Originally Posted by
Tetedeiench
Ok, this post comes from a somehow novice brewmaster. I had to switch back to the spec i abandoned in the early days of highmaul and only got the rotation right a week back or so.
The nerf was really needed. We are currently trying out gruul mythic, and when i look at how i can handle easily the smashes and even sometimes don't drop in health compared to my co-tank war, all the while cheesing some mecanics by moving the boss instantly using transcendance... it was really needed. I think there's a consensus on that.
On the design of those changes, well... i like part of it. Maintaining shuffle was a part of our class since release, and we all grew accustomed to it. But is it fun ? Not really. Is it active mitigation ? No, it becomes a passive effect as when you get things right, you have 2 minutes of shuffle really quickly (and again thanks to the one pointing me my errors in my rotation). So, the whole things served only for punishing new brewmasters. And made the class more complicated, especially since we have so many resources to watch (between the energy, the chi, the EB stacks, guard stacks, shuffle uptime, ... that a lot to keep track of). Habing one less thing to worry about, or made less important is a good thing to me.
I feel like the numbers are too high, but again, i hold my breath before criticizing. In 6.1, a lot of mistweavers, including myself, were criticizing the tea nerf, how it would end up killing our class, and so on. In the end, in gave us MORE control on how we could regen mana, and now it's just a matter of balancing your regen and your output, and it opens up new options (double spirit trinkets for massive healing using rushing jade wind, more output using DPS-like trinkets for uplift, well you get the idea).
I'll personally wait and see. The DPS nerf is surprising, since we were not that high in that department.
Sure, Shuffle lost a good chunk of its value. Sure, we are going to drop Serenity, most likely, and go Chi Ex. Sure, it's a patch that brings changes to our class, and we can prepare accordingly. I'm glad i focused Mastery/Crit, seeing as at least one stat will still be useful.
To me, managing Chi Ex seems more challenging than using Serenity...