Nobody forces anyone to play any spec >.>
Nobody forces anyone to play any spec >.>
Firelands says hi.
Also, when one spec is a good 20%+ DPS ahead of the others, I'd say if you give a shit about your performance, then yeah, that's kinda forced on you, especially when the content (Firelands again) caters to the bursty style of Arcane (most notable through Shannox's Rageface dog and Ragnaros's transition minions).
PS: Yes, I know Alysrazor is there, but Fire was only good on that fight and nothing else.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
as long as it's fun to play honestly couldn't give a shit how much damage it does.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
I can't agree more. Hybrids raise hell if Resto is overpowered while enhancement is on par and ele is slightly below par(not a real scenario just for instance). Meanwhile as long a pures have 1 dps spec that is on par they're satisfied. I could slightly see if that one spec was blowing the other classes out of the water, but if hybrids get 3 working specs pures need it too.
Really outside of the first few weeks, it doesn't matter. People will act like it does but if you aren't clearing in 2 months it's not going to matter what spec you play, it's an issue with how people are playing.
The real issue is player perception, world first spec is best spec.
I really don't care how much damage my Mage does, I play it due to the fact of I enjoy the theme of the class. Yeah it sucks if I have to play Arcane over Fire (for me personally) for raiding and such, but as long as all three specs are not bottom of the charts and we have utility, I will continue playing my Mage.
Time Warp, Greater Invis Shenanigans, Amplify Magic, Blink shenanigans, Ice Block to absorb things. We have plenty of utility.
If you consider damage utility, in the sense a Raid Leader likes Ele Shamans for high AoE requirements, we have consistently high damage overall.
In theory it doesn't matter as long as you can clear the enrage, but mostly it comes down to reducing the time possible for someone to make a huge mistake and wipe the raid.
On max skill levels.. yeah after ~2 weeks from first kills it doesn't really matter, granted you need to be at a higher gear level. And for most guilds that takes quite some time, not so much in first tiers though.
In the end it comes down to your guild, if they say you have to max out, you max out. If it doesn't matter, then it doesn't.
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Oh, you mean when you make a conscious decision to enter into an environment where it is expected you are focused more on team success than personal preferences that you tend to have to make a choice between optimal and sub-optimal more on what the team needs than what you want?
No shit - that's what it means to be part of a team.
I still find it weird how Frost is the now de-facto DPS spec for mages...
What do you mean by "proper DPS class"? Is there some unknown problem with Mages that makes them non optimal for a raiding environment, and thus no point to bringing us? And how many classes have abilities that fall under a "raid requirement" then if Amplify Magic is the only reason to bring us? Aspect of the Fox is great, Health stones were very helpful, but are now useless. Warlock Portals were nerfed. I cannot think of any other major DPS utility that would be considered a requirement besides Bloodlust which Mages bring.
Well people bitched that every spec in every class needed to bring all the same buffs. This is how blizzard used to "balance" the pure classes. So you'd need a frost arcane and frost in your 25 man, or at least, two of them, to get the buffs you needed
Blizzard as a long history of making changes to please people, without realizing the negatives of those changes.
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art thou serious?
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I think the trick to finally making pure classes viable, is to make sure all three specs excel at something. The warlock specs pull this off very well. You have your single target spec, your multi target spec, and your AOE spec. and each can be top on certain fights.
For mages? Eh... you don't really get that, fire is okay at AOE, but it isn't amazing enough to warrant switching. And rarely does Arcane dominate on little movement fights, simply because there arent any anymore.
Good luck telling guilds you're applying to that you're playing a spec that does 10-15% less damage than your other specs
And what else are you expected to do at max level? Just sit around doing dailies and LFR all day? Hence why all forms of end-game content (previously) forced you to go with a specific spec.
Regardless though, that's all in the past because WoD's actually balancing them fairly decently (well, Fire could use a buff but it's not far behind with tier AFAIK)
Last edited by Polarthief; 2014-09-27 at 11:37 PM.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.