Originally Posted by
elfporn
Deeper strategem's 6th combo point provides extra resources, in particular energy because of relentless strikes.
Each 6cp finisher has a 20% chance with deeper strategem to proc relentless strikes a second time. That's Yuge.
Vigor is bad because of the limitation of 5cp more than the buff. It provides 50 extra energy to pool with, and 10% energy gen, which is equivalent roughly to 1 EPS or 10% haste, scaling up for me to 1.1 eps, as i have 10% haste. The 5 cp limitation still kills it, we waste so much CP with 6(on live) that anticipation(buffed) will become better, even though we lose damage and energy gen by switching.
1-2.5% differences in talents are great. But that can be the difference between 90 percentile and 70th percentile.
The issue is gameplay and rotation fixes in talents. Subterfuge, premed, and MoS are the rotation fixes.
The argument is that MoS, premed, and subterfuge should be baked in, and more interesting choices offered. The reasons for that desire have been expressed.
The other two talents are less impactful choices, but they do support the lack of resources in the rotation better than the other options.
And thanks for illuminating the issues some other classes have with their talents, like feral - i was honest when i asked that question because i did not know. I imagine their excuse there is that they want utility options.