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  1. #1

    [Fury] Removal of Colossus smash

    Why are they removing Colossus smash for fury? It feels like they're trying to gut arms and fury so that we feel compelled to try out gladiator stance.

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  2. #2
    Quote Originally Posted by Nachtigal View Post
    Why are they removing Colossus smash for fury? It feels like they're trying to gut arms and fury so that we feel compelled to try out gladiator stance.

    link
    Just what Celestalon said. Fury is about quick, furious hits, Arms about large, slow hits. Colossus Smash should be either an Arms OR Fury thing, to keep the specializations feeling unique. Looks like Arms is the one getting Smash. That's really all that needs to be said.

  3. #3
    I personally don't feel that way. I feel like colossus smash is part of being a warrior. Not so much a spec. Colossus smash is my favorite ability. It gives us a window to smash through armor and feels awesome. I don't feel like any type of warrior should hit for small amounts. No matter how quick they are. Leave short quick attacks for the rogues. Please.

  4. #4
    Quote Originally Posted by Venaliter View Post
    Just what Celestalon said. Fury is about quick, furious hits, Arms about large, slow hits. Colossus Smash should be either an Arms OR Fury thing, to keep the specializations feeling unique. Looks like Arms is the one getting Smash. That's really all that needs to be said.
    Much as i disagree with him on other issues, i think Celestalon has a point: using a powerful strike to create an opening and then exploiting it is much more Arms-ish in style than Fury, fury-spec could do with something in return though to avoid simplifying it too much, but making CSmash something Arms spec needs to watch instead of fury is pretty logical.

    "RARRRRR! ME SMASH! well, once colussus smash is up, that is" just lacks that "frenzied berserker"-feel, i guess... :P

  5. #5
    Quote Originally Posted by mysticx View Post
    Much as i disagree with him on other issues, i think Celestalon has a point: using a powerful strike to create an opening and then exploiting it is much more Arms-ish in style than Fury, fury-spec could do with something in return though to avoid simplifying it too much, but making CSmash something Arms spec needs to watch instead of fury is pretty logical.

    "RARRRRR! ME SMASH! well, once colussus smash is up, that is" just lacks that "frenzied berserker"-feel, i guess... :P
    you could also argue for fury warrior to go all out for a short time and then to recover for some time.

  6. #6
    Deleted
    This is in my opinion a great change. The best thing that could possibly have happened to Fury for this expansion, and far beyond anything I was expecting. Gladiator already had stolen the Fury gameplay from MoP.

    Just reacting to procs and keeping Rage managed honestly feels fine to me, but I still wonder if they're going to add something little. I would like something minor like random procs to increase damage dealt by 10% for 3 seconds or something like that so that you still have windows to spend rage instead of just spending it as it's acquired but this time it would be random instead of working like a metronome. If not, reducing Raging Blow stacks from 2 to 1 would make sense and would force you to pay more attention to the procs.
    Last edited by mmoc06f0881615; 2014-09-17 at 08:57 AM.

  7. #7
    Seeing all these changes actually made me glad for moving away from warrior in the beginning of MoP.
    dont get me wrong i still love my warrior. It was my first character and played it for over 5 years. but damn i just couldn't stand the clueless changes anymore.

    Its fine they move away CS but then put something back in return to maintain at least some sort of rotation in stead of a 3 buttons smash frenzy which it is now.

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  8. #8
    yeah, glad. would love to play it, really. but which mythic raid is gonna let me need bonus armor items over the tanks?
    really, I see retardation wherever I look.

  9. #9
    Quote Originally Posted by Lothar View Post
    you could also argue for fury warrior to go all out for a short time and then to recover for some time.
    Well, it's half flavour and half maintaining distinction between specs, if both warrior DPS-specs had big waiting time in them (or none at all) that would be pretty bland, Blizz (for better or worse) changed Arms spec into a waiting game, and in turn made fury the more twitchy "lots of strikes"-spec of the two, which brings us back to flavour, and making the dual-wield spec the twitchy one with loads of strikes makes a lot of sense from that perspective.

    Both specs need work, arms having a DoT in the rotation as the "few big hits"-spec seems off to me, and fury could do with an attack to replace CSmash in the rotation, but at least now we have some idea what direction Blizz wants to take things, and that's at least something...

