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  1. #1

    [WoD] Disc Guide: The 1 Spell they don't want you to know about!

    [WoD] Atonement's 100% legitimate, completely serious, no joke Discipline Priest Guide aka PWS FUCK YEA aka The 1 Spell they don't want you to know about!

    It's PWS. The 1 Spell is PWS. There, I said it. You can go home now. There's nothing more to it.

    Changes since MoP:
    PWS IS NOW YOU SMARTEST, STRONGEST, MOST EFFICIENT AOE HEAL. DON'T EVEN. JUST DON'T EVEN. ALL OTHER ABILITIES WERE EFFECTIVELY REMOVED.


    Talents:
    T1: Bigger healthstone vs Autohealthstone. Autohealthstone doesn't take time away from casting PWS SO FUCK YEA THAT ONE.
    T2: BODY AND SOUL CAUSE FUCK YEA PWS
    T3: SOLACE OR UR A RETARDED CUNT CAUSE FUCK YEA PWS
    T4: Who the fuck cares, doesn't affect PWS
    T5: PI CAUSE THE OTHER TWO DONT HELP YOU PWS
    T6: Don't even choose one, doesn't affect PWS.
    T7: CAST TIME PWS WITH NO PSUDO-COOLDOWN? FUCK YEAH THATS WHAT I NEED! (I might even use it sometimes. Lol.)

    S t a s t i c a l P r i O r i t Y.
    WEERR AFNI UM DEY LIKE DO SHIT AND UM LIkE NO ONe CAN Agree so awLIke JusT pick Ur fav 3 AN fuck the Rest. TheY all MAke more PWS somehow.

    Jems and Inchants
    Pick the ones you like the sound of )) There's.. breaths.. oooh that sounds intimate, I'll pick those ones So breathy, so nice, its like some kind of WoW ASMR. And the Jems too. And might I say, what jems, so greater, so straightfoward stat names. There's Greater Critical Taladite, it's so critical its like the Gordon Ramsey of Jewelcrafting. And then there's the Greater Mastery Taladite, its really mastery. I prefer... both.

    FUKN GLYPHS YO:
    Major:
    Glyph of Weakened Soul - LETS YOU PWS MORE FUCK YEA
    Cause of exclusive glyphs, the rest don't matter.

    Minor:
    Glyph of Angles - So you can pretend you still use Archangel, which you don't cause no time need to PWS.
    Glyph of Borrowed Time - So that you can SEE how much you cast PWS by the little clock that will no be permanently above your head.
    No third Glyph, dun matter for PWS.

    Priority and Gameplay:

    Huh? The fuck is gameplay?? If you see someone without Weakened Soul, you fucking fix that shit. PWS FUCK YEA!

    Fight By Fight Tips and Tricks:
    Fukn PWS yo. So nice and bubbly, you on'y need one buteon.
    It's always the same. For more information, see the section on Priority and Gameplay.

    5 Man Tips:

    hahaha oh that's funny, you want to do 5 mans as disc? hahaha oh you cunts crack me up, ahaha get a holy spec or GTFO my group fgt.

    TLDR
    SPAM PWS.
    (In all seriousness, this will actually get you pretty far, which is an extremely sad reflection of the state we're in)
    Last edited by Jimjam38; 2014-11-14 at 04:10 AM.
    Disc Priests: Just 2 mana trinkets away from becoming Withered

  2. #2
    What annoys me most about this is how this makes discs completely unstackable with each other. This problem has existed for literally years and yet Blizzard releases yet another balance pass that puts us into this position...

    Say what you want about the old Atonement-based healing, but at least we could heal alongside other discs in harmony and compete on meters for friendly fun, instead of feeling like an extra disc in the raid is a hindrance that just makes it harder for you to heal efficiently. Sigh. Also the removal of offensive ToF removed all the fun from picking Atonement targets.

    Just meh. I'm holy/shadow now. GG

  3. #3
    Yeah that's actually a really good point I forgot to get angry about on my beta thread post. Shame, cause I don't think I'd be able to adequately rage about it now that it's not a spur of the moment thing. Still. FFS, yes it's such a valid point. Even at the end of MoP there was still a lingering perception of "oh you don't take 2 disc" (although it was more like "oh you don't take 5 disc xD) and this will just immediately rebirth that perception, although it will be true once again. 2 Co-ordianted disc is okay, but if they're not co-coordinating it's gonna be bad.

