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  1. #1
    Dreadlord MetroStratics's Avatar
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    Mythic Garrosh Issues.

    So to preface, in 5.4 we were a 25 man heroic raiding guild that raided 2 nights a week for 8 hours total a week. We killed 25 man Heroic Garrosh for the first time in early June, and have had some trouble repeating as we lost quality membership to fatigue, but have killed it around 10 times since. The issue we always had were as follows in order of frequency:
    1. First phase transition missing interrupts. A ton of wipes to this, especially after we were "farming" it.
    2. Lack of DPS for "phase three," being the part after he firsts hulks out and turns into super garrosh. We would hit an "enrage" of sorts being the empowered whirl when we had ran out of room to move him.
    3. Mismanagement of positioning in the Stormwind phase, usually the Ironstar.

    So this comes to the actual question and issue we had tonight:

    We are about 20 percent behind in every phase from where we were in Heroic.
    We had a third Farseer and set of adds come out in the first phase, and in the second phase instead of our normal 15~ percent push before the transition, we only had him at 35 percent!

    We didn't have a lot of time on him, so didn't get to see much of the phases after the second transition, but as of right now it appears that even if we dropped another healer we aren't going to be anywhere close to where we were on Heroic. Our vocal core is even deliberating how to handle the red crane transition, as it appears we might have to.

    I'd love to hear from some raiders who have killed this boss 30+ times and had no concerns with Garrosh if you guys had any issues. Regardless, any input is very much appreciated. Thanks in advance!
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  2. #2

  3. #3
    Have any guilds managed to get him yet? I'd be pretty impressed if they did.

  4. #4
    Quote Originally Posted by otaXephon View Post
    Have any guilds managed to get him yet? I'd be pretty impressed if they did.
    Looks like 3 so far: all 12+min kills (ugh, we said f that and left lol).

    warcraftlogs.com/rankings/5#boss=1623


    Though most all have warriors way on top, not sure how much they benefited from the execute to full rage bug.

  5. #5
    Definitely not just your guild. We were 2 healing it and were seeing all sorts of mechanics and phases we haven't seen for months.

  6. #6
    Did a few pulls on it and then had an instance server crash, so called it for the night.

    It's not super overtuned or anything if you're in full mythic gear but it's back to around the difficulty it was early in the year. You have to do multiple upstairs phases, you need to use CDs for weapon if you want to stand it in etc.

    The weird part is that some parts of the fight are really easy, like the adds in the first upstairs phase basically don't do anything, there's only two MCs to interrupt, and iron star explosions do no damage. Once they cut Garrosh's health a bit the fight will be a joke.

  7. #7
    Quote Originally Posted by Gondlem View Post
    Did a few pulls on it and then had an instance server crash, so called it for the night.

    It's not super overtuned or anything if you're in full mythic gear but it's back to around the difficulty it was early in the year. You have to do multiple upstairs phases, you need to use CDs for weapon if you want to stand it in etc.

    The weird part is that some parts of the fight are really easy, like the adds in the first upstairs phase basically don't do anything, there's only two MCs to interrupt, and iron star explosions do no damage. Once they cut Garrosh's health a bit the fight will be a joke.
    Most of Siege was like this, according to what I saw. Siegecrafter had next to no HP and the belt adds were a joke, but tanks were having difficulty getting shredders down. Immerseus seemed to take forever even though we were taking care of all the adds. And so forth. It just felt really...off...tonight. All of it.

  8. #8
    Quote Originally Posted by otaXephon View Post
    Have any guilds managed to get him yet? I'd be pretty impressed if they did.
    Yes, we killed it in 3 pulls (one being a phase 1 ironstar wipe /facepalm). Reckoning, Vodka, and Nightmare Asylum followed later in the night. The health most definitely is a bit higher than it should be but there are also some parts of the encounter that are an absolute joke such as the transitions dealing almost no damage with the slams. Guilds that killed it back during progression (like 6-10 months ago) shouldn't really have much of an issue in my opinion as it is very similar to how it was in early progression with having to do the whirl after the second transition. I feel bad for guilds that are just now starting progression or are transferring to 20M from 25M to get their first kill because it will be brutal for them.
    Last edited by Novx; 2014-10-15 at 06:32 AM.

  9. #9
    I am Murloc!
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    We are just waiting honestly. Want to sell mounts/heirlooms, would be hard to sell carries at the moment.

    We never did 25 man before and for the most part threw ourselves at the instance. Anything that involved adds died super quick, and all in all that strategy worked on the entire instance. Siegecrafter took half a dozen wipes because we were caught off guard by the tuning of shredders compared to pre 6.0.

    Not that I would mind a difficult heroic Garrosh, but I don't particularly care for a headache 13 months after it's been released. We killed it back in early December. I wouldn't ask for bosses to be a joke, but bosses on average are taking 20-30% longer to kill than they were prior to the patch. It already makes a long grindy tier even more grindy IMO.

