I really miss the glory days of the first few years of Ultima Online. That game was basically the Wild West of gaming. Because of open world PvP and corpse looting it was always an adrenaline rush when ever you logged it in. I was going to say when you left guard protection inside towns but even towns werent safe because enemy guilds could kill you without guard retaliation. Pretty much every single player in that game was looking to scam you, kill you, loot you or hell even do all 3 at once.
People used programs like UO:Extreme to provide massive advantages which at the time was the only way to use in game macros and things like target self and last target. You could also set it up to allow you to loot houses through the walls. This was also very beginning of internet gaming so the game was still bottlenecked by your internet speed. Oh the joy of being a freshman in college and using a T3 line when the rest of the world was still using 56k modems. You could literally kill people before they knew what was coming. Having a speed advantage coupled with actual n00bs lead to massive slaughtering.
Most people started out as miners because it was the best way to raise Strength, which translated 1:1 for health. I would roam popular mining grounds and leave corpses in my wake. People would carry their house keys and recall runes to their houses on them when they hunted. I looted their keys and runes, ported to their houses, and cleaned them out. Also the person holding the key was the owner so they even lost the houses cause they had no way to get them back. At one point I had at least a dozen houses of varying sizes.
But now they have ruined PvP in every single game. There is no more penalty for dying. This has lead to it just being flat out boring because everything is just a zergfest. You die, rez, then rush back in and die again. There is no more adrenaline rush when running into fights because if you died you lost all your gear. If you died while flagged as a murderer you had to wait until your murder count decayed becuse if you rezed you ate a massive stat loss. PvP in Ultima Online literally was YOLO, all the time for every single fight. But thats all gone now. There is no more rush of killing 3 people at once and seeing that all of them had their house keys and recall runes on them. There is no more rush of being hunted by anti-PKs and trying to get away alive because dying meant macroing off a high kill count. What exactly do you even lose when you are killed in a BG? Not a damn thing, you lose nothing. Dying in WoW or any other MMO is 100% meaningless.
In current MMOs I have played even the people on PvP servers are pussies. In games like Rift or WoW players of enemy factions can often be found questing close to each other. As a PKer in UO I killed every single player I came across and I would camp you until you either logged or went and got help in which case now I camped two people. I would rob your house and take everything you had earned so far in the game. But all thats gone and I seriously hope someone makes another game like old school Ultima Online because MMOs are starting to get boring with no risk at all when it comes to PvP.