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  1. #1

    There needs to be 2 categories of CC instead of 6

    At the moment we have the following categories of CC:
    Disorient
    Incapacitate
    Root
    Silence
    Stun
    Knockback
    Where only abilities listed in each given category share diminishing returns (basically meaning that you can be CC'd indefinitely as long the CC is coming from a different category each time)

    For me this is one of the biggest problems with PvP in WoW. Blizz tried to address it pre-WoD but lets face it, any attempt at improving PvP from Blizzard is always half-assed.
    So here's my solution. Create 2 categories of CC:
    1. Any ability that removes complete control of a character
    2. Everything else.
    So basically you'll be merging ALL Disorients, Incapacitates and Stuns into 1 branch where every ability that acts as one of those 3 forms of CC will share the same diminishing returns.
    On the other hand you'll have ALL Roots, Silence/interrupts & Knockbacks sharing the same Diminishing Returns.

    Now for those thinking that a change like this would make it far too easy for say healers to just dictate play on their terms because they can no longer be "chain CC'd" I would say one thing. "Make mana relevant" If mana can go back to actually being important and not just a pretty blue bar that sits under the green one then healers wont be so powerful and won't be able to spam heals for 15mins in an arena game (this is starting to steer away from the topic) but don't think that this would make PvP worse. The stage where it's at now where a mage can stand there and just spam polymorph 5 times until the other person becomes immune to it is really stupid and needs to stop.

  2. #2
    Stood in the Fire Rekuja's Avatar
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    I never understood why resources like Energy/Focus/Rage were important to the core mechanics of a class, but any class with Mana could literally stick a piece of paper on their portrait and never worry about their mana in a PvP match, unless it was a very high ranked esports arena scene.

    Healers should be going oom a lot quicker in PvP and the amount of CC right now is beyond retarded. Blizz said the prune would help with CC but if anything, made PvP even worse.

    I was stunned from cheap shot, into a fear from the warrior, straight into a kidney shot followed by a charge into a shockwave

    100% to 0% without being able to control my character...

    balance™

  3. #3
    I wouldn't want to mess with the core of the cc system like that. That's probably the game's most distinguishing feature, and it represents a large amount of what little gameplay depth still exists. I'd rather see someone take a look at the abundance of setup ccs, excessive mobility, and the cooldown/availability on dispels.

  4. #4
    Bloodsail Admiral ipoststuff's Avatar
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    That's a very big change. I'd rather CCs DRd faster and longer. Instead of 100% > 50% > 25% > immune, it should be 100% > 50% > immune. And DR duration increased to 20 seconds.

  5. #5
    The thing is with the way you have certain comps like Turbo and Ebola, CC is the only way you'll keep them from being on you 24/7. If they're going to prune CC further, they also need to revisit those classes that have huge amounts of pressure damage currently.

  6. #6
    Quote Originally Posted by Rekuja View Post
    I never understood why resources like Energy/Focus/Rage were important to the core mechanics of a class, but any class with Mana could literally stick a piece of paper on their portrait and never worry about their mana in a PvP match, unless it was a very high ranked esports arena scene.

    Healers should be going oom a lot quicker in PvP and the amount of CC right now is beyond retarded. Blizz said the prune would help with CC but if anything, made PvP even worse.

    I was stunned from cheap shot, into a fear from the warrior, straight into a kidney shot followed by a charge into a shockwave

    100% to 0% without being able to control my character...

    balance™
    This very much....

    Casters are virtually immortal because of their mana pool, sure their health can go down but they can fight forever because of unlimited mana.
    Thats not how they are supposed to work.... ever since the birth of orckind only warriors rogues and respective druid forms were able to dps limitlessly, now thats been taken away and those melee classes can no longer try and drag out a fight so that the powerful caster could go oom.

    Casters should be powerful but with a cost.

    Everytime i pvped with my balance druid i felt disgusted because i never ran out of mana.

  7. #7
    Scarab Lord Leih's Avatar
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    Quote Originally Posted by Otaka View Post
    This very much....

    Casters are virtually immortal because of their mana pool, sure their health can go down but they can fight forever because of unlimited mana.
    Thats not how they are supposed to work.... ever since the birth of orckind only warriors rogues and respective druid forms were able to dps limitlessly, now thats been taken away and those melee classes can no longer try and drag out a fight so that the powerful caster could go oom.

    Casters should be powerful but with a cost.

    Everytime i pvped with my balance druid i felt disgusted because i never ran out of mana.
    I guess to some extent this is going to be addressed in Legion with more and more casters moving to an active resource management model with things like Shadow Priest Insanity and Maelstrom for shamans.

