what are the best dps talents as affliction to use on this fight and is haste better n single target than mastery my sims say yes but I wanted to make sure. also if you have any tips as affliction that fight it would be appreaciated.
what are the best dps talents as affliction to use on this fight and is haste better n single target than mastery my sims say yes but I wanted to make sure. also if you have any tips as affliction that fight it would be appreaciated.
Last edited by krytt29; 2015-08-22 at 11:26 PM.
for talents its go sup and sb haunt. dont bother changing your secondary stats, mastery outweighs haste in multi target situations. keep your observer on arch the whole time.
A portal between your stacking points will be invaluable. I'm not entirely convinced by Gateways, because the cooldown is long and people can place fire badly.
Definitely agree on using a pet. It's quite a bursty fight with bits and pieces of downtime while you wait to phase, burn down adds etc. so I actually think Service is a good talent over Supremacy, it also lines up well for going inside the nether to get that add down. For controlling the Infernals, the knockback from Shivarra or Succubus can also be useful, as well as obviously Shadowfury.
There's a lot going on in the fight, so you have to work out where your group needs you most and make use of your full toolkit as appropriate.
From my experience the only time damage is actually crucial in the fight is during the sub 40-0% burn and you are pretty much just standing still never having to move once you plant spaced out far enough for feedback......so I'd recommend going gosac also at this point in the fight you also have lust and second pot so you will be bringing tha deepz brah
Made by dubbelbasse
On progression i doubt you will be standing still from 40% which would also mean you have been given the gift of not having to go into the portal.
How many banishes do you get from 40 to dead ?
GoSac will be better for execute(<20%) IF you get to stand and tunnel the boss during this phase.
So maybe on farm.
The only two (reasonable) reasons to bring affliction to Arch is:
1 - You like it more and your group supports it.
2 - You want to focus damage on boss sub 25%. Afflics execute it's the strongest while all other players are doing their job. So you want to tunnel the boss, let the shadows for hunters, infernals for mages/destro/druids, tunnel the boss the whole time. It may sound weird but it's acceptable in some high level pugs. Some even ask which spec you're playing for the fight. Usually I also go for infernals, but it's because in pug you can never be 100% at ease.
I'm also with GoSac + SB:H crowd.
No reason to doubt you can stand still unless you haven't done the fight.
https://www.warcraftlogs.com/reports...=3&view=replay
log of progression kill(roughly 2 months) old check replay around 5 mins onward there is no movement in last phase you are standing still and burning. Only 2 things cause major movement during that phase one is shackle and the other is netherbanish if you are going down .... 1st of the mechanics is rng and second you know will happen. If I have to go down for banish that's only once at the most and inside the banish realm the only movement I suffer is sidestepping out of the ground aoe void star is irrelevant as you can port as it hits you to negate it or depending on positioning you can let it knock you into a rock and you won't get knocked off the platform.
Last edited by kushlol; 2015-08-25 at 12:00 PM.
Made by dubbelbasse
https://www.warcraftlogs.com/reports...=4&view=replay
You can just look at how little I move during the fight. Movement is entirely predictable, I was half paying attention and still barely had to move.
It really depends on what your raid comp needs. You can stay on the boss primarily and possibly top boss damage but you aren't helping the raid deal with the plethora of adds so much. Sure you can multi dot them but since the patch aff is so dependent on drain soul uptime you tend to just dilute your dps more than feeding it unless you do it during a movement moment. Destro will take it in the butt when you have to move but is more effective against adds. Probably aff is more useful for a first kill where you are struggling on him and destro will do more later when boss damage isn't a thing and adds are the only thing that can wipe you. OR you have less raid cleave but good boss damage and then destro is your first kill go to spec. If movement really gets you there is always KJC (tried it a few attempts first week or so) but ultimately you will likely end up back cookie cutter spec with 2x charges of AD.
Fairly confident that's from the sims pre-buffs to haunt / drain soul.
..and so he left, with terrible power in shaking hands.
It's gear dependent, but in my own gear it's more like 11x the amount you're quoting on just the median, which is absolutely not negligible by any stretch of the imagination.
The min is also 1.8k higher and the max is 3.3k higher which are things to seriously consider. Personally I tend to weigh the min higher than the median because in a worst case scenario on a pull where I get completely rng fucked I'd rather be doing 1.8k more dps.
They're also just sims, which aren't entirely accurate and shouldn't be taken as gospel. The sims median has my char at 79k, when if you look at my parses for zakuun (which is about as patchwerk as it gets this tier) the medians something more like 90+k with my highest parse at 105k where the sim claims max is 98k.
I mean... afflictions a pretty terrible spec to be on archie anyway if you want to help your raid kill the fight. But if one must be aff:
Is correct, unless you're in particularly bad gear and then you might wanna go sup.
..and so he left, with terrible power in shaking hands.
I could take screenshots of the sims for you?
By the by I've killed him on mythic, I understand the fight.
The shit that'll wipe you in that fight are all things destro excels at. You go aff on that fight if by some miracle your raid has a butt-ton of add damage and you're somehow missing single target on the boss where you play it basically identical to zakuun where you just tunnel the boss.
Last edited by Baconeggcheese; 2015-08-27 at 03:05 PM.
..and so he left, with terrible power in shaking hands.
Finally someone who gets it!
I don't understand why anyone would play affliction on archi, when destruction is one the best specs at dealing with doomfires, internals, dreadstalkers, sources and has pretty great boss damage. If you want to play affliction, then your raid is better off just bringing a different class that's actually useful and relevant on that fight.
On heroic you probably just want to tunnel the boss and hope for a fast kill time, that way you can look good on skada.
Last edited by Valq; 2015-08-27 at 03:44 PM.
And this too:
Comparing my best archi HC parse as destro (rank 2) to the best aff parse on WCL:
Nearly the exact same length on p3, boss damage for rank 1 aff =10.07m vs my boss damage of 9.11m. Not even remotely worth being affliction if your goal is to speed up p3 by doing more boss damage. You're better off being destro and killing a living shadow or two while doing nearly the same boss damage as aff.
People underestimate the sheer amount of embers you can generate as destro in p3 through cleave a lot, sure, affliction gets lust and increased damage during execute, but on a fight like archi, destro has insane amounts of ember generation during the last phase due to loads of adds.
- - - Updated - - -
Well, go destro, glyph of DS, pool embers for all doomfires, solo them or have one more person assigned to them, while the rest of the raid goes single target tunneling on the boss in p1, you'll phase it a lot faster than with the whole raid on adds and you being affliction, that is if you're actually after a super fast p1 transition.
Last edited by Valq; 2015-08-27 at 04:01 PM.
..and so he left, with terrible power in shaking hands.