    I honestly think MoP healing was in a better state than healing is now. As I raged about in the other thread, WoD healing is essentially no better, in mop we chose which spells but not which targets, now we choose which targets but have very few situations where we don't just spam PWS. A lot of people said good riddance Atonement, but now look what we've got. Imo, its even less engaging, less fun, more spammy, more boring.

    I'm actually considering trying out a mouseover macro with an keyspammer program (like for prospecting/milling etc). It would be pretty funny to see if it works, I could just focus on moving and the mouse and never worry about pressing abilities lol. Never ever stand in fire again....
    More likely, i'll just have to turn vuhdo on, which i've been avoiding due to shitty PC issues, but I'm finally upgrading, so perhaps it's time....
    Disc Priests: Just 2 mana trinkets away from becoming Withered

  4. #4
    Sweet tears for HN nerf? Come on guys, you should've been reasonable, told ya it would be nerfed. Instant cast cheap aoe spell can not be more effective than a casted high-cost group-limited PoH. Seriously.
    No more time wasted in WoW.. still reading this awesome forum, though

  5. #5
    Quote Originally Posted by l33t View Post
    Sweet tears for HN nerf? Come on guys, you should've been reasonable, told ya it would be nerfed. Instant cast cheap aoe spell can not be more effective than a casted high-cost group-limited PoH. Seriously.
    Sweet tears for now only having 1 viable spell in our entire toolkit. But sure, I'm probably being unreasonable hey.
    Disc Priests: Just 2 mana trinkets away from becoming Withered

  6. #6
    Deleted
    After the absolute cluster shambles of WoD launch, this was just what I needed. Thank you for the laugh <3

    Aside from that, I cry tears that we've now gone from Atonement to Evangelism x 5 then either Holy Nova or PW:S to Atonement to Evangelism x 5 (maybe) then PW:S.

    By contrast, this makes MoP look like rocket science / quantum chromodynamics / accurate weather prediction / anything tough.

    MoP was Atonement filler, PoM on CD, PW:S as needed or in LMG proc, the occasional emergency flash heal or direct penance (rare, but it happened, especially in 10 man), L90 on CD or timed with abilities, predictive Spirit Shell. Now we have maybe Atonement, PW:S, maybe CoW but probably not. Yeeesh.
    Last edited by mmocbb91367365; 2014-11-14 at 08:50 AM.

  7. #7
    Quote Originally Posted by l33t View Post
    Sweet tears for HN nerf? Come on guys, you should've been reasonable, told ya it would be nerfed. Instant cast cheap aoe spell can not be more effective than a casted high-cost group-limited PoH. Seriously.
    also,
    I'd be fine if we could make any use of PoH without going OOM, or if atonement could be used for spread aoe healing, or fuck, if we actually did anything other than spam PWS.

    Just in case all the bullshit at level 90 clouded your mind like it's clearly clouded celestalon's retarded pea sized brain, and too many other retarded cunts out there who think its a good idea to balance around level 90, let me remind you that at level 100, where DA blanketing with HN isn't viable due to crit levels, the only time it was ever worth using HN was when it would heal 5 people with no overhealing. Otherwise it's better to PWS.

    It WASN'T better than PoH, PoH is just not viable due to fucked up mana costs. Yeah, FUCKED UP MANA COSTS, that's how I'm describing it.

    But, now due to retarded people who insisted it was OP, it's LITERALLY NEVER WORTH CASTING EVER for throughput. Maybe some people will cast it for the pretty visuals, idk, but for healing, PWS is now simultaneously our best Single target and best AoE because somehow the retarded cunts at blizzard consider single target blanketing an AoE ability.
    Disc Priests: Just 2 mana trinkets away from becoming Withered

  8. #8
    Quote Originally Posted by l33t View Post
    Sweet tears for HN nerf? Come on guys, you should've been reasonable, told ya it would be nerfed. Instant cast cheap aoe spell can not be more effective than a casted high-cost group-limited PoH. Seriously.
    This is not at all about HN nerf, this is all about bad class design. If you think spamming PW:S takes more skill than spamming Holy Nova then I honestly don't know what to say to you.

