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  1. #21
    Quote Originally Posted by boxezbox View Post
    Don't know if trolling or not. Play some good teams then see how much fun you have. their damage is horse shit and you're ignorant to think otherwise
    Or, and this is may be the case, high rated teams know what they're doing. No idea what your mmr is, judging from your inability to think rationally I'm guessing around 1600. At 2.2k+ things are very different, damage is more controllable because my teammates know what they're doing, which means that all the "overpowered" things you listed aren't really all that threatening. I don't really remember the last time me or my teammates got killed particularly fast by any of the classes you mentioned, when they pop CDs we pop defensives or CC them, it isn't hard.

    At high ratings the game is far more about surviving and CC than it is about damage. It's fine that Ferals do a lot of damage, their CC is easy to stop and they don't offer much else. It's fine that DKs do a lot of damage, they don't even really have CC. It's fine that Hunters and Rogues do middle of the pack damage because they have quite a lot of CC. That's pretty much how things work. The only broken class at the moment is Ret because they do a lot of damage while also having decent CC and very strong utility with Sac/BoP. But other than that, the other classes are pretty much fine.

  2. #22
    Quote Originally Posted by Rucati View Post
    Or, and this is may be the case, high rated teams know what they're doing. No idea what your mmr is, judging from your inability to think rationally I'm guessing around 1600. At 2.2k+ things are very different, damage is more controllable because my teammates know what they're doing, which means that all the "overpowered" things you listed aren't really all that threatening. I don't really remember the last time me or my teammates got killed particularly fast by any of the classes you mentioned, when they pop CDs we pop defensives or CC them, it isn't hard.

    At high ratings the game is far more about surviving and CC than it is about damage. It's fine that Ferals do a lot of damage, their CC is easy to stop and they don't offer much else. It's fine that DKs do a lot of damage, they don't even really have CC. It's fine that Hunters and Rogues do middle of the pack damage because they have quite a lot of CC. That's pretty much how things work. The only broken class at the moment is Ret because they do a lot of damage while also having decent CC and very strong utility with Sac/BoP. But other than that, the other classes are pretty much fine.
    So its OK for some DPS specs to be able to heal to full in an instant while being able to deal fuckloads of damage? good logic.

  3. #23
    Read 'Rouge' and disregarded the entire thread and his post.

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  4. #24
    Quote Originally Posted by boxezbox View Post
    So its OK for some DPS specs to be able to heal to full in an instant while being able to deal fuckloads of damage? good logic.
    I can't really think of any DPS spec that can heal to full particularly fast after the nerfs. DKs can heal 50% of their health, but it requires them to sac their pet and on top of that they can't be healed for a little bit afterwards. Ferals can heal if you let them run away and cast spells, but that's kind of how it's supposed to work. Rets can heal for a bit but then they go OOM and that's the end of that. And none of those are in an instant anyway aside from the DK one, so I'm really not sure what you're talking about. Perhaps you're playing a different game than I am, only logical conclusion.

  5. #25
    Quote Originally Posted by Rucati View Post
    but it requires them to sac their pet
    Nope it doesn't do that anymore. Also while I don't really feel like getting into balancing discussions both ferals and rets do have the ability to get at least some instant heals off.

  6. #26
    Quote Originally Posted by cFortyfive View Post
    Nope it doesn't do that anymore. Also while I don't really feel like getting into balancing discussions both ferals and rets do have the ability to get at least some instant heals off.
    Does it not? Is that just Unholy because I'm pretty sure I've seen Frost DK pet die, may have just been a coincidence on timing though.

    And they can get some off, but they can't heal for all that much anymore. Maybe 20% of their health, that's really not all that much.

  7. #27
    I'm beginning to sound like a stuck record, but honestly I'm repeatedly amazed at forum goer's complete inability to identify actual balance issues.

    How does the thought process for people like this work? Get wrecked by a dk in a random battleground, proceed to forums. Or what?

  8. #28
    Quote Originally Posted by Rucati View Post
    Does it not? Is that just Unholy because I'm pretty sure I've seen Frost DK pet die, may have just been a coincidence on timing though.

    And they can get some off, but they can't heal for all that much anymore. Maybe 20% of their health, that's really not all that much.
    Death Pact does not affect the pet anymore. Can Frost even use Raise Dead these days?

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    Quote Originally Posted by Aryah View Post
    I'm beginning to sound like a stuck record, but honestly I'm repeatedly amazed at forum goer's complete inability to identify actual balance issues.

    How does the thought process for people like this work? Get wrecked by a dk in a random battleground, proceed to forums. Or what?
    Yes. People's notion of PvP balance is very often 100% subjective. That doesn't mean it's always wrong though, being obliterated by a certain class can either mean they're good players or are just playing a strong class. Hunters are very much the latter even after the nerf, though.

  9. #29
    Deleted
    Quote Originally Posted by Segus1992 View Post
    Death Pact does not affect the pet anymore. Can Frost even use Raise Dead these days?
    No, frost can not. Death Pact's downside is now a healing absorb shield, along with the two minute cooldown.

