Oh no sorry meant Burning Berserker.
http://www.wowhead.com/npc=72895#comments
My earlier statement still stands, "I've ran all the way from flight path to Ordos and most of the times only mobs I've agroed are those two Yaungols at beginning of road and that giant fire elemental, but none of them is able to react fast enough to hit me."
Not sure if there's something about my realm, but I can't recall ever getting hit by those while passing by.
The charge idea they had was okay, but not great and very buggy. I think that as soon as you enter combat your mount should go away. Only problem I see with this is in WPvP people engaging those flying, and bubbling or having slowfall or something. Im sure the idea could be refined, but instead of waiting for an actual hit, you should be dismounted and forced to fight or get away on your own accord, not riding the horse who swims through lava
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Right because Bash has totally not given any reasons other than "we want players to be slowed down lol" it is bad for gameplay for players to skip over chunks of the world, rarely see each other, and for content to never be touched after the initial rush to max level.
No, its not like Pandoras box. Yes, you can "put it back in" because that is what they are doing to an extent. Stop acting so entitled.
Oh! It is Bash now, when did the two of you become friends? I would suggest not letting him know that you've spent the past few days telling players to stop playing if you wish to remain on such terms. Of course they are not going turn around and tell us that they would like to slow us down. It was not deemed bad for game play in TBC, Wrath, Cata or MOP and it is not deemed bad for game play after 6.1.
Last edited by Pann; 2013-11-20 at 10:49 PM.
It is not deemed bad for 6.1 because only 6.0 content will have flight, and everybody will be in 6.1 stuff. How is this not clear? Old content flight is fine. new content they want to be a more intensive experience.
Bash has given multiple reasons that hold validity. Even if Blizzard doesnt personally argee with those reasons, the ones they have released make sense, and completely ignoring them is just you being stubborn. Bash has given Blizzards reasons, and you have ignored those and focused on a reason that Blizzard has not said is part of it, because you are prepared to argue for THAT reason.
Then they could make them more rewarding to kill.
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As I've said earlier, stealthing past mobs is slower and more involved than pointing your flying mount in the right direction and hitting autorun till you appear on top of the objective on your map.
Idk, maybe http://www.wowhead.com/item=86583/salyin-battle-banner? Or an invisible potion or eng tinker?
No flying has little to do with a timesink. It's all about getting you to experience the content in the correct way.
Oddly I dont give 2 shits about your view of immersion and you can right now in MOP use your ground mount everywhere while we fly except for a few spots. For me a great story needs to go along with gameplay, but random mobs really dont add anything except oh wonderful got to kill these 3 mobs that dont mean squat to me..loot.. then mount back up...whoa I'm so immersed...lol. Immersion to me is not the random mobs nor the "danger" I would feel on a ground mount. Some of us just want to get the quest at max level and just be done with it and go off and do other things. I really think this is going to come back and bite Blizz in the ass along with all the other subpar things in this xpac.
Better to do both. I'd still remove flying because it makes the world geography more relevant, like the example people keep quoting of those scary charging mobs next to a bridge. Bridges, ravines, mountains and most other terrain features become irrelevant when flying mounts are available, and that's a sad thing.
That is because you are not interested in any view point apart from your own.
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They are not scary, they are not even difficult if you have half decent gear, they are annoying. I don't know about you but I play the game to be entertained not annoyed.