Blood Shield is like 12-20% of total healing for a DK depending on fight. The vast majority of their self healing is Death Strike which is around 40-60%. Death Strike healing is not mitigation. Please try to keep up with the conversation before jumping in mid way after a strawman attempt from the previous poster.
BDK does not have strong mitigation nor are they a mitigation tank like dude was claiming.
I didn't say they were a mitigation tank nor that they have strong mitigation.
Red EyeD argued absorption is mitigation. And I agree with that notion. How is that strawmanning? No where did he or I argue death strike heal portion is mitigation. Just absorption.
Blood Shield being weak is irrelevant. It is still mitigation even if it bad.
I agree with you that BDK has weak mitigation for before mentioned reasons. But that is irrelevant to your notion that absorption isn't mitigation for some reason. It is you that strawmans by bringing self healing to this argument.
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About different topic. Have you tested the Crucible in 7.3 PTR yet. Heard that the traits on it are "random" for every character. Even copies of same character with same relics.
These are at least what I got in there.
Life slot
Infusion of Light (extra damage from damage or healing from healing) and Torment the Weak (stacking shadow DoT)
Storm slot
Infusion of Light and Master of Shadows (mastery+avoidance 650 rating. 3 ranks).
Iron slot
Light Speed (650 haste and speed. 3 ranks) and Master of Shadows
traits:
Potent Kick, Gifted Student, Draught of Darkness for Life
Hot Blooded, Potent Kick, Obsidian Fists for Storm
Draught of Darkness, Hot Blooded, Overflow for Iron
Not sure if we get all of them as extra trait points or some. Sadly no Face Palm there.
The Guardian trait is worth around 60 relic ilvl for dps purposes. Defensively it is harder to compare. I doubt Face Palm is worth as much, but I could be wrong there.
I think dcc has the right point, it is not so much that the trait is such an amazing dps increase, it is that weapon ilvl means literally nothing. We get a little bit of auto hit damage and a few stats. If at least our Black out strike damage scaled with weapon dps...
It's both a blessing and a curse in the current state.
Because face palm trait slot is the "meme trait" slot for all DPS classes and most healers, it won't be seen dropping in raids ever.
Thus it is harder for us to get high ilvl face palm relics because the only (real) source is m+. NL/HoV/EoA.
But because ilvl on weapon doesn't really matter you can have 900 ilvl relics at this point in the game and it doesn't really hurt you.
And if you don't care about Face Palm trait, potent kick trait has the same problem.
Which will probably be lower ilvl than top level m+ as soon as the raid opens
I think where a lot of the arguing points has occurred is because some things aren't well defined enough. When looking at tanking performance I think it's better to assess it in these ways.
Mitigation (abilities) - eg ironskin brew, shield block (ability), demon spikes
Mitigation (passive) - shield block, various masteries
Damage off setting - gift of the ox, soul cleave
Damage off setting would more commonly be described as self healing; however self healing does not necessarily distinguish if the ability is mitigating or if it is off setting damage. Damage off setting means it is not an ability that stops your hp bar from decreasing, but allows the tank to negate hp loss, neutralise it entirely, or offset into surplus. Damage off setting abilities are more effective at dealing with non-lethal damage.
This remedies the dilemma that abilities like ignore pain create if you think about the ability in terms of mitigation or self-healing because it is both. Ignore pain however is not a damage offsetting ability. It does not restore hit points, but mitigates incoming damage
Playing around with high crit rate and Prydaz. Damn, this thing is crazy with 1.85 mil damage shield absorb every 30 seconds. Still far from wearing it instead of other better things, but the numbers are impressive.
fair point, but world bosses are pretty hard to farm compared to things like HoV, Nel and EoA
What would be nice is if they made our abilities actually scale with weapon damage decently instead of just AP. Then it wouldn't even be an issue with the facepalm relics being so absurdly ahead for single target. It's hilarious brewmaster and wind walker have both had this issue since MoP.