  8. #8
    Titan Charge me Doctor's Avatar
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    Quote Originally Posted by Rekuja View Post
    I never understood why resources like Energy/Focus/Rage were important to the core mechanics of a class, but any class with Mana could literally stick a piece of paper on their portrait and never worry about their mana in a PvP match, unless it was a very high ranked esports arena scene.

    Healers should be going oom a lot quicker in PvP and the amount of CC right now is beyond retarded. Blizz said the prune would help with CC but if anything, made PvP even worse.

    I was stunned from cheap shot, into a fear from the warrior, straight into a kidney shot followed by a charge into a shockwave

    100% to 0% without being able to control my character...

    balance™
    Ever heard of PvP trinket? Or, like, defensive abilities?

    But honestly, without lots of CC WoW PvP would be a joke and no one would play after a while

    - - - Updated - - -

    Quote Originally Posted by Kae View Post
    I guess to some extent this is going to be addressed in Legion with more and more casters moving to an active resource management model with things like Shadow Priest Insanity and Maelstrom for shamans.
    yeah, i hope this will spice thing up a bit, but not sure if it will help with "fixing" PvP more than separating PvP from PvE balancing
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  9. #9
    The Unstoppable Force Super Kami Dende's Avatar
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    Just needs to be much longer DR's with shorter times to hitting it.

  10. #10
    Titan Charge me Doctor's Avatar
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    Quote Originally Posted by Otaka View Post

    Casters are virtually immortal because of their mana pool, sure their health can go down but they can fight forever because of unlimited mana.
    Thats not how they are supposed to work.... ever since the birth of orckind only warriors rogues and respective druid forms were able to dps limitlessly, now thats been taken away and those melee classes can no longer try and drag out a fight so that the powerful caster could go oom.
    I remember times when you could spend your whole mana pool on this fucking ret/DK combo and they just shrug off all the damage you deal to them while spamming /laugh and just standing while you sweat out all your mana. Wasn't fun. I think some sort of middle ground should be achieved
    Quote Originally Posted by Urban Dictionary
    Russians are a nation inhabiting territory of Russia an ex-USSR countries. Russians enjoy drinking vodka and listening to the bears playing button-accordions. Russians are open- and warm- hearted. They are ready to share their last prianik (russian sweet cookie) with guests, in case lasts encounter that somewhere. Though, it's almost unreal, 'cos russians usually hide their stuff well.

  11. #11
    Quote Originally Posted by Charge me Doctor View Post
    I remember times when you could spend your whole mana pool on this fucking ret/DK combo and they just shrug off all the damage you deal to them while spamming /laugh and just standing while you sweat out all your mana. Wasn't fun. I think some sort of middle ground should be achieved
    That was pretty fun, and probably a better situation than now.
    "When you have to deal with a beast, you have to treat him as a beast."

  12. #12
    Titan Charge me Doctor's Avatar
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    Quote Originally Posted by Lordk0z View Post
    That was pretty fun, and probably a better situation than now.
    i fail to see how it was a better situation, when we are in exactly same situation right now, except roles are reversed
    Quote Originally Posted by Urban Dictionary
    Russians are a nation inhabiting territory of Russia an ex-USSR countries. Russians enjoy drinking vodka and listening to the bears playing button-accordions. Russians are open- and warm- hearted. They are ready to share their last prianik (russian sweet cookie) with guests, in case lasts encounter that somewhere. Though, it's almost unreal, 'cos russians usually hide their stuff well.

  13. #13
    I'd rather just have a system akin to SWTOR's resolve bar. I found CC much less frustrating there.

  14. #14
    Warchief Lulbalance's Avatar
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    Quote Originally Posted by nickp007 View Post
    At the moment we have the following categories of CC:
    Disorient
    Incapacitate
    Root
    Silence
    Stun
    Knockback
    Where only abilities listed in each given category share diminishing returns (basically meaning that you can be CC'd indefinitely as long the CC is coming from a different category each time)

    For me this is one of the biggest problems with PvP in WoW. Blizz tried to address it pre-WoD but lets face it, any attempt at improving PvP from Blizzard is always half-assed.
    So here's my solution. Create 2 categories of CC:
    1. Any ability that removes complete control of a character
    2. Everything else.
    So basically you'll be merging ALL Disorients, Incapacitates and Stuns into 1 branch where every ability that acts as one of those 3 forms of CC will share the same diminishing returns.
    On the other hand you'll have ALL Roots, Silence/interrupts & Knockbacks sharing the same Diminishing Returns.

