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  1. #1
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    Angry Heroic HM too easy, should mythic be for 10mans also?

    Soo at the moment, our newly formed casual guild is sitting with thumbs up our butts as we clear HM HC + normal in 3hrs or so each reset. Our small group interested in CMs have 8/8 gold also. We are short of the 20man needed for mythic. Our guild is not full of ''pro'' gamers, we have a skill level thats solid, we are not the best but nobody plays with a garbage bag over their head.

    We have been abit annoyed by the fact that under 20 mans dont have a ''heroic'' mode. Normal = flex and heroic = normal, then mythic only for 20man+.

    Example: Nowadays heroic in firelands would be Normal firelands back then, and when you would of been done with normal firelands you would be out of content.

    So I am asking you other guilds with less than 20 raiders and who have been raiding around 2-3 nights a week for 3hours. Do you feel like Highmaul doesnt keep you occupied enough? (Ofcourse the question is open for other types of guilds too)


    OP IS ACTIVELY RECRUITING but we are a niche guild (finnish) with 2 other finnish guilds on the server so its taking alot of time to get a 20man roster. Also started again on wod launch so no ''preparation'' could be made, so we dont have to see no more posts about ''Dont slack and start recruiting/ Boohoo you could of recruited before'' etc.
    Last edited by mmocd04ad56b29; 2015-01-23 at 10:00 PM.

  2. #2
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    No, mythic should stay 20 man so they can design bosses without having to make them doable for both 10 and 20 man.

  3. #3
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    sounds almost exactly the same as my guild, although we dont actually have HC Imp down yet, but we only do 2 nights a week, for 2.5 hours each night. It's a shame that Mythic is ONLY 20-man, as we don't have the numbers for that and are on a relatively dead server. We made decent progress into Heroic (now Mythic) SoO before 6.0, getting up to Blackfuse before too many of our group got bored and quit until WoD.

  4. #4
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    Quote Originally Posted by Djjoe View Post
    No, mythic should stay 20 man so they can design bosses without having to make them doable for both 10 and 20 man.
    yep, the difficulty difference between some h 10man bosses and h 25 man bosses were retarded in MoP. I'm glad we now have 1 raid size.

  5. #5
    Deleted
    I'll take that over only having 20-man any day. Ppl need to understand that it's not one race, it's two. It's just blizzard being lazy and not wanting to balance 2 raids at once. 10-man HC (mythic) raids was the most fun thing in this game. Sad it had to go. Sad that I will delete this game after this xpac if 10-man doesn't show up again.

  6. #6
    10 and 25 man raids pretty much killed large guild raiding. I'm very happy they made a single difficulty for progression raiders.

    Spine of DW was a great example of why splitting raid sizes up cannot work if you want to keep encounter parity.

  7. #7
    I like the one raid size for the highest difficulty. I do think 2 or 3 heroic bosses could be slightly tuned higher as well but its not really an issue.

  8. #8
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    Quote Originally Posted by Isomena View Post
    Soo at the moment, our newly formed casual guild is sitting with thumbs up our butts as we clear HM HC + normal in 3hrs or so each reset. Our small group interested in CMs have 8/8 gold also. We are short of the 20man needed for mythic. Our guild is not full of ''pro'' gamers, we have a skill level thats solid, we are not the best but nobody plays with a garbage bag over their head.

    We have been abit annoyed by the fact that under 20 mans dont have a ''heroic'' mode. Normal = flex and heroic = normal, then mythic only for 20man+.

    Example: Nowadays heroic in firelands would be Normal firelands back then, and when you would of been done with normal firelands you would be out of content.

    So I am asking you other guilds with less than 20 raiders and who have been raiding around 2-3 nights a week for 3hours. Do you feel like Highmaul doesnt keep you occupied enough? (Ofcourse the question is open for other types of guilds too)
    yeah, start recruiting. that's what we did. or get absorbed. normal/heroic might actually be too hard for the intended audiences, not sure. but mythic is perfect. except for the tank damage, but that's another problem

  9. #9
    I would recruit, its very likely you can find other people with the same frame of mind and if you are really lucky you can find another guild that can merge or at least agree to play together on a scheduled basis on at least the first few bosses in mythic.

  10. #10
    Quote Originally Posted by Isomena View Post
    Soo at the moment, our newly formed casual guild is sitting with thumbs up our butts as we clear HM HC + normal in 3hrs or so each reset. Our small group interested in CMs have 8/8 gold also. We are short of the 20man needed for mythic. Our guild is not full of ''pro'' gamers, we have a skill level thats solid, we are not the best but nobody plays with a garbage bag over their head.

    We have been abit annoyed by the fact that under 20 mans dont have a ''heroic'' mode. Normal = flex and heroic = normal, then mythic only for 20man+.

