Ofc.
If I raid ten man for 5 years and blizzard tell me ten man will be available in year 6 and I pay them for it, blizzard are failures if it aint happening. Really simple.
Quite why you think i'd blame myself for the failures of the people I am paying is beyond me. Blizzard is my bitch. They do what I want or I don't give them money.
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Blizzard advertised 605 ten man high maul as possible.
They either lied or fucked up. Not my problem. Either way they failed.
I didn't start WoD until midway through BRF due to being deployed overseas, but don't normal lvl 100 dungeons drop ilevel 615 gear? If so, why is there even an argument that you should be able to progress through normal Highmaul with an entire raid not even having gear from normal dungeons?
You're the one hiding. Hear what. Use a lmgtfy link with your exact search parameters and I'll do it.
And you want 40k gold? Post the link then come on illidan-US. I'll even give you 60k because I'm such a nice person.
I'm begging you to post the link. Post your link. Post a video, shut me up. Actually I'll make it 100k if you post a video.
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Because Injin is a fucking idiot.
I didn't see any of that Blizzcon coverage due to my deployment. Did they originally intend level 100 dungeons to drop ilevel 605 gear and then changed it after Blizzcon to 615? If so, then they expected you to at least have gear from normal dungeons before entering the first raid, which would make the 605 vs 615 ilevel debate irrelevant. Or are you implying that Blizzard's Blizzcon announcement meant that they intended for people to progress through the first raid without even having gear from normal level 100 dungeons.
The only thing regarding ilevel that I could dig up was this post from 3 weeks after Blizzcon, which advertises ilevel 615 as being the requirements. I am assuming that TTH got this info from the Blizzard Devs since Highmaul wasn't even released when this guide was released. http://www.tentonhammer.com/guides/p...-normal-mythic
I think it's a failure, guilds that are small have hard to get enough members for that
That's not a problem with the design of 20 man raids. That's one of the "challanges" 20 man mythic holds, having a guild of 20+ people who are willing to raid. And if the falling sub numbers, yes players are harder to come by. But that's not a failure of the system, but think the players are responsible for.
The thing is that most likely the group who prefers bigger format and the group that prefers smaller format are the minority. Everyone else will chose to raid the size that is easier (in general aspect). That's why 25man format was slowly dying since Cata. So the bottom line is that devs prefer bigger format. And really, in this debate, they can't make everyone happy. Having 2 formats wasn't working and one of them had to go away.
Back in classic we had to get 40 man just to normal...
Actually it's Mythic that isn't progression (for me) anymore since I've already seen the instance and the bosses. The difficulty and the rewards do give you an illusion of progression though and it's not half bad if you enjoy it, but there's not enough incentives for me to server transfer and look for a new guild to repeat the same instance.
Titles, mounts and gear haven't been interesting for a long time, the only thing that would make me push for Mythic in these circumstances is exclusive content like Mythic only bosses, similar to what Algalon and Ra-Den were in the past.
Well, I believe you convinced yourself that but that is rather dumb reason and it means you aren't Mythic raider material in the first place. Mythic raider's main incentive is the challenge and getting better gear. Seeing the bosses is irrelevant for the majority of Mythic raiders. If seeing bosses is your main incentive Mythic is and never was for you.
If there's 13 dps in your Mythic team doing 100k dps, and 1 guy is doing 40k, will you notice it? Of course not, because it averages out to be 95.7k dps. If 5 dps in a 10-man raid are doing 100k and 1 guy is doing 40k, then that brings down the average to 90k dps. See my point?
I'm sorry if you disagree that larger raid sizes increase the wiggle room for "bads" and carries. Its simple math that YOUR performance matters MORE in a smaller group than it does in a larger one.
You're talking about "blah blah blah if raid sizes were tuned properly"... well guess what? They're not. Find some random guild that has killed Mythic Archi in the past month, and I 99% guarantee you'll see a handful of players destroying the damage meters, right alongside a handful a carries.
The game cannot support large raid teams anymore. Plain and simple.