    Now for those thinking that a change like this would make it far too easy for say healers to just dictate play on their terms because they can no longer be "chain CC'd" I would say one thing. "Make mana relevant" If mana can go back to actually being important and not just a pretty blue bar that sits under the green one then healers wont be so powerful and won't be able to spam heals for 15mins in an arena game (this is starting to steer away from the topic) but don't think that this would make PvP worse. The stage where it's at now where a mage can stand there and just spam polymorph 5 times until the other person becomes immune to it is really stupid and needs to stop.
    This would be bad for game dude.. we're already swimming in tunnel comps, this idea would kill swaps completely and make certain abilities in certain comps unusable for fear of DR'ing something significant. might as well raid.

  15. #15
    I think CCs atm kinda are ok, except stuns. Stuns are the absolute worst, especially the long, non-magic ones.

    Furthermore, it looks like Blizzard might go back to mana management for some new classes/specs. For Legion's destro, there is Mana tap and Life tap, yaaaaaay.

  16. #16
    A bigger issue would be classes that can go completely immune, that's total bullshit.
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  17. #17
    Quote Originally Posted by Charge me Doctor View Post
    Ever heard of PvP trinket? Or, like, defensive abilities?

    But honestly, without lots of CC WoW PvP would be a joke and no one would play after a while
    This.

    Everyone screaming "REMOVE CC, SHORTER CC DURATION, LONGER DRS, LESS DR CATEGORIES" are bads. With less CC (and abilities) there's less depth and less skill, which boils the game down to rock paper scissors and mindless damage tunneling until either team gets the bigger crits. So basically a game where every single team plays like WW/DK/Healer and Turbocleave, very fun jk.

    If you currently, in wod, sit tons of CC you're either shit or you're playing a shit comp. Don't blame the game for your personal weaknesses.

    The only slightly overtuned class in terms of CC is Mage but they need it 'cus otherwise they'd get absolutely stomped on by meleecleaves (like hunters currently do, on top of that hunter comps get recked by mage comps too. Maybe blizzard should buff hunters hint hint).

    Ability (and mostly CC) pruning is what led us to this shitfest that is WoD, why people want to further prune and reduce is beyond me.

    If anything this game needs more CC, more buttons to press, more abilities that make a difference and require skill to use correctly. Because currently you just X into Y and then you either lose or win. If the ability chain was longer there would be more thinking involved and more available choices -> more skill required just like in previous expansions. With even more pruning you could almost play this game on an xbox controller and that says a lot about the skill required to perform well in this game.

    Oh and don't come with that "But not everyone plays 3s, I only play bgs and CC is OP!!!!". Okay, you like BGs, but if you get spam-CC'd (or whatever gets on your nerves) in BGs that's 100% guaranteed a skill-issue on yours or your teams behalf, most likely yours. To make a simple comparison would you like your precious pve-endgame to be balanced around questing/dungeons instead of actual raiding? No you wouldn't, then why do exactly that for PvP?

    CC is only frustrating when you're bad and instead of fixing the real issue (them being bad) people go on to the forums complaining to blizzard to bring the skill in this game down even further.

    Currently only RMD has potential to set up long unavoidable CC chains that are impossible to stop for most comps and as I mentioned before that's an issue with mages (in relation to turbocleave) and nothing else, don't need to gut the entire game because of it (nerf turbocleave and mages at the same time instead of fucking up the entire game hint hint).

  18. #18
    I am Murloc! Terahertz's Avatar
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    I think CC is relatively fine in WoD compared to MoP. Only things that are truly annoying to deal with are ranged stuns and freaking hunter traps IMO. Ranged stuns because they're BS and hunter traps because they arm instantly now, making it much harder to eat them.

    Legion is going to add the PvP talent system and I think that the option between the PvP trinket and reducing CC duration on you by 25% is a decent choice as well.

    Having only 2 CC categories would make PvP seriously dull and it would, well, basically screw over arena entirely. Melee cleaves such as turbo would be even stronger as well lol.

    Oh and slows are also retarded. They should reduce the duration of slows across the board IMO. It's stupid how long some slows last for. *cough* hunters *cough* druids...
    Last edited by Terahertz; 2015-12-10 at 02:11 PM.

  19. #19
    I might not be remembering things exactly right, but in TBC (S1-S4) it seems to me that the three classes who ruled in 2s for (for dps, excluding druid), were rogue, warrior, and warlock, and it was largely because they had said longevity and didn't have to worry about running out of mana.

    The roles don't seem reversed now, it's everyone being brought up to the same level.

  20. #20
    Wanna fix the CC in game, get back to the 1 effect, no CD dispel model.

    When they removed that was the time that CC spam became a problem.

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