Almost every day there seems to be a new thread complaining about how dps are hitting with 12k dps and healers arent healing at all but I was pondering if Blizzard should reward gear based on performance such as pulling high on the meters or if dont have the gear to pull 100k (using dps as an example) you are rewarded gear for effort. Im saying this because it makes me mad when each week I run lfr and although im pulling 140k as a WW monk I never get a drop (and the dps is derived from the AP of your weapons) and there are guys who are pulling maybe 40k at most and get the drop and leave.
There has to be some way to prevent this in game like gating people at 50k dps or 80k etc. I just want to hear the opinions of others.
I used meters as maybe a staging point, and maybe I phrased what I said wrong I mean like how much effort you put into a fight increases your personal chance of when you get loot. Like for the person on Sha of Pride who leaves when he has 50% sha corruption and realizes on Sha Burst or whatever has to leave or the entire raid takes a whole ton of damage. The personal loot RNG percentage seems to be like 20% persay seeing how you can maybe get a piece of gear in the whole wing or none but have Blizz change it so the people who "perform" well in the way of giving a constant amount of damage but also dodging fire should get like an increased percentage on a drop from the boss and rolling for extra loot like scaling it to 5%. Think like "Good Player" in GTA 5 Online (horrible comparison) where you are rewarded for being a good player, good being someone who follows the guideline of the fight instead of standing in fire then whining when the healer doesnt heal you.
However I actually liked the way Cata LFR worked XD because atleast you saw the loot drop, and although its irrelevant, I still personally like knowing what is dropped rather than hoping I get a piece of gear I actually need rather than a duplicate piece (for sha crystal basically) or gold bag.