Hey! I'm currently at 30% haste and 12% mastery unbuffed without the Kilrog trinket, playing with Seraphim and HA. Should I continue stacking haste? Thanks in advance!
Hey! I'm currently at 30% haste and 12% mastery unbuffed without the Kilrog trinket, playing with Seraphim and HA. Should I continue stacking haste? Thanks in advance!
Solid loot day today. ACP and shoulders for 2 piece, sadly broke my old 2 piece, could've had 2/2p but went to a healer
Another Iskar kill (+bonus roll ofc), still no ACP. That's 6 weeks already, right?
Blog: www.afk-festival.de
Are we defining "if it proccs enough" as Saviours Boon healing ~= 1.3x WuE healing (to make up the haste loss)? I have no ACP yet so run these two together and have yet to see any situation where that is the case, or even to see a situation where LoV is equal to WuE healing
Sidenote, 4pc last night, holy fuckballs it procs a lot! Now just have to train my healers to ignore me...
I saw encounters where LoV did 20% to 50% of my damage.
then I saw fights where it only did about 6%-8% of my damage, guess which fights I'll be running WUE next time?
Blog: www.afk-festival.de
Coined Anzu's last night <3
Would you say Tyrant's trinket is a better choice than the Imbued one with STA/BA/something?
To pair it with Anzu's while waiting for WUE and LoV.
I was running TD pre-set bonus buff. The hp helped me survive a lot of those rare but really enjoyable white hits that come through unmitigated once in awhile.
Since the buff, I've sat with Anzu and WuE exclusively. The uptime on Anzu obviously can't be celebrated more. I find my WuE is absorbing 1.53ish million per fight, which along w/ our 4pc, SS and Insight is making me feel insanely ... tanky.
Plus with that haste, I can sit in HS and maintain 49.98% haste.
I have a H. LoV, I have tried it numerous times, I'm not a fan. Maybe the Mythic version since its 80%? But I don't like a trinket with no mitigation stats on it, that only works if you are getting pooed on.
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I went TD on tank swap fights (M. Reaver, M. Kormok etc), and as Towelliee pointed out, TD HP buff will scale w/ 2pc.
So, digressing from the current line of the thread a little, I've been doing some math.
My raidbuffed HP last night was 500k, i use the WA linked a few pages back to track Avenger's Reprieve, I noticed a few times by AR absorb value at ~101k, which is in excess of what should be possible with that max HP on max resolve so I started analysing some logs.
After some time and playing with a calculator, I found the culprit, rallying cry, all done and happy i thought. However the numbers coming out of my calculator were still slightly off, Max HP w/ Rallying coming out at 575k, brought me to a max absorb of 103k not 101k. I started working backwards, max resolve normal absorbs were coming out at 90k, whereas I know the WA always shows high 80s. Reverse enginingeering knowing my baseline AR absorb, my max resolve AR absorb and my rallying/max resolve AR I came to a new problem, the multiplication factor on 2pc from max hp was consistently coming out at ~4.9% instead of 5%.
Now I'll openly admit I'm shit at theorycrafting so maybe I'm using an incorrect value somewhere (by all means do some math on your own logs and prove me an idiot please, this is driving me nuts), but if I'm not wrong, which element is broken? Is AR actually only giving us 4.9% of max HP or is the WA underreporting our absorb value?
I think i ruled that out by checking WA reported absorb when at 0 resolve, had a similar disparity where the math ended up working at an AR value of ~4.9%.
But yea, its not a big deal, I'm just being OCD and its twisting my buttons not knowing if there is a disparity in one element or another or if I simply have an understanding issue.