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  1. #1

    Boomkins in WoD arena

    So it's been awhile since everyone has been in full gear and the highest boomkin Asbur on US is 2571 - the highest player on the ladder is 3k +
    Let's do some simple math here
    3000 - 2571 = 429

    Why is the caster dps druid spec 429 rating below the highest rated player?
    Obviously resto is broken and people will say "just go resto" that's like asking a warlock to go play resto shaman because warlocks suck...doesn't really work like that - i don't want to play a healer in arena - i never have - i want to play a caster dps druid with cyclone. So people telling me to re spec resto is just irrevelant.

    Can holinka/PvP devs please start having a look at Boomkin inconsistency in between different seasons?
    1 season we are amazing then another we are terrible?
    Can you guys just redesign the entire spec so it doesn't revolve around being trained to do damage + just maybe change the eclipse mechanic or the way we do damage? It's been the same for a very long time - we didn't get any new abilities from MOP > WOD that are worth mentioning...

    Also to the forum community - Druids actually have 3 specs - so before you add blanket statements like "Nerf cyclone for druids it's too overpowered"
    Please make sure to specify Resto druids.

    Boomkins are nonexistant currently and if you honestly think cyclone is still overpowered even after the range nerf which has completely destroyed a boomkins positioning. Plus it Dring with fear - has really destroyed a lot of comps that boomkins used to play..

    Personally i played warrior moonkin rsham and now Warrior fear Dr'ing with my cyclone is just horrible...absolutely horrible...it would be cool if they made Warrior fear and cyclone act the same way that Spriest disarm/stun not Dring with other stuns - just because of the long cooldown that warrior fear has.

    I'm not really enjoying the amount of counters there are now to Root solar beam...it's a 1 min cooldown and i feel like it's impossible to land a full duration off...whereas in mop we relied on it to gain pressure in matches.

    Also - I understand that at lower ratings boomkins seem very strong. I completely understand that at 2k rating when im climbing the ladder and i vs people who don't fully know how to play their classes/comps to the best of their abilities...i can see why they would think a moonkin is overpowered....except when you nerf a spec based on low rated players opinions then it's inevitable that the spec isn't going to do well when you vs very good players who know how to counter things. So in that sense - Moonkins seem like they need big buffs to even compete in the "high end" PvP scene. In b4 "moonkins are the best at rbgs" that's true - but you don't get gladiator/r1 titles/mount from rbgs....and in response to that - warlocks are also amazing in rbgs and are also amazing in every bracket of arena.

    TLDR - Moonkins PvP design of doing damage when being attacked is very flawed....we don't do that much damage outside of our burst...Defensively - barkskin is not enough to keep us alive. Resto druids being overpowered doesn't mean that you try to blanket nerf cyclone across the board for all druid specs...Cyclone range being 25 yards is making it a lot harder to get CC off...Long cooldown CC dring with spammable CC isn't good for moonkins IE
    Disorienting Roar/polymorph - Blind/cyclone - Warrior fear/cyclone. Just buff moonkins really - really sick and tired of the inconsistency that we have every season.
    Last edited by Jensxo; 2015-02-14 at 01:12 AM.

  2. #2
    Deleted
    yeah, agree, buff moonkins in pvp


    :3

  3. #3
    I understand the struggle for blizzard though because i've recently gone from hardcore PvPer to Hardcore PvEr and Boomkins absolutely destroy damage meters in PvE...so any damage buff to moonkins for PvP will inherently make them overpowered in PvE. Which isn't necessarily a bad thing - because your vsing Bosses not players...and your guildies wouldn't mind having a few overpowered specs in their raid group.

    - - - Updated - - -

    Would like to hear other peoples opinions on how Moonkins are in 3s Specifically.

    - - - Updated - - -

    On a side note - HOTW was nerfed to the ground and now grants a 17% healing increase to spells for 45 seconds....for a 6 minute cooldown - 17% healing isn't really fair - it's definately not used at all anymore - and it was an ability that moonkins had that gave us some viability.

  4. #4
    Deleted
    WoD is the expansion of melee dominance , ofc boomkins aren't top tier.
    Also please nerf those resto druids because they can't be killed as easily as the other healers by all the hunters dks and warriors from the level 90 reroll factory.

  5. #5
    Please nerf boomkins more, i hate them with a passion.

  6. #6
    Quote Originally Posted by Pebamama View Post
    WoD is the expansion of melee dominance , ofc boomkins aren't top tier.
    Also please nerf those resto druids because they can't be killed as easily as the other healers by all the hunters dks and warriors from the level 90 reroll factory.
    Melee are strong no doubt about that but i just fail to understand why every season i need to take a gamble on whether my boomkin is going to be strong or not...

    The last time we were top tier was last season because LSD2 and gear scaling came into play..
    I got gladiator in season 14 when there were only 2 other boomkins on US who got it as well.