    And yes, MoP disc design is like brain surgery compared to this abomination. :/

  9. #9
    Quote Originally Posted by emni View Post
    This is not at all about HN nerf, this is all about bad class design. If you think spamming PW:S takes more skill than spamming Holy Nova then I honestly don't know what to say to you.
    And yes, MoP disc design is like brain surgery compared to this abomination. :/
    I feel for you, really; but seriously, HN nerf aside all the mechanics were just the same in prepatch and HN nerf was predictable. Again, this have nothing to do with skill; its impossible to have cd-less, instant, cheap aoe spell better in every aspect than expensive, hard-casted, group-limited PoH. This also have nothing to do with 90 lvl prepatch mess, Atonement, this is targeted at lvl100 content obviously.

    If you ask my personal opinion on the whole matter, Blizzard made a huge mistake by introducing absorb-based "healing" like DA or analogic holypala ability. It was pretty obvious from the start that it would be impossible to balance absorbs with other healers. I'd better they remove it alltogether and tune remaining healing abilities accordingly.
    No more time wasted in WoW.. still reading this awesome forum, though

  10. #10
    Deleted
    40% on top of those previous 15% is way too heavy.

    Everybody say that pretty bubbles are OP becaus of the inherent status of absorbs. So tell me, what do you think is bound to generate more shields with current crit lvl and no reforging : HN when stacked or Pw:S ?

    More so now that Pw:S is our godlike almighty only useable spell...
    Seriously, if they wanted to limit our shield generation... Well, even my grandma (who doesn't even know what wow is) could have come with a better solution...

    Not even talking about our toolkit, it's too hurtful right now... Gratz, we've come back to WotLK bubble spamfest with no rapture management ! It's even more simple right now...
    <-- creating twitter account now

  11. #11
    Quote Originally Posted by Aimeez View Post
    After the absolute cluster shambles of WoD launch, this was just what I needed. Thank you for the laugh <3

    Aside from that, I cry tears that we've now gone from Atonement to Evangelism x 5 then either Holy Nova or PW:S to Atonement to Evangelism x 5 (maybe) then PW:S.

    By contrast, this makes MoP look like rocket science / quantum chromodynamics / accurate weather prediction / anything tough.

    MoP was Atonement filler, PoM on CD, PW:S as needed or in LMG proc, the occasional emergency flash heal or direct penance (rare, but it happened, especially in 10 man), L90 on CD or timed with abilities, predictive Spirit Shell. Now we have maybe Atonement, PW:S, maybe CoW but probably not. Yeeesh.
    If you are spamming PW:S, why would you deliberately charge Evangelism stacks?

    The result is disc is basically 4 spells: Spirit Shell to burn mana -> T90 -> Solace on CD -> PW:S as filler
    "My successes are my own, but my failures are due to extremist leftist liberals" - Party of Personal Responsibility

    Prediction for the future

  12. #12
    Deleted
    Quote Originally Posted by PosPosPos View Post
    If you are spamming PW:S, why would you deliberately charge Evangelism stacks?

    The result is disc is basically 4 spells: Spirit Shell to burn mana -> T90 -> Solace on CD -> PW:S as filler
    Well, Solace on CD grants 3 stacks every 30 secs. With the buff to penance, putting it in the rotation wouldn't be so bad of an idea. Don't know of much HPS it is vs Pw:S currently tho...
    Could be something like that if penance is worth casting : Pw:S --> solace --> penance --> Pw:S*3... Rince and repeat and squeeze archangel for PoH on CD. Maybe COP is also worth using Idk...

    Archangel is still good since Pw:S benefits from crit and, PoH perk...
    Also, PI could be better than SS most of the time depending on damage patterns.

