I can't play 7.0.3 now, but according to feedback Blizzard have made another step towards right direction - they implemented "Phased questing" feature. Not 100% phased, as I asked, but at least they try to reduce amount of players around to prevent bottlenecking, forced competition and socialization. Can anyone tell me, how it's felt? How does this phasing work? Is it location-wide? Or smaller pieces of location are phased? How many players can be around you at any moment?
It's very important for me. Cuz for me all this flying/no flying problem is caused by good/bad outdoor content design.