    Im genuinely sick and tired of holinka's stupid responses when it comes to game balance - how much evidence does the guy need that moonkins need major buffs - multi R1 players who are very skilled not just FOTM rerollers are struggling to get 2600 this season....the highest boomy asbur on US is 2571 that's 429 rating below the highest player on the ladder atm...i'm not saying i want boomies to be 3k rating viable...i would like them to atleast be gladiator/r1 viable....maybe 2800-2900.

    And because of resto being overpowered - they've nerfed druids across the board in relation to displacer beast not being usable while silenced?
    Typhoon is useless now - let's not forget how typhoon used to be a MOONKIN only spell and now it's been gutted into the ground...
    HOTW is just pathetic - for the cooldown it has - it offers nothing anymore....all the people who complained about moonkins being OP in 2s in the last season of MOP finally got what they wanted - i always stood by my statement that HOTW was broken in 2s but very VERY much needed in 3s for moonkins survivability. Now we have barkskin....a 1 min cooldown that really isn't that strong imo.

    - - - Updated - - -

    All the melee that say "i hate sitting roots all the time" especially dk's
    I hate how i cyclone a DK when hes tunneling my healer - he desecrates it (because having 2 trinkets is cool) then i cyclone him again when he's out of desecrate he trinkets it and then has the freedom to pop AMS? so he stays immune to more oncoming CC even though my cc is useless now because of all the DR's.
    I don't like how with less CC in the game i still need to force "immunities" from melee classes before i can peel them...i do not agree with AMS having the cooldown it has...i don't agree with the control that rogues have + 1 min CD cloak...

    I just don't feel like moonkins have been updated into the WOD meta whereas everyone else seems to fit in the meta pretty well.

  7. #7

  8. #8
    Quote Originally Posted by Rottix View Post
    chickens are fine
    The highest boomkin on US being 429 rating below the highest player on the ladder makes me think otherwise.
    Resto is OP feral isn't as bad as resto but still strong boomkins are literally non existent in high rated arena. Like i said - maybe at lower ratings moonkins feel very strong but when you start vsing good players that know how to play arena - we get stomped on.

  9. #9
    Deleted
    Quote Originally Posted by Jensxo View Post

    And because of resto being overpowered - they've nerfed druids across the board in relation to displacer beast not being usable while silenced?
    Am I the only one that sees the nerf to displacer beast as a buff to DKs?
    I mean , the only melee with silence is rogue and DK , rogue has 100% uptime on you, so blinking doesn't really matter , and DK..... DK and TSG will just become a "tunnel the resto druid" . TSG will require about 10 brain cells to walk to the druid , stun>silence , thats gonna be a trinket or even a kill...
    The next notable silence is from priests , 5 seconds , and that is used as a cc (I'm not gonna comment on the state of the priest in general...)

  10. #10
    Elemental Lord Sierra85's Avatar
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    i feel like balance should be stronger in arena situations.
    Hi

  11. #11
    Deleted
    just cuz you guys in US suck doesnt mean boomkins do, check out the EU boomkins http://eu.battle.net/wow/fr/pvp/leaderboards/3v3#page=2
    highest at 2867, and alot between 2500 and 2800, EU FTW!!! L2P issue in US

  12. #12
    Quote Originally Posted by NoThreeButtons View Post
    just cuz you guys in US suck doesnt mean boomkins do, check out the EU boomkins http://eu.battle.net/wow/fr/pvp/leaderboards/3v3#page=2
    highest at 2867, and alot between 2500 and 2800, EU FTW!!! L2P issue in US
    Your correct in this that eu boomkins are much better players than US - i've never understood how they achieve those ratings - is there more diverse comps on EU or something? Because US boomkins are actually pretty decent players...it's a very odd thing to come across when 1 regions specs are just better than another regions specs....all i know is that on US boomkins are non existent in the new meta...and i feel like we are quite weak.

  13. #13
    You kidding right?
    Moonkins hardly need to cast to do insane damage. Now add insane healing too and they are nearly unkillable.

  14. #14
    Quote Originally Posted by ucplayer View Post
    You kidding right?
    Moonkins hardly need to cast to do insane damage. Now add insane healing too and they are nearly unkillable.
    And its also funny that you're not allowed to trained the boomkin because they get "free" damage.

  15. #15
    Deleted
    Boomkin kind of sucks in arena, but its awesome in RBG's.

  16. #16
    Quote Originally Posted by Nykolas View Post
    Boomkin kind of sucks in arena, but its awesome in RBG's.
    And yet i lost to a boomkin/warrior/healer team just recently..... HMMMMMM.

    My point is boomkin is pretty viable.

    And btw, the team was 1.9k so don't judge or criticize.

  17. #17
    Quote Originally Posted by Beefkow View Post
    And yet i lost to a boomkin/warrior/healer team just recently..... HMMMMMM.

    My point is boomkin is pretty viable.

    And btw, the team was 1.9k so don't judge or criticize.
    Thats a really impressive point you've made there
    So if you lose to any team - all 3 specs/classes on the other team are viable?

    Impressive logic mate. Especially that you were playing at 1.9k rating.

