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  1. #1

    WoD - RIP enchanting?

    It looks like all "highlevel" gear is marked "cannot be disenchanted".
    wod.wowhead.com/items=4?filter=minle=615;cr=166;crs=6;crv=0

    And the level 3 Enchanter's study can provide the same enchants as the profession can. There's no special gear to make, and no upgrades to get.

    So unless that changes I don't see any reason for having enchanting at all in WoD.
    Sure hope that changes before launch.

  2. #2
    Just like with all profession buildings, if you don't have the profession, the building doesn't offer everything.
    Without having the profession you can't create the good weapon enchants and you can't create the epic mats that have a daily cooldown. Those daily cooldown mats are required for all but the cheap enchants.

  3. #3
    Quote Originally Posted by cremor View Post
    Just like with all profession buildings, if you don't have the profession, the building doesn't offer everything.
    Without having the profession you can't create the good weapon enchants and you can't create the epic mats that have a daily cooldown. Those daily cooldown mats are required for all but the cheap enchants.
    Ok that makes a bit more sense.

    Do you need to have the mats for your building to create enchants?

  4. #4
    Quote Originally Posted by Fincher View Post
    If everyone has enchanting in their Garrisons then this Profession is more alive than ever, not RIP.
    That is like saying cooking is more alive than ever because of savage feasts - it's a complete falsehood as far as player professions are concerned.

    @OP enchanting building looks like a nobrainer for majority of people to take, which will indeed mean enchanting comes out extremely weak
    Quote Originally Posted by Endus View Post
    which is kind of like saying "of COURSE you can't see the unicorns, unicorns are invisible, silly."

  5. #5
    Immortal roahn the warlock's Avatar
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    i think it cant be disenchanted by non-enchanters
    It was never Hardcore Vs Casual. It was Socialites Vs. Solo players
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  6. #6
    What kind of link is that? At least link to "Disenchantable: No" if you want to show a list... here you go:
    Non-disenchantable 615+ ilvl items.

    ... huh, PvP items, Timeless isle style tokens and.. oh my, archaeology items!
    So many weird out-of-place items on that list!!!! (<- Sarcasm)
    Last edited by Serzha; 2014-10-07 at 12:53 PM.
    Originally Posted by Daxxarri
    It's because of that thing you did that one time. We know. (source)

  7. #7
    What about this then? First non-legendary-ring-related item in OP list http://wod.wowhead.com/item=113863&bonus=567 - "Cannot be disenchanted" above the screenshot

  8. #8
    http://wod.wowhead.com/item=116837 this item is listed as "cannot be disenchanted" and yet I have done so 2 seconds ago on the beta

    I chalk this up to a bug in Wowheads datamining and not as an actual fact.
    It ignores such insignificant forces as time, entropy, and death

  9. #9
    Oh nice, thanks for sharing that. Makes me feel a bit better for the chance of being able to DE raid drops.

  10. #10
    Wowhead (as far as I recall) has the small "Cannot be disenchanted" by default on items until it gets info from clients that it can actually be disenchanted or not. After this it will either show what it disenchants into or be tagged with a true "Cannot be disenchanted" and thus show up in the listing.

    Protip: Use the damn client and upload data to Wowhead.
    Originally Posted by Daxxarri
    It's because of that thing you did that one time. We know. (source)

  11. #11
    Herald of the Titans Alroxas's Avatar
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    Basically what other posters have said. Yes the enchanter's study will give you access to some of the enchants but not the high end ones so you'll still need an enchanter to make you top-end enchants.

    The good news is that the study will give you an easier way to DE items as you are leveling so you can provide mats for enchanting later on. However, note that you can also use the enchanter study of a friend's garrison (as long as you're invited to their garrison).

    For enchanters, having the study helps boost your mat generation AND gives you access to the illusion weapon enchants as well.

    My mistake Gorsameth. Apparently non-enchanter's with enchanter's study are only excluded from accessing weapon enchants
    Last edited by Alroxas; 2014-10-08 at 04:32 PM.
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  12. #12
    Quote Originally Posted by Alroxas View Post
    Basically what other posters have said. Yes the enchanter's study will give you access to some of the enchants but not the high end ones so you'll still need an enchanter to make you top-end enchants.

