That is pretty much what I get out of the 100% nerfing of fun that is being applied to healers.
We will go back to the pointless, obsolete 1998 "triad" model where when you roll heals you have no ability to do anything other than keep other people from dying, and receive blame when they die anyway.
Atonement and fistweaving: Nerfed to the ground. (ANYONE that thinks ANYONE will play mistweaver, the already broken and largely funless spec, without fistweaving has been oxygen-deficient during the important neural developmental years.)
Random groups: I'm sorry, these are being cancelled in WoD, because you can not be healed, because there are no healers.
What really needs to happen is that healing needs to be largely removed from the game, and healers need to be replaced with roles that do 80% damage and 20% "top up" healing, and just get rid of the two decade old, extremely fucking boring, triad model, entirely.