  13. #13
    Quote Originally Posted by Darkmorcel View Post
    Well, Solace on CD grants 3 stacks every 30 secs. With the buff to penance, putting it in the rotation wouldn't be so bad of an idea. Don't know of much HPS it is vs Pw:S currently tho...
    Could be something like that if penance is worth casting : Pw:S --> solace --> penance --> Pw:S*3... Rince and repeat and squeeze archangel for PoH on CD. Maybe COP is also worth using Idk...
    Penance is more of an emergency single target heal than a rotational ability. As a general spellcast, PW:S is way stronger and will overheal less.

    Quote Originally Posted by Darkmorcel View Post
    Archangel is still good since Pw:S benefits from crit and, PoH perk...
    You would use AA every 1 minute for SS, and that's about it. Also, AA doesn't give crit by itself, you need 2 pc T16 which you will replace with pre-raid gear as is.

    Quote Originally Posted by Darkmorcel View Post
    Also, PI could be better than SS most of the time depending on damage patterns.
    PI can never be mathematically superior to SS especially on progression. It's absolutely impossible unless you are telling me there's any boss featuring large periods of absolute zero damage. Which, from raid testing, already tells me no.
    "My successes are my own, but my failures are due to extremist leftist liberals" - Party of Personal Responsibility

    Prediction for the future

  14. #14
    Deleted
    Quote Originally Posted by PosPosPos View Post

    1) Penance is more of an emergency single target heal than a rotational ability. As a general spellcast, PW:S is way stronger and will overheal less.


    2) You would use AA every 1 minute for SS, and that's about it. Also, AA doesn't give crit by itself, you need 2 pc T16 which you will replace with pre-raid gear as is.

    3) PI can never be mathematically superior to SS especially on progression. It's absolutely impossible unless you are telling me there's any boss featuring large periods of absolute zero damage. Which, from raid testing, already tells me no.
    Disclaimer, I didn't bother to do any math so I could be wrong everywhere there :

    2) Yeah you're right about that. Guess I'm stuck in bad habits... I would still guess that the throughput increase, and empowered archangel would be worth it, is it ?

    3) Do you mean that the 25% increase every 2mins is proven to be less trhoughput than the mastery contribution to normal heal provided by SS every min ? Or are you also adding overheal issues and damage patterns ? I'd like t see the math because PI vs SS (only flat troughput gains) is currently very unclear to me : I often hear 2 complete different stories.

    1) If you're right about the fact that using Archangel on CD is a loss of throughput comparing to pure Pw:S spam, then I'm not gonna argue here.

    What began as an act of rage towards Blizzard is surprisingly becoming an interesting discussion !
    To be fair, raging against BliBli is also very liberating

    <-- continuing twitter account creation
    Last edited by mmocf4af30eb25; 2014-11-14 at 10:42 AM. Reason: added EAA in 2)

  15. #15
    Quote Originally Posted by PosPosPos View Post
    If you are spamming PW:S, why would you deliberately charge Evangelism stacks?

    The result is disc is basically 4 spells: Spirit Shell to burn mana -> T90 -> Solace on CD -> PW:S as filler
    I'm not sure we have the regen, even with solace, to sustain PWS as filler AND Spirit Shell usage. Assuming a standard fight length of 6min, using Twisted's spreadsheet from the beta with ~730 spirit, with nothing but PWS spam we go OOM in ~111 sec, slightly under 2 min. Solace gives a little under 1 free PWS each usage, so say every 10 sec we get 1 free pws + another mana free GCD used on solace, meaning 3 out of 10 sec (assuming 0 haste, which isn't realistic) is no mana, so 30% less mana usage, i still don't think that makes up the difference between 2 min and 6 min...
    Disc Priests: Just 2 mana trinkets away from becoming Withered

  16. #16
    Quote Originally Posted by Darkmorcel View Post
    Disclaimer, I didn't bother to do any math so I could be wrong everywhere there :

    2) Yeah you're right about that. Guess I'm stuck in bad habits... I would still guess that the throughput increase would be worth it, is it ?
    You *could* simply find someone to defensive penance for extra healing, but then you lose the ability to do spot healing on someone taking strong damage over a fair period of time.