    The good news is that the study will give you an easier way to DE items as you are leveling so you can provide mats for enchanting later on. However, note that you can also use the enchanter study of a friend's garrison (as long as you're invited to their garrison).

    For enchanters, having the study helps boost your mat generation AND gives you access to the illusion weapon enchants as well.
    I don't believe you are required to have enchanting to access the illusions.
    It ignores such insignificant forces as time, entropy, and death

  13. #13
    People love to channel their inner Fox News. You could have easily titled this " Do you think enchanting will become less popular with the enchanters study abilities?"

  14. #14
    Deleted
    WOD is pretty much RIP professions as a whole.

    Combat perks are gone
    There's very few new recipes
    They're infested with cooldowns and output caps
    Gemming, enchanting and tinkering reduced to a shadow of its former self

    No more shuffling.

  15. #15
    Quote Originally Posted by Esubane View Post
    WOD is pretty much RIP professions as a whole.

    Combat perks are gone
    There's very few new recipes
    They're infested with cooldowns and output caps
    Gemming, enchanting and tinkering reduced to a shadow of its former self

    No more shuffling.
    I like the removal of combat perks.
    let people pick what they want, but the fact that every profession is gated behind cd's is very disappointing.

    And no there are not less recipes. they are just less throwaway leveling recipes that you make a couple of times on your way to max skill and then never touch again.
    It ignores such insignificant forces as time, entropy, and death

  16. #16
    Quote Originally Posted by Gorsameth View Post
    I like the removal of combat perks.
    let people pick what they want, but the fact that every profession is gated behind cd's is very disappointing.

    And no there are not less recipes. they are just less throwaway leveling recipes that you make a couple of times on your way to max skill and then never touch again.
    I don't mind the removal of combat perks, but garrisons do make the player professions near redundant... once the gear rush is over over half of them will be entirely redundant.
    Quote Originally Posted by Endus View Post
    which is kind of like saying "of COURSE you can't see the unicorns, unicorns are invisible, silly."

  17. #17
    Quote Originally Posted by Raiju View Post
    I don't mind the removal of combat perks, but garrisons do make the player professions near redundant... once the gear rush is over over half of them will be entirely redundant.
    Armor crafting we dont know since we dont know if they add more armor next tier.
    Again, no best enchants, no best flasks without having the profession, they are by no means becoming redundant.
    It ignores such insignificant forces as time, entropy, and death

  18. #18
    Quote Originally Posted by Gorsameth View Post
    Armor crafting we dont know since we dont know if they add more armor next tier.
    Again, no best enchants, no best flasks without having the profession, they are by no means becoming redundant.
    They are the same way inscription is already practically redundant outside of the trinkets in MoP.

    A handful of people on a server of thousands can serve those markets. The only "best enchants" are weapons which are VERY rarely upgraded. Generally the rarest.
    Quote Originally Posted by Endus View Post
    which is kind of like saying "of COURSE you can't see the unicorns, unicorns are invisible, silly."

  19. #19
    Quote Originally Posted by Raiju View Post
    They are the same way inscription is already practically redundant outside of the trinkets in MoP.

    A handful of people on a server of thousands can serve those markets. The only "best enchants" are weapons which are VERY rarely upgraded. Generally the rarest.
    Incorrect. Breath of X is the best you can do without having enchanting itself.
    Gift of X is the best enchant and its there for every stat/item not just weapons.
    It ignores such insignificant forces as time, entropy, and death

  20. #20
    Quote Originally Posted by Gorsameth View Post
    Incorrect. Breath of X is the best you can do without having enchanting itself.
    Gift of X is the best enchant and its there for every stat/item not just weapons.
    Has this changed? only a few builds ago both were available from the garrison
    Quote Originally Posted by Endus View Post
    which is kind of like saying "of COURSE you can't see the unicorns, unicorns are invisible, silly."

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