What ho,
Scenarios feel quite awkward when compared to group dungeons and raids. They aren't challenging enough to encourage coordination between party members, and their party limit is too small for any meaningful class synergy to occur. Not to mention how rewards have to be tiny to make up for their low difficulty, which shortens their life-span and takes some of the edge out of them. What's worse for me, however, is the fact that they fail fundamentally at their primary purpose; presenting important lore to the player in a nice and steady way. When you run a casual dungeon with two strangers you hardly even speak to, it is quite difficult to immerse yourself in the lore and feel like you are involved in the events of that particular moment. People trigger dialogue before you have the time to react, set scripted events in motion before you realise what's going on, or kill enemies before you even get to them.
So I strongly feel like Scenarios, in their current form, are useless. Instead, Scenarios should be turned into challenging solo-dungeons.
- 1-player limit; no queuing.
- Could include a small cooldown to make up for the fact that there's no queue-time.
- Should come with Normal and Hardcore difficulties, with the possible addition of Mythic as well.
- Unlock at various points in the expansion, depending on their lore. Some in the middle of a zone-quest, some at the end of a zone, some in a patch, etc. Once you reach max level, however, they all adjust to that in order to remain challenging.
- Should be seen as the most meaningful and challenging solo-PvE endgame; akin to what dungeons are for small groups, and raids for larger groups.
- Rewards at higher difficulties should be high, but would require good gear and skill to obtain. Perfection of the Scenarios as you do them again and again over the course of the expansion.
- Old Scenarios should also scale up to max level once you reach that, so there is a vast pool of solo-dungeons for you to run.