Its less a case of the difficulty and more a case of the fact that difficulty is removing other content by being a focus, too much of raiding is centered around the 4 tier system and really it should go back to the two tier system.
Basically most casuals want Normal mode to be some Psudo LFR/Normal while Heroic can be some hybrid of Heroic/Mythic with maybe an optional hardmode for that Mythic extra (think ulduar).
Alot of casuals just 'basically' want to see the LFR and Mythic get removed so "more" raids can be released they can actually play, as opposed to more difficulties.
The thing is the amount of money blizzard makes off of wow pales in comparison to the amount of money they make off of hearthstone.
and thats why they dont give 2 shits about wow anymore - every company chases the most profit they can do - and in last few years the biggest gains are from microtransactions not from releasing perfectgames yet people still have this strange idea that devs work for the idea of working not for fat salary
other thing is people who have no connection to buisness have this strange idea that the devs are anything more then the workforce while in reality decision in whihc direction to push game are decided way higher on managment/ceo/accounting lv/ - devs are just executioners not decision makers
Last edited by kamuimac; 2016-03-04 at 12:15 AM.
No man Noooooo... Many people that are complaining about multiple difficulties mostly want to get rid of LFR and maybe normal/heroic. I know because I am one them and I saw big community against 4 different difficulties of same raid. I know no ones forcing me to do LFR, I can straight do normal/heroic and then Mythic. But having easier difficulty gives a lot of ppl excuses for being lazy and ignoring normal or beyond. What this doing is dividing the community into many groups instead of forcing them to try and learn the actual raid. It is also against the integrity of raid environment.
I don't think there is anyone who wants to get rid of Mythic or the hardest difficulty that is available for a very small amount of players. Whether we do mythics or not, we surely enjoy the race and cheer for our favorite guilds, and when the time comes we also try few mythic bosses. But having 4 difficulties... it gets boring to try mythic after heroic. Imagine, some guilds do this : Normal -> Heroic -> Maybe Mythic.. If they remove normal or heroic .. then it will be something like : Normal/Heroic -> Mythic ... And I hope they DELETE LFR from this game...
So, remove LFR because you don't like it but at the same time can't control yourself from doing it...makes sense. At the end of the day a tiny percentage of the people who took up LFR when they introduced it would have ever set foot in Normal/Heroic/Mythic raiding and never likely will. And to be completely honest the normal/heroic/mythic community probably don't want a lot of them in their 'raiding'. Blizzard themselves have stated over and over again that LFR was introduced for a large proportion of the Wow community who never set foot in raiding. The fact that some people who used to raid now only do LFR probably says more about those people's level of commitment to organised raiding or about the raiding community itself.
History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
I never said I do LFR or anything about can't controlling myself from doing it, so basically I didn't get your first line about making sense.
Anyways, my point is gears are not the only incentive people do raid for. A lot of people wanna kill the bosses and know the lore. Since LFR is there, they can do with ease without knowing the fight properly or gearing up or anything at all. If there was no LFR, these very same people would have to run normal, where they would learn the fight, gear up properly etc. It's not that normal is difficult, compared to LFR it is maybe. That is what most of us did during WOTLK and early cataclysm. And it was much more fun than LFR trust me. I know that those people still have the option to do normal and such, but they got divided because of the introduction of LFR which is also affecting normal raiding environment.
Also, try to get the the integrity point. Raid is not just a zone you go kill get loot and come out, if you think that is raid, then it's probably LFR that makes you think this way. Raid is much more than that, which has traps that you should avoid, mobs that you should think twice before engaging. It should require organized group to defeat the bosses who's supposed to possess extreme level of powers. These are the end game bosses we are talking about, Blackhand, Guldan, Garrosh, Deathwing etc etc .. Is it fun to roflstomp them on LFR ??? Imagine in FF7, if there was a version where you could kill Sephiroth with no skill and effort... would that be fun ? But if there was an option to kill Sephiroth in such way, a number of people would do so and then claim the game to be uninteresting. Who would you blame in this kind of situation ? Players that chose the easy way or the developer for giving an easy option ? (LFR is not only easy.... it's ridiculously undertuned !)
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"