- "If you have a problem figuring out whether you're for me or Trump, then you ain't black" - Jo Bodin, BLM supporter
- "I got hairy legs that turn blonde in the sun. The kids used to come up and reach in the pool & rub my leg down so it was straight & watch the hair come back up again. So I learned about roaches, I learned about kids jumping on my lap, and I love kids jumping on my lap...” - Pedo Joe
Always speaking with guildies on TS. I don't pug, too many casuals.
Sometimes. I have met some great people in them, not friends but still good people.
Depends on how talkative the rest of the group is. Most of the time it's 3-4 lines of "sup" at the beginning (if even that), and that's about the extent of it. Only other times I see people talk is when a tank/healer needs to go AFK or something.
I do occasionally get into those friendly groups where we just talk about all kinds of random stuff during the run (and might even end up putting some battletags on my friends list), but those are extremely rare these days.
I used to, but not anymore. Everybody seems to be in a hurry, especially tanks. There is simply no time, except when someones goes afk.
I won't start a conversation in the PUG, but I will participate if initiated by someone else.
I am a very social person so I always try to talk to people and make comments and crack jokes. Sometimes people respond and we have conversations as we plow through content, other times everyone is quite. But really in my experience recently running LFR for valor, there are more social people nowadays. At least, in my experience.
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What is different with LFG and LFD? I mean the only difference I can see is you spamming a city to find groups, otherwise in my experience, it has been relatively the same when it comes to communication.
Considering I'm already talking to friends or guildies through voice comms, I rarely have any need to socialize in dungeons since you don't have the basic things dungeons had to force people to do so: Difficulty.
Sometimes. If someone says "hi" I'll usually reply with a greeting, and if the dungeon went smoothly I'll say "Thanks all" or something like that at the end. Otherwise I'm usually quiet unless someone asks a question.
I would if anyone else talked or had a reason to talk.
It's a product of the dungeon and raid finder (not a knock on the finders)
Back in the day you had to spam chat to form a group. People would join one by one and you had to wait while the leader filled out the group. It was common to have some small chat while you wait, otherwise it was just awkward. Also you would get a feel for this person and see if you really wanted to group with them.
In the dungeon finder most of those elements are removed. Everyone joins at once, generally you are stuck with who you have unless the group collectively decides to remove them, the dungeons are easy so no communication is required. Many would argue what's the need for talking? I miss it, but that's progress for you. Sometimes good, sometimes bad.
It's not to say you can't find social people or new friends via instances anymore. It's just a lot more difficult, so when you find them, don't let them go. It might be awhile before you find some more.
I would say the difference is that without cross-realm queuing for content, you would run into people again. You would NEED dependable and decent people again in the future ... so you socialized with them. If they were funny or fun or good, you could recruit them to your guild. If they were dicks you could tell the world about it -- if they were super dicks, the server would find out and they would 1) have to stop being a dick or 2) not get groups.
You were accountable. You got to know people. You made connections.
Call me asocial and introvert, but I'm one of those players, who think, that if players know, how to play the game - then they don't need any chat. And as LFD and PUGs are intended for random players - then chat isn't mandatory for them. It needed only to teach players, who are new to this game and do something wrong. And in this case I have another principle: you're only one and there are lots of them - if you'll explain everything to every player, you'll get sick of it pretty fast. That why we have tons of guides on 3rd party sites. If some player can't read guide by himself - then he is hopeless. In all other cases chat only serves anti-social purposes: complaining, raging, etc. In this case it's better to instantly ignore player, who do it. Conclusion - in ideal case LFD/PUG player should be able to disable chat at all.
Last edited by WowIsDead64; 2016-06-27 at 03:34 PM.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
People point fingers at antisocial people etc but you are genuinely wasting the time of others if you're spending your time typing in game chat during dungeons/raids.
It's nothing anti-social, I just don't wish to waste the time of other people by standing around typing. I can't play while typing, no one can really. There's no downtime, no mana breaks in content now really and at most that is 20 seconds.
Most communication now doesn't take place in the game, its on voice comms because it's more efficient and that's just the evolution of technology combined with the faster pacing of the game.
It's not really a failing of the game or a stick to beat it with either, it's more efficient, it's more convenient, it's more to the point and you can better clarify over voice comms than in text. This is why it doesn't feature anymore, trying to bring it back would just make the game less enjoyable I believe, because it would be artificially slowing content compared to what we're used to.
I don't believe the player base has morphed into this antisocial mass, it's just that socialising in text format is the equivalent of sending someone a letter when you have vastly superior methods available now.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.