    Quote Originally Posted by Darkmorcel View Post
    3) Do you mean that the 25% increase every 2mins is proven to be less trhoughput than the mastery contribution to normal heal provided by SS every min ? Or are you also adding overheal issues and damage patterns ? I'd like t see the math because PI vs SS (only flat troughput gains) is currently very unclear to me : I often hear 2 complete different stories.
    It's only for 20 seconds, aka 25% * 1/6 uptime = ~4.2% sustained boost to hps.

    SS definitely flattens PI anyday.

    Quote Originally Posted by Darkmorcel View Post
    1) If you're right about the fact that using Archangel on CD is a loss of throughput comparing to pure Pw:S spam, then I'm not gonna argue here.
    Well, it's not like AA's base healing boost affects PW:S, until it does it's safe to say it's never a HPS gain if you attempt to use it every 30 seconds

    - - - Updated - - -

    Quote Originally Posted by Atonement View Post
    I'm not sure we have the regen, even with solace, to sustain PWS as filler AND Spirit Shell usage. Assuming a standard fight length of 6min, using Twisted's spreadsheet from the beta with ~730 spirit, with nothing but PWS spam we go OOM in ~111 sec, slightly under 2 min. Solace gives a little under 1 free PWS each usage, so say every 10 sec we get 1 free pws + another mana free GCD used on solace, meaning 3 out of 10 sec (assuming 0 haste, which isn't realistic) is no mana, so 30% less mana usage, i still don't think that makes up the difference between 2 min and 6 min...
    Oh trust me, you will.

    Theoretical mana consumptions don't factor in the downtimes where you definitely don't want to cast anything substantial because it won't break your shields in time, and thus is a loss of mana.
    "My successes are my own, but my failures are due to extremist leftist liberals" - Party of Personal Responsibility

    Prediction for the future

  17. #17
    Deleted
    Damn, you mean AA doesn't affect healing + absorbs ?
    Holy crap, my whole life has been a lie !

    What about glyphing Pw:S to limit overhealing during low dmg and benefitting from AA ? Could it be worth it in specific situations ?
    Last edited by mmocf4af30eb25; 2014-11-14 at 10:51 AM.

  18. #18
    Deleted
    I assume this is pve. I still don't know which garrison buildings to build on my priest. Shit guide, you should sell it to the noxxic dudes.

  19. #19
    Deleted
    One does not simply adventure on the internet without learning to discern sarcasm beforehand

    Edit : SS beeing stronger than PI was bothering me.

    So I did some napkin math.

    Assuming the following :
    - SS doesn't double dip ;
    - Char is at 0% mastery. That's highly unrealistic but I don't know how 1% mastery affects absorbs and heals efficiency.
    If 1% mastery affects both absorbs and heals the same way (and still assuming mastery doesn't double dip for SS), a SS PoH is always 7% more efficient than a normal PoH anyway so...

    7% increase for 10secs is 7% * 1/6 uptime = 1.2% sustained boost to hps.

    If my assumptions are right (I'm not saying they are, I'm really not sure about that), PI seems always 3.5 times better than SS.
    Last edited by mmocf4af30eb25; 2014-11-14 at 12:29 PM.

  20. #20
    Quote Originally Posted by Darkmorcel View Post
    One does not simply adventure on the internet without learning to discern sarcasm beforehand

    Edit : SS beeing stronger than PI was bothering me.

    So I did some napkin math.

    Assuming the following :
    - SS doesn't double dip ;
    - Char is at 0% mastery. That's highly unrealistic but I don't know how 1% mastery affects absorbs and heals efficiency.
    If 1% mastery affects both absorbs and heals the same way (and still assuming mastery doesn't double dip for SS), a SS PoH is always 7% more efficient than a normal PoH anyway so...

    7% increase for 10secs is 7% * 1/6 uptime = 1.2% sustained boost to hps.

    If my assumptions are right (I'm not saying they are, I'm really not sure about that), PI seems always 3.5 times better than SS.
    Thing is, PoH by itself overheals a lot. SS removes that problem. So you are looking at 30-50% overheal versus ~10% overheal at most.
    "My successes are my own, but my failures are due to extremist leftist liberals" - Party of Personal Responsibility

    Prediction for the future

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