For the mana reduction trinket, does anyone know how it works with soothing mists or channeling abilities in general? I also doubpt it works with all our spells which only cost chi. Making it worse for us then most other classes.
- - - Updated - - -
Well since the leech HPS calculation is based on player HPS, which is in the formula, and the gear scoring is based on % increase in player healing, we could relate them sorta.
Leech HPS = Player HPS * Average DPS * trinket % * 10 / 70 / 100(converting for %) *.65(overheal)
To get % increase, want (Player HPS + Leech HPS)/Player HPS
Add Player HPS to both Sides then devide by player HPS
% Increase in Healing = Average DPS * trinket % * 10 / 70 / 100* .65 + 1
At 45k dps
% Increase = 43%
1% Increase is worth 110 geodew gear points.
=4730 points
The heroic (not shown) leech effect alone is worth more than two mythic Auto-Repair trinkets. (with a whole bunch of rough assumptions)
Looks like this is definitely worth doing normal mode for.
- - - Updated - - -
Because this trinket scales with Player healing and the person you cast it on DPS, it will continue to get better and better through every tier. As it currently stands you could use this trinket next expansion and it would still be amazing.
- - - Updated - - -
Good chance I made a mistake somewhere but this trinket is absurd.
If your average raid DPS is 60k this trinket would cause you to do 62% additional healing.
100k 97% additional healing (almost half of your healing would be from this thing)
200k 193% additional healing (two thirds of your healing would be from this thing)
Table + Graph of scaling: https://docs.google.com/spreadsheets/d/1-0JpFHXZLS65knYlfMvWvIBu9NCiUbhwq-KWpbnOg3k/edit?usp=sharing