    Example: Nowadays heroic in firelands would be Normal firelands back then, and when you would of been done with normal firelands you would be out of content.

    So I am asking you other guilds with less than 20 raiders and who have been raiding around 2-3 nights a week for 3hours. Do you feel like Highmaul doesnt keep you occupied enough? (Ofcourse the question is open for other types of guilds too)
    Honestly, lets see where you stand after BRF. I have a feeling it will be more challenging as a whole. On another note, my guild also cleared normal and decided that we wanted more content(a core group of 11 of us) so we merged with another likeminded group so that we could do mythic. 10 man killed large guilds and the progression races in general.
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  11. #11
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    If you guild easily clear normal and heroic it shouldn't be that hard to recruit.

    10 players content is dead. And it's a good thing.
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  12. #12
    People keep using this word, but I don't think they know what it means. Even if you underline "casual" that doesn't make it true. If you have 8/8 gold CM and Highmaul on easy farm there is no way you are casual.

  13. #13
    Highmaul is pretty easy if you have a group that raided Heroics in the past or have people that can perform up to dps/hps norms. I consider myself casual because I only raid 9 hours a week these days yet I've got both of those.

  14. #14
    No, Mythic should be a larger set size because it allows for encounters to have more than 3-4 mechanics as you can expect to have more abilities to deal with mechanics without having too many that it cheeses, like 25m in some encounters, and not enough that it becomes mandatory to bring X, Y or Z class because they have the tools to deal with it.

  15. #15
    Quote Originally Posted by Slatch View Post
    People keep using this word, but I don't think they know what it means. Even if you underline "casual" that doesn't make it true. If you have 8/8 gold CM and Highmaul on easy farm there is no way you are casual.
    In my opinion 'casual' is not a measure of skill, but a measure of how seriously you take the game and progression. Lots of very skilled players, play with a casual schedule these days.

  16. #16
    Quote Originally Posted by kaelleria View Post
    Highmaul is pretty easy if you have a group that raided Heroics in the past or have people that can perform up to dps/hps norms. I consider myself casual because I only raid 9 hours a week these days yet I've got both of those.
    9 hours a week is not casual at all. That's a lot more than most casual players can do.

    The single raid size is perfectly fine. Heroic and normal scales so it's not like you have to bench people while you recruit. We've also known about this change for well over a year now. If it took you this long to realize that you need 20 people to do mythic then that's your fault. You can still recruit now but if you wanted to continue to raid the hardest difficulty then you should've started recruiting shortly after the blizzcon announcement.
    Quote Originally Posted by Marxman View Post
    I think many people use the word "scale" the same way the smurfs use "smurf".

  17. #17
    I would have been happier if Mythic was designed for 15 people instead of 20; however, Blizzard had this idea to bring back aspects of vanilla raiding where you would need a certain class for a reason. Like imagine if a pally had to hand of freedom you. In 20 man, Blizzard presumes that at least one person will be a pally. With 15m, you can't get that all the time still.

    Ultimately, I think Mythic should only come for one set number of players though. It makes them able to make the fights more fun. Think about mythic SoO Sha of Pride if it were to scale. Sometimes you'd have 3 prisons, sometimes you'd have 4, sometimes you'd need 2 people to unlock a prison, sometimes all 3. Sometimes you might see 2 corrupted fragments, others 3. How many adds on the side? By having one set number, it removes the RNG challenge from a fight, and let's the fight have it's own challenges.
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  18. #18
    Quote Originally Posted by marcackermann86 View Post
    9 hours a week is not casual at all. That's a lot more than most casual players can do.
    3 hrs x 3 days a week with 0 mandatory raids is very casual compared to the past...

    And things are all relative. If you raided at a high level in Vanilla and BC, pretty much everything these days seems casual.
    Last edited by kaelleria; 2015-01-20 at 06:04 PM.

  19. #19
    Quote Originally Posted by kaelleria View Post
    3 hrs x 3 days a week with 0 mandatory raids is very casual compared to the past...
    If the raids aren't mandatory then yeah I guess it's casual but most guilds I've been in raid 3 hours for 3 days and they are in no way casual. They take raiding pretty serious and clear the current tier on mythic so that's why I don't feel 9 hours is casual. It just depends on the mindset of the guild.
    Quote Originally Posted by Marxman View Post
    I think many people use the word "scale" the same way the smurfs use "smurf".

  20. #20
    No. Thus far 20man Mythic is the most well balanced raiding Blizzard has done in awhile. That might change with Blackrock, but so far its got a very good progression curve to it and the fights all feel balanced. Its also nice to not have to deal with wiping a hundred times on a boss while a 10man kills it in 5 attempts or vice versa. You can go in knowing exactly what to expect and know that every guild youre competing with is facing the same obstacles.
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