Originally Posted by
Casagrande
I've never run into a problem that I thought would have been solved by more HP. Taking less damage is always nice, and makes you less reliant on healers. Spikes do mostly come from magic damage, but if you're guaranteed to absorb half of the melee either before or after the spike, that helps smooth things out as well. And with the number of cooldowns we have, I tend to have one up for everything dangerous. In terms of damage, when it's an issue I do what I can with trinkets and hotw.