    Boomkins are not viable in any aspect of 3s atm.
    Maybe at low ratings they seem strong but who cares if a class is strong at low ratings?
    That's like saying an amateur tennis player is good when vsing other amateurs but when he vs'es federer he gets stomped on?

    Some of the comments that are made on this thread are just unreal
    "moonkin offhealing is unreal"
    Hotw gives us a 17% healing increase for 45 seconds. 6 min cooldown 17% increase in healing...that's absymal....our damage is nuts? Okay - if our damage and offhealing is nuts and we get "free damage" when we get trained? wouldn't that mean that moonkins would be top tier in 3s? Why are multi r1 moonkins 429 rating below the highest player on the ladder?

    Stop trolling please.

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    Quote Originally Posted by Beefkow View Post
    And yet i lost to a boomkin/warrior/healer team just recently..... HMMMMMM.

    My point is boomkin is pretty viable.

    And btw, the team was 1.9k so don't judge or criticize.
    I will 100% judge and i will 100% criticize you - what you have just written is probably the most idiotic thing i've ever seen on these forums? "you lost to a team so therefore they are overpowered" You are literally what is wrong with the PvP community. Go off stats mate not personal experience.

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    Quote Originally Posted by ucplayer View Post
    You kidding right?
    Moonkins hardly need to cast to do insane damage. Now add insane healing too and they are nearly unkillable.
    What insane healing? Rejuv spam? I have yet to keep my healer or myself alive whilst being trained with my so called "insane healing"
    We are "unkillable" - How so? Can you elaborate on that....im struggling to see how a spec with a 1 min CD 20% damage reduction is "unkillable"

    We hardly need to cast to do damage?
    Actually our multidotting is pretty terrible doesn't cause that much pressure and the only time we really do our damage is when our cooldowns are up....or when we are getting trained? which is obviously terrible game design.

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    Seriously stop trolling can we get some higher rated arena players in this thread please....Moonkins are non existent in the high rated meta and we are so inconsistent between seasons...every moonkin has to take a gamble as to whether we are going to be strong or terrible in the next season....Holinka get your balance together dude...you've already lost like 70% of the respect of the PvP community because of your lack of communication towards the player base. Atleast ghostcrawler responded to us.

    http://i.imgur.com/6YiuRhw.png US ladder - the first boomkin on the ladder is the 501st person....that's pathetic....absolutely pathetic...the spec is literally not even glad viable let alone r1 viable.
    Last edited by Jensxo; 2015-02-16 at 09:10 AM.

  18. #18
    Deleted
    Its cause of that stupid DR change that made clone and fear on the same DR, took away our main comp LSD2. If the wanted to change the DR system the shouldnt just single out clone/fear, just look at RMD

  19. #19
    Deleted
    Quote Originally Posted by ucplayer View Post
    You kidding right?
    Moonkins hardly need to cast to do insane damage. Now add insane healing too and they are nearly unkillable.
    insane healing? look at the scoreboards. most dps actually heal for more than moonkins.
    about every class heals for about the same and have crazy defensives like deterrence, iceblock, ams, cloak etc etc.

  20. #20
    http://i.imgur.com/dN3QuJM.png
    http://i.imgur.com/V9UpLzx.png
    This one is my favourite Kited a warrior/resto shaman around for 9 minutes as moonkin/mage still couldn't kill even though we cc'd the shaman pretty damn well...thats why he did the same healing as hes warrior friend. http://i.imgur.com/pQOPAQT.png

    Obviously this is 2s which im assuming your all referring too because who actually vs'es moonkins in 3s....
    Our offhealing is no where near what it was in MOP HOTW is a useless talent now (Thanks forum community for nerfing that talent into the ground - I guess a 17% healing increase now for a 6 min cooldown is balanced?)

    Nerfed offhealing
    Nerfed spread pressure
    Nerfed CC
    Nerfed survivability

    No wonder moonkins aren't viable in the new meta - we literally have been gutted....cyclone dring with long cooldown fears is just disgusting...clearly it was to ruin comps like LSD/LSD2....but nobody thought about warrior moonkin - where intimidating shout is extremely powerful if used correctly in conjunction with cross CC....now what does that comp have to cc a healer? 3 cyclones that are really hard to get off now because of the lowered range + a root solar beam on 1 min cooldown which ironically every single team has a counter too which is on the exact same if not shorter cooldown....you can't cover a CC on someone when 2 of the other players on the opposing team have counters to it on the same cooldowns + a 30 second CD 3 second stun? or a 30 second cooldown 3 second disorient which conveniently also DR's with a 45 second cooldown polymorph that doesn't break on damage....

    Im so glad everyone wanted to reduce CC in mop...really promotes the tunnel gameplay....

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    Quote Originally Posted by Tano View Post
    insane healing? look at the scoreboards. most dps actually heal for more than moonkins.
    about every class heals for about the same and have crazy defensives like deterrence, iceblock, ams, cloak etc etc.
    Barkskin is also useless now than it ever has been....
    It's our only cooldown and it doesn't keep us alive.....that's extremely inconvenient....
    Last edited by Jensxo; 2015-02-16 at 10:04 AM.

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