  10. #10
    Quote Originally Posted by mysticx View Post
    Well, it's half flavour and half maintaining distinction between specs, if both warrior DPS-specs had big waiting time in them (or none at all) that would be pretty bland, Blizz (for better or worse) changed Arms spec into a waiting game, and in turn made fury the more twitchy "lots of strikes"-spec of the two, which brings us back to flavour, and making the dual-wield spec the twitchy one with loads of strikes makes a lot of sense from that perspective.
    and here I thought they put gameplay first.

  11. #11
    there is a discussion thread about the fury changes already with a lot of bright minds that contribute to it no need to start this thread
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  12. #12
    Old God Mirishka's Avatar
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    Quote Originally Posted by Nachtigal View Post
    I personally don't feel that way. I feel like colossus smash is part of being a warrior. Not so much a spec. Colossus smash is my favorite ability. It gives us a window to smash through armor and feels awesome. I don't feel like any type of warrior should hit for small amounts. No matter how quick they are. Leave short quick attacks for the rogues. Please.
    Except protection warriors don't have it either which kills your whole 'Colossus Smash defines warriors' shtick. The more distinct the specs feel, the better. I like the ability too but it got old obsessively pooling rage for that 6sec of burst every 20sec. I'd rather just go all out, all the time. That sounds a hell of a lot more 'furious' than "CS is almost up.... save rage... almost there... save rage..."

    - - - Updated - - -

    Quote Originally Posted by tru View Post
    there is a discussion thread about the fury changes already with a lot of bright minds that contribute to it no need to start this thread
    Also, this.

    - - - Updated - - -

    Quote Originally Posted by mysticx View Post
    "RARRRRR! ME SMASH! well, once colussus smash is up, that is" just lacks that "frenzied berserker"-feel, i guess... :P
    Exactly. I 100% agree with this.
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  13. #13
    The Unstoppable Force Super Kami Dende's Avatar
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    Love the Change, it just put warrior back to my Main Alt/Secondary Character position.

  14. #14
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    Did not want. This good game play doesn't fit the "theme" thing is really killing me.
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  15. #15
    About time, CS were such a pita to play for in fury imho, wanna play inside a CS window, go arms, the 2 specs needed alot more setting them apart than what they were.

    Can only hope that the warrior specs will feel as different as warlock specs do.


    This just made warrior a serious contender for a main in WoD

  16. #16
    Deleted
    This is surely going to split warriors 50/50 on whether it's a good change or not, personally I'm not quite sure where I stand on the topic right now, I do agree that the colossus smash rotation was fun and engaging, but I can also not deny that it didn't really feel like it embraced the spirit of a "fury" warrior. Rather than them taking CS away and adding nothing in it's place, I would have preferred to see a new, more fury like ability replace it, as just taking away more buttons feels boring to me.

  17. #17
    Deleted
    Quote Originally Posted by Crispin View Post
    About time, CS were such a pita to play for in fury imho, wanna play inside a CS window, go arms, the 2 specs needed alot more setting them apart than what they were.

    Can only hope that the warrior specs will feel as different as warlock specs do.


    This just made warrior a serious contender for a main in WoD
    Except they already butchered Arms to the point were you dont care about the CS window and just mash abilities all day long.

  18. #18
    Warchief Felarion's Avatar
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    Yeah, it is big fuckin lol from me. Collosus smash fits arms more n/c...well guess what, arms playstyle is like braindead chicken now, you don't pull rage there for cs window so it don't have much sense

  19. #19
    Quote Originally Posted by Oishi View Post
    Awesome; glad to see fury reworked. Hopefully it ends up more like a more interesting wotlk fury. Sad though as I wanted to gladiator spec for DPS and it seems fury might actually be fun again.

    Sorry those who liked the style though
    Turning fury into a 3 button spec != reworking fury.
    They speak about the added complexity of the new talents and how that will make Fury stay interesting. Added complexity ... what? where?

  20. #20
    Quote Originally Posted by godded View Post
    Turning fury into a 3 button spec != reworking fury.
    They speak about the added complexity of the new talents and how that will make Fury stay interesting. Added complexity ... what? where?
    Nah, i think that they will not keep this design and go live with it. Its far to simple rotation, even more simple than Combat Rogue's who was definition of "dull gameplay" for MoP. Even more, every class has a short term buff/debuff that they have to keep up, current (new) fury has nothing.

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