont know why... QQ
    Haha some people will cry about any change. Ask any competent PvPer, everybody agrees that the map changes were amazing. Arenajunkies community was ecstatic when the changes appeared on PTR. Learn to play without abusing knockback on blade's edge arena. :P

  16. #16
    Quote Originally Posted by Novx View Post
    That is part of the job of a ranged: Get away from the warrior tunneling your face in.

    Scenario:

    Mage blinks
    Warrior charge/leap/intervene war banner

    Now a warrior can charge every I believe 12 seconds, mages can blink every 20ish. Same goes for DKs with their double grip, shamans with their seemingly endless sprint....and ret paladins..jk, they don't really have anything - sorry ret paladins
    Blink is 15 seconds, they also have Blazing Speed every 25seconds and the thousands of various slows and roots.
    Death Knight double grip lasts 3 seconds, if you blink after the grip I'd just say you deserved it anyway for being silly.

    You really can't compare 1v1 situations.
    Last edited by Soisoisoi; 2013-11-06 at 05:19 PM.

  17. #17
    Quote Originally Posted by Danmakus View Post
    because arenas were supposed to be neutral, and not favor casters over melee or the other way around! :3
    This is not even a valid argument because there are maps that cater to melee and than others that cater to caster's. Now all maps cater to melee and none to caster's. Its really shitty.

  18. #18
    Deleted
    Quote Originally Posted by MrApple View Post
    Who the fk cares about what it does outside of arena? This is a discussion about pvp on a pvp-forum?

    How about you deal with that mr dragonslayer...
    I only play arena and dont play pve...
    thing is i don't cry tears when mongo warr rapes my warlock. Its bullshit but you have to see the whole picture which includes rbg and outdoor pvp.

  19. #19
    Quote Originally Posted by MrApple View Post
    Who the fk cares about what it does outside of arena? This is a discussion about pvp on a pvp-forum?

    How about you deal with that mr dragonslayer...
    That's an easy way to dodge a question. It's pretty easy to come up with changes when you only take certain aspects of the game into consideration. Suggesting changes without assessing its effects on the whole picture is irrelevent, you're just daydreaming.

    As for map changes, the maps themselves are designed around class balance, not the other way around. Melee were never given gap closers because of the way a map was designed. As it was said before, the map that you play shouldn't be the main contributing factor to whether or not you win a match.

    And it's not as if knocking people off edges no longer has any purpose. It still gets the melee off you for a few seconds. Now it's not insanely game breaking.

  20. #20
    Quote Originally Posted by Novx View Post
    That is part of the job of a ranged: Get away from the warrior tunneling your face in.

    Scenario:

    Mage blinks
    Warrior charge/leap/intervene war banner

    Now a warrior can charge every I believe 12 seconds, mages can blink every 20ish. Same goes for DKs with their double grip, shamans with their seemingly endless sprint....and ret paladins..jk, they don't really have anything - sorry ret paladins
    Shamans with that endless sprint that all you have to do is slow them again and its useless....

    - - - Updated - - -

    Quote Originally Posted by Natixsphere View Post
    This is not even a valid argument because there are maps that cater to melee and than others that cater to caster's. Now all maps cater to melee and none to caster's. Its really shitty.
    I don't understand, so if something does not cater to casters then it automatically caters to melee?

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