The Cheap Shot would have lasted for 4 seconds. The Fear can last up to 8 seconds, but it breaks upon taking I think 10% health in damage. Kidney shot would have lasted either for 3, or 4 seconds, depending on whether or not you were up against a combat or non-combat. Since you were stunned by Shockwave, the charge is obviously a 1.5 second root, so you DO have control over your characters abilities there (Where you could have attempted to use one of the instant CCs many classes have.). Shockwave, given that it would have lasted for 4 seconds normally, would instead of lasted for only 1 second. Thus, you were CCd for 8 seconds total, plus 10% of your health with the fear. So the questions becomes
A) what the fuck was your partner(s) doing for those 8 seconds? Alt-tabbing to pron?
B) Why did you not use your trinket on the Cheap Shot? If you do not have any strong defensive CDs, then the most critical time to use your trinket is on the opening salvo of burst. Assuming that it took you 1 second to react, you could have reduced the amount of time spent CCd to 5 seconds+10% of your health in fear, rather then the full 8 seconds.
C) If you had defensive CDs, why did you not pre-emptively use them? If you are good at PvP, you know exactly WHO will be the kill target, and the opening of the enemy team. Thus, if YOU are the kill target, you can pre-emptively use your CDs to greatly reduce your damage taken.
Opening CC is in a better spot compared to last expansion, its the between-trinket CCs that suck.
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Casters are limited now due to casting and movement. To do damage, a caster has to stand still for anywhere between 1.5-3 seconds (no haste) to cast a single spell. Most instants tend to be low-damage. The sole exceptions to this rule are Mages, which is why Mages are the predominant caster spec, just like how they always have been.
the fact that you actually think it's a problem that you died 1v2 to 2 people properly chaining CC without a pvp trinket up is hilarious
really goes to show that people feel entitled to survive anything, which is why they've added so many survivability CDs every expansion
I disagree. Things like ring of frost and frostjaw being on another interrupt school than poly while shatter/RMD is able to triple stun the entire enemy team, making a casted polymorph impossible to avoid. That's the problem. Even if someone trinkets to stop the poly cast, then the mage just starts casting a ring of frost instead, or a frostjaw into a new poly cast.
Sure, in order for the game to be fun it's important that setups like that are rewarded over just tunneling one target while throwing a stormbolt at the enemy healer once every 30 seconds. But it just seems too idiot proof at times.
I think I wanna see some comp restrictions introduced. CC DR:s could be balanced around what's allowed to play. Say, just as an example, you only get one DR school of spammable CC per comp. Or perhaps only two stuns per comp. Of course those are just examples. But I think it could be great for the game in the long run if it was done properly.
How does that even work? Cheap shot, kidney shot and charge are all stuns, so wouldn't the shockwave be on DR?
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Not sure what bracket he was playing, but...
In 2v2, trinketing cheap shot is usually an instant loss. With a glyphed full blind followed up by a sap or whatever CC they have to follow it up (in this case fear), your teammate would have to deal with the two of them alone, for at least 16 seconds (and possibly more).
In 3v3, it's also a very bad idea. I do not think you will see many high rated teams doing this. It just invites long cc chains later on.
Anyways, I disagree. I'd like to see DR on spell locks, though. Chain interrupts ON TOP OF all the stuns and silences is just a bit too much sometimes. And cleaves need a nerf, because they did a poor job balancing them out before the patch started.
Last edited by mmocbc5645dc6c; 2015-12-14 at 08:24 AM.
They just need to actively put different spells on same DR to prevent stuff like Rogue - Mage - Druid or Warlock - Mage - Druid almost CCing you indifinitely.