  10. #10
    There's one other fairly surprising problem: Empowered Mind Controls.

    Our damage has been, for some classes, reduced to 1/20th what it was. But our HP has not been reduced nearly as much as our damage has. So you get to this issue where the amount of damage that has to be done to the MCs is now relatively MUCH higher than what it was before the patch. Combine that with the fact that numerous AoE interrupts have been taken out, as well as the fact that AoE damage has been nerfed, and it'll throw you for a loop.

    Stack that on top of the fight now pushing enrage limits in maximum BIS gear, and it's particularly unkind. Not an insurmountable hurdle if you're prepared for it, but certainly surprised me.

  11. #11
    heroic mode - 12 wipes on garrosh, (average 571, 30 people) we brute forced it but were close most times.
    Normal mode - 31 wipes on garrosh (started with average 560 but killed it with pugs ranging in 581 group average) - even then, around 575 and with 10 people, it was too little damage if you had 2 tanks, too much for tanks to handle if we only had 1, 10m is pretty much impossible without 580+ everyone on ball, but 15m it, we accidentally killed mc's too fast whereas 10-12 we were killing too slow, not sure how that works but 15m seemed easier than 10-12 by miles. (keep in mind this drops 548 il loot but cant be killed any a 550 group, no way in hell

    Amusingly, mythic garrosh might be easiest one considering.
    Last edited by SilentRose; 2014-10-15 at 08:30 AM.

  12. #12
    Refined going into p4:

    http://www.warcraftlogs.com/reports/...52&view=replay

    Paragons going into p4:

    http://www.warcraftlogs.com/reports/...=1&view=replay

    At least for the p4 heal thats ~3m more health. Didn't wanna go through the other phase transitions, but it looks like the reduction is there.
    Gl tonight folks!

  13. #13

  14. #14
    Thank you for fixing my laziness.

  15. #15
    Are you sure the damage done to Garrosh differential is not based on how much healing he did during intermission phases? Just curious.

  16. #16
    Quote Originally Posted by Wunhunglo View Post
    Are you sure the damage done to Garrosh differential is not based on how much healing he did during intermission phases? Just curious.
    They both had 2 intermission phases so it would not matter. Heal is static %, not a hot.
    Last edited by Opaquee; 2014-10-15 at 08:25 PM.

  17. #17
    Quote Originally Posted by Wunhunglo View Post
    Are you sure the damage done to Garrosh differential is not based on how much healing he did during intermission phases? Just curious.
    Looking at the first three kills, the damage taken varies quite a bit (and these would be pre-nerf):
    Prime - 132.26mil http://www.warcraftlogs.com/reports/...=333&by=source
    Paragon - 141.58mil http://www.warcraftlogs.com/reports/...=315&by=source
    FatShark - 140.94mil http://www.warcraftlogs.com/reports/...=392&by=source

    So yeah, the two links above do not really tell us anything other than one guild let Garrosh heal himself more in intermissions.

  18. #18
    Quote Originally Posted by Wunhunglo View Post
    Looking at the first three kills, the damage taken varies quite a bit (and these would be pre-nerf):
    Prime - 132.26mil http://www.warcraftlogs.com/reports/...=333&by=source
    Paragon - 141.58mil http://www.warcraftlogs.com/reports/...=315&by=source
    FatShark - 140.94mil http://www.warcraftlogs.com/reports/...=392&by=source

    So yeah, the two links above do not really tell us anything other than one guild let Garrosh heal himself more in intermissions.
    Prime had 1 intermission, as far as the small differentials in Paragon and FatShark, this can be intributed to the fact that the boss sits at 1 hp multiple times and still taking damage. All of these kills are EU, which had the hp nerf baked in: https://twitter.com/WatcherDev/statu...61752932319232

  19. #19
    Quote Originally Posted by Herecius View Post
    There's one other fairly surprising problem: Empowered Mind Controls.

    Our damage has been, for some classes, reduced to 1/20th what it was. But our HP has not been reduced nearly as much as our damage has. So you get to this issue where the amount of damage that has to be done to the MCs is now relatively MUCH higher than what it was before the patch. Combine that with the fact that numerous AoE interrupts have been taken out, as well as the fact that AoE damage has been nerfed, and it'll throw you for a loop.

    Stack that on top of the fight now pushing enrage limits in maximum BIS gear, and it's particularly unkind. Not an insurmountable hurdle if you're prepared for it, but certainly surprised me.
    That's what I'm dreading about Mythic Garrosh tomorrow as our Warriors have pretty much handled this so everyone else can just cleave/tunnel boss. Though if there's only 2 MCs then it shouldn't be that much an issue.

  20. #20
    1shot it, don't see the bigdeal, just handled it like we did 10man back in november. (did get an extra iron star tho, bit melee heavy.)

    edit: unless it just got hotfixed, cause then it makes sense why it wasn't a bigdeal.

    128.86m done, skipped toes transition.
    Last edited by Nuckels; 2014-10-15 at 09:05 PM.

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