I'm gonna say false, lack of content.
No surrender! 70 Vanguard - The Star Forge
False. Having a focus solely on endgame raiding has been harsh this last expansion.
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death of socialization, death of individuality and death of daily challenge killed wow
I am both the Lady of Dusk, Vheliana Nightwing & Dark Priestess of Lust, Loreleî Legace!
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<3 ~ I am also the ever-enticing leader of <The Coven of Dusk Desires> on Moon Guard!
No. Trying to make raiding for the entire games sub population is what is WoWs downfall.
Casualization of the AUDIENCE. Not the game.
Let's remain clear on that.
The COMMUNITY is what ruined this game. Blizzard didn't just decide to add LFR because they personally thought it was the best course of action. They added LFR because 90 percent of the people who played the game were casuals who never took a few hours a week to make progress into a raid that took them months to design.
If the people who pay to log on to the game actually PLAYED it, none of these situations would have ever happened.
There were a few very shortsighted issues with WoW's development - including 40 man - > 25 man -> 10 man progression, but actual gameplay changes were always attempts to get the increasingly pathetic community to see things they weren't interested in for some reason.
No where is that more obvious than here, and after 7+ years of this community steering this video game its finally come to the crashing halt of WoD.
Luckily, it looks like whenever they decided to start work on Legion they had realized that the MAJORITY of players are morons and its time to start listening to feedback from actual reputable sources.
We may finally have overcome this issue entirely if that's true.
Honestly, the 5 million people who quit was probably the best thing to ever happen to the game. Less casuals who didn't really even play in the first place, and enough to light a fire under Blizzard's ass.
We now have enough difficulties in pve now that the casuals can continue to waste their time in LFR and Heroic dungeons while real players can put groups together as its meant to be and do progression raiding and Mythic + Dungeons.
That, on top of true pvp balance, should be a major step back towards being a special game.
When I close my eyes I dream of a time where no longer will we see people with 8k achievement points saying there is nothing to do in the game.
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LOL you have to be pretty obtuse to not notice
1) Raiding has never been very popular
2) Raiding is the only thing they make consistently worthwhile now
3) Everybody is leaving for some reason
and come up with 'casuals did it'
Biggest issue is really Blizzard not putting in enough effort to provide content for a game that has made them billions.
Complete opposite of true. Not sure how it's possible think this way.
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What grind?
I leveled a DK to 100 and got full ilvl 700 gear in 2 days. The /played on the character is less than 2 days. Less than 10 hours played at 100, and I'm already at a point where I either raid, do rated PVP, or don't play at all.
There's no grind. That's the problem.
not general casualization.
destroying server community/community in general is the biggest problem.
I agree with this. They catered to opposite extreme minorities , which caused them to actually cater to NO ONE.
Cater to the general gamer, Blizzard.
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Yeah, sped it up so much you don't even get a week of content out of a monthly sub MMO. GREAT business plan!
False, Focus on Raiding and moving away from Dailies and outdoor content that casuals enjoyed doing is what is losing population.
being a game both Hardcore and casual players can play at different levels is what has kept WoW the monster it has been for years.
False. Hardcores - are always vocal minority. Yeah, they're most organized - it's them, who usually create fan sites and participate in discussions there. And they usually sound the loudest due to echo chamber effect. And what they want at the end? They want game to be exclusive for them. And game isn't worth effort, being put into it's development, if it's being developed exclusively for 1% of playerbase.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
There is more content for everyone of different tastes now, than it has ever been before. How did they not cater to the general gamer?
Also, sped it up too much? How do you only get < 1 week of content out of WoW? I mean, literally. Plan that out in days for me, please.
Why am i even bothering, you really seem to be a case of just blinded by tears. "Weeh, weeh, WoW has gone rotten! I want my mommy!"
If you were playing back in vanilla, you'd know exactly that even back then, WoW was the "super casual MMO" compared to EQ for example. Blizzard always tried to appeal to the biggest possible audience and frankly, I don't see a problem with that.
You have to keep in mind though, that the casual player of 2005 differs wildly from the casual player of 2016, even moreso, because now, we have many kinds of casual player. Back then, gaming was still kindof a nieche thing. Casual players were casuals in the most literal sense of the word: people, who are not that great in the game, but had huge amounts of time to envest in it. Nowadays, everyone and their mothers are gamers, so the so-called "casual" audience changed dramatically. There are so many kinds of casual players. There are casuals, who are not great, but play a lot, there are casuals, who are actually old veterans, who are good at the game, but due to work and family have very little time to play, there are casuals, who actually have no incentive to be challenged whatsoever, because they are young adults or mothers with children, who just need some light entertainment. "Casualization" could have hurt WoW in a sense that, as the casual audience grew, Blizzard always tried to appeal to them, but after a while, as you try to expand the game more and more to appeal to more and more people, inevitably, some part of the gameplay will suffer as a result. Long story short: you can make everyone happy and you risk making nobody happy if you try desperately.
In my opinion, WoW has lots of problems, but most of them can be stripped down to: devs not having the passion anymore. Since I can't point out one specific reason why the game got worse, I'm just gonna say that it doesn't have that vibe anymore, the feeling that the makers of the game put something special in it. Don't get me wrong, there are great devs working on the game even right now, but the last few expansion felt like they were put together with outmost efficiency, on paper they were absolutely amazing, but in the process, they've lost some of their souls that so many people loved.
Problem: People think of different things when saying "casual".
A casual can still do difficult content, just not 10 hours a day.
So my answer is no, casualization is generally good, but making everything except Mythic difficulty ridiculously easy is a mistake.