Interesting. But if they're tied to certain specs, why make them talents at all? Why not keep it streamlined?
Because spec-specific talents are still talents. You still choose them over other choices. The choice may just be different.
(We already do this all the time in MoP, we just don't name them differently currently) (
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Druid (
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How many do druids have, just thought of that.
I think 30? The count hasn't changed since BlizzCon, I believe. (But several talents have) (
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Mage (
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There are 29 Mage talents
29 implies at least one of the tiers has an irregular amount of options. Looking forward to the update!
Four of the talent slots have a different talent for each spec. 17 shared + 4 spec-specific * 3 specs = 29
Mage talents have received significant revision. Currently: 12 brand new, 3 existing/old spells now talents, 4 w/ major changes. (
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Please tell me combustion was removed. I beg you. I have _HATED_ it ever since it was reworked before Cata.
Combustion has not been removed. It's pretty core to Fire Mage gameplay. (
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Monk (
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Keep that thesaurus handy when naming new Monk abilities. If I see the word "chi" in another spell, I'll know you ignored it!
I can tell you that there is one less 'Chi' named spell in the talent tree now, than there was at BlizzCon. *sly grin* (
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Are monks losing Healing Sphere in wod?
The spell to manually summon them, yes. Other spec abilities still summon them. Yes, changes will be made to account for this. (
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We're removing it because of the bad gameplay it provided, despite its power. Healing Sphere was spam clicking on an intended target's feet, trying to account for their movement and latency, tight hit area. (
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Paladin (
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There are a total of 25 unique Paladin talents, currently. May change, still pre-alpha, etc. (
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Rogue (
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wtb venom zest tooltip
Increases your maximum energy by 15. Increases your energy regeneration rate by 5% for every enemy you have poisoned, up to 3. (
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Shaman (
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What about a couple of the Shaman abilities being removed in the ~20% ability pruning?
Feral Spirits no longer have the Spirit Bite ability. (
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Anything change about Rainstorm since the Blizzcon iteration? That one in particular seemed dull for the dps inclined among us.
Condensation Totem remains. Storm Armor replaced with Shocking Lava, which increases Shock damage after Lava Burst/Lash, stacking. (
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Warlock (
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So are you saying that talents with spec-specific abilities will have those spec-specifics given unique names?
Yes. If I'm Affliction, I see Soulburn: Haunt in the left talent slot. If I'm Demo, I see Demonbolt. If Destro, Charred Remains. (
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What kind of interaction is there between Grimoire of Sup/Service/Sac Tier and Demonic Servitude?
Supremacy/Service fully support Demonic Servitude. Sacrificing your Doomguard/Infernal is probably a mistake.
Demonic Servitude makes your Summon Doomguard spell summon a permanent pet, instead of a temporary one.
The discussion is if we still have them as CDs if we don't pick servitude. I'd rather see them gone.
Yes, you still have them as cooldowns if you don't pick Demonic Servitude.
Demonic Servitude is intentionally simple, mostly passive, gameplay-wise. (
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