  10. #30
    Quote Originally Posted by Segus1992 View Post
    Death Pact does not affect the pet anymore. Can Frost even use Raise Dead these days?
    Oh they may not be able to, I don't even know anymore. The last half a million arena teams I've fought have been Ret/Hunter/Disc I'm beginning to wonder if the other classes have been removed from the game.

  11. #31
    Quote Originally Posted by Aryah View Post
    I'm beginning to sound like a stuck record, but honestly I'm repeatedly amazed at forum goer's complete inability to identify actual balance issues.

    How does the thought process for people like this work? Get wrecked by a dk in a random battleground, proceed to forums. Or what?
    Its actually not battlegrounds but thanks for the smart ass response

  12. #32
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    Quote Originally Posted by Phookah View Post
    AHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHA
    ...*clears throat* AHAHAHAH.
    Well, this is kind of true, why should you be able to get out of roots with almost no penalty?

  13. #33
    Quote Originally Posted by boxezbox View Post
    MM hunters dmg gets nerfed by ~5% but leaving rouges, rets, ferals, DKs untouched. Plus the fact that any class other than Hunter can heal for 400k+ within the timespan of 15 seconds, dk healing alone was that my last 2s match. So many matches multi specced classes(rets ferals) can fucking heal for over 2m a match compared to double dps comps that can't heal close to that at all. broken game. not worth the sub.
    Everyone except hunters can do 400k+ healing in 15 seconds?
    You really are clueless. Next time, bring some facts instead of these lies.
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  14. #34
    Deleted
    Quote Originally Posted by Aryah View Post
    I'm beginning to sound like a stuck record, but honestly I'm repeatedly amazed at forum goer's complete inability to identify actual balance issues.

    How does the thought process for people like this work? Get wrecked by a dk in a random battleground, proceed to forums. Or what?
    Its because the average forum poster appears to only play 1-2 classes. If they rounded out their experience by actually trying to play the classes they say are OP they would have a far better time of it in game (where it truely matters).

  15. #35
    Deleted
    Quote Originally Posted by Aryah View Post
    I'm beginning to sound like a stuck record, but honestly I'm repeatedly amazed at forum goer's complete inability to identify actual balance issues.

    How does the thought process for people like this work? Get wrecked by a dk in a random battleground, proceed to forums. Or what?
    Sadly that seems the norm, lost? complain about other classes. Rating doesn't matter either.
    I know 2,2+ people who write tickets after they lose cause it's obviouscly because blizz made class X op...

    Fuck some of these people play fotm bullshit and still complain about other classes.

  16. #36
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    Quote Originally Posted by NoThreeButtons View Post
    Please tell me how to peel a rogue of my healer with him spamming burst of speed that costs almost no energy???

    besides that rogues are fin just need to nerf burst of speed countering any form of slow, it should either have a CD, or remove slows every 10secs OR increase cost to a level where it cant be spammed, because in arenas you cant peel a rogue of your healer with slows, roots and stuns have cds, but not burst of speed so cant counter it in any way really
    burst of speed = backstab

    - - - Updated - - -

    Quote Originally Posted by dak1 View Post
    I dislike BoS, but it's more stupid than OP. You can stun/fear/root/disorient a Rogue and Burst of Speed does nothing for them. I can think of more than few classes that would be more problematic sitting on a healer than a Rogue spamming Burst of Speed. And as mentioned, that will severely reduce the Rogue's DPS.
    If you fear BoSed rogue it works against him.
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  17. #37
    Quote Originally Posted by Rucati View Post
    And none of those are in an instant anyway aside from the DK one, so I'm really not sure what you're talking about. Perhaps you're playing a different game than I am, only logical conclusion.
    Ferals have Predatory Swiftness, which allows them to instant cast Healing Touch every time they use 5 combo points. Paladins can talent into Selfless Healer, allowing them to have a free, instant, buffed Flash of Light every 3 Judgments. Both do a fair amount of healing, specially if the druid combos their healing with Heart of the Wild, which is a massive healing cooldown.

    - - - Updated - - -

    Quote Originally Posted by Soloable View Post
    Also 5%? Its barely noticeable.
    It's very noticable to those that played Marksmanship a lot, moreso when many of the other ranged classes got buffed up at the same time.
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  18. #38
    Quote Originally Posted by zoomgpally View Post
    Everyone except hunters can do 400k+ healing in 15 seconds?
    You really are clueless. Next time, bring some facts instead of these lies.
    It takes a geared Rogue right now about 2 minutes and 20 seconds to heal 400k with Recuperate. And that's assuming the Rogue maintains 100% uptime on Recuperate, which will cost him about 25 combo points and 150 energy during that period of time (basically giving up around 250k damage).

    Hunter healing is FAR better than what Rogues get.
    Last edited by dak1; 2014-12-13 at 09:38 AM.

  19. #39
    Quote Originally Posted by Alanar View Post
    Well, this is kind of true, why should you be able to get out of roots with almost no penalty?
    BoS removes slows, not roots. the penalty is 30 energy. 3 seconds to regen. if a rogue is spamming BoS he is not able to use damaging moves until he once again has energy. our damage is not frontloaded, burst is laughable. it's entirely control that wins you games.

    but by all means, remove BoS, nerf our control, and i'll take some of those 80-100k crit eviscerates and 50k backstabs/70k ambushes and offhealing/instant heals.

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