Defile. /thread
Defile. /thread
well fuq....I didnt not know there was a cauldron above
Nazgrim HM logic: "Let's make the Heroic Shockwave that one-shots raid members the same color as the floor and fire on the walls. Oh and let's make it an add fight where player AOE spell effects cover up the floor to boot."
Thok is still the worst design though. Doing in on HM now and I want to smash my head against a wall. Fucking bats.
Heroic Thok deafening screech plus bats plus his flea collar shock damage. Fking annoying.
On 25man, the floor is covered with spell effects. Including the 4 or so hunters we run, their Explosive Trap graphic has the SAME EXACT COLOR as the Heroic Shockwave AOE precursor. Nowadays I just assume it's going to be under my feet and run away.
Thok is also shitty, working on him now and the bats + screech + roar combo annihilates us. Stun rotations don't last long enough for us to burst them down.
'We need a hunter' Mechanics
Ie: Belts, engis, Blood Prince Council volleyball, ect ,ect
you know, those fun super repetitive not really adding anything to the fight but annoyance and some poor [usually] hunter standing in a corner while everyone else dps's
also vehicles, the idea is good, the actuality..not so much
Three dimensional movement.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
as a healer damage reflect is awful to deal with, vehicles fights are bad to start off but once people learn they seem fine... pls blizz just never give us a fight again like sha where its 20 minute attempts
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They didnt want to fit all 25 into the ice patch. They wanted the raid to rotate in and out of the ice patch so people had to trade off who was stacking debuffs.
All kinds of Interupts and mechanics that move your char .. being pulled and having to move .. oh well .. kinda sucks .. but goddamn lei shen about trying to kick us off his platform for a minimum of 30 seconds each time .. having to run against this stupid wind ... *narf
Linking or mind control
I don't like raids.
The overload mechanic for the Quilen Guardians in mogu'shan vaults for a tank. It wasn't that hard to figure it out, but fucking hell, was it annoying. I never want to go through a similar boss again.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I didn't mind hunter specific mechanics on fights like Magmadar (tranq) or Razorgore (kiting adds) because it actually added usefulness to the class. Hell, even OTing Shazzrah felt useful.
Orbs were easy to do with hunters because you could just set pets on them the entire fight, but I agree, it was rather boring and felt pretty useless.
SC belts on heroic just plain piss me off more than anything else in the game. It's not even the intended mechanic for the fight, and I hate cheesing mechanics as workarounds.