A more appropraite example would be the timeless isle, which is what THE ENITRE WORLD is based around in WoD.
The timeless isle is a lazy way to design content because they toss in nothing by grinds and RNG and slap the label "COMPELLING AND INTERESTING" on it despite the fact that a good chunk of people wouldn't have touched it if there wasn't catchup gear/ toys there after finishing their cloaks.