So it's been awhile since everyone has been in full gear and the highest boomkin Asbur on US is 2571 - the highest player on the ladder is 3k +
Let's do some simple math here
3000 - 2571 = 429
Why is the caster dps druid spec 429 rating below the highest rated player?
Obviously resto is broken and people will say "just go resto" that's like asking a warlock to go play resto shaman because warlocks suck...doesn't really work like that - i don't want to play a healer in arena - i never have - i want to play a caster dps druid with cyclone. So people telling me to re spec resto is just irrevelant.
Can holinka/PvP devs please start having a look at Boomkin inconsistency in between different seasons?
1 season we are amazing then another we are terrible?
Can you guys just redesign the entire spec so it doesn't revolve around being trained to do damage + just maybe change the eclipse mechanic or the way we do damage? It's been the same for a very long time - we didn't get any new abilities from MOP > WOD that are worth mentioning...
Also to the forum community - Druids actually have 3 specs - so before you add blanket statements like "Nerf cyclone for druids it's too overpowered"
Please make sure to specify Resto druids.
Boomkins are nonexistant currently and if you honestly think cyclone is still overpowered even after the range nerf which has completely destroyed a boomkins positioning. Plus it Dring with fear - has really destroyed a lot of comps that boomkins used to play..
Personally i played warrior moonkin rsham and now Warrior fear Dr'ing with my cyclone is just horrible...absolutely horrible...it would be cool if they made Warrior fear and cyclone act the same way that Spriest disarm/stun not Dring with other stuns - just because of the long cooldown that warrior fear has.
I'm not really enjoying the amount of counters there are now to Root solar beam...it's a 1 min cooldown and i feel like it's impossible to land a full duration off...whereas in mop we relied on it to gain pressure in matches.
Also - I understand that at lower ratings boomkins seem very strong. I completely understand that at 2k rating when im climbing the ladder and i vs people who don't fully know how to play their classes/comps to the best of their abilities...i can see why they would think a moonkin is overpowered....except when you nerf a spec based on low rated players opinions then it's inevitable that the spec isn't going to do well when you vs very good players who know how to counter things. So in that sense - Moonkins seem like they need big buffs to even compete in the "high end" PvP scene. In b4 "moonkins are the best at rbgs" that's true - but you don't get gladiator/r1 titles/mount from rbgs....and in response to that - warlocks are also amazing in rbgs and are also amazing in every bracket of arena.
TLDR - Moonkins PvP design of doing damage when being attacked is very flawed....we don't do that much damage outside of our burst...Defensively - barkskin is not enough to keep us alive. Resto druids being overpowered doesn't mean that you try to blanket nerf cyclone across the board for all druid specs...Cyclone range being 25 yards is making it a lot harder to get CC off...Long cooldown CC dring with spammable CC isn't good for moonkins IE
Disorienting Roar/polymorph - Blind/cyclone - Warrior fear/cyclone. Just buff moonkins really - really sick and tired of the inconsistency that we have every season.