Originally Posted by
Sonnillon
The amount of healers varies, I just listed what on a "very good day" I have along.
The magic (all well all around damage) reduction lack on bear is one of the reason why I am seeking another class, and both Monk and DK have ample choice for that. Kiting is just a bonus, it could've been useful (if I look back at older tiers, but that wasn't the reason of lack of progression).
Monks Guard seems weak compared to Bone Shield, just due to the fact that the 26k damage it absorbs (at least the base absorb), while Bone Shield is 20% reduction with 6 charges. 26k damage is roughly the amount what boss does anyhow leaving a cap between when it can be applied again when it goes off in one single hit, while Bone Shield lasts for 6 hits. If Guard's absorb goes bigger with resolve or some other stat, then it could seem more viable.
While Difuse Magic with 1 sec longer lasting and larger protection seems more viable then AMS, although with AMS you won't get some stuff (though as tank I doubt that there are much things which you can avoid like that)...
On the reduction and shielding side both specs seem equal, one has one strong thing, other has another. While I think that Blood has superior healing capabilities compared to monk.
How tough it is to "master" the rune management compared to the chi aka how big is the learning curve? Which class performs better at lower gear level? At what level can you tell are you any good at the class or just plainly suck and/or get a feel on